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boss_ormorok::boss_ormorokAI Struct Reference
Inheritance diagram for boss_ormorok::boss_ormorokAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ormorokAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 _spikesCount
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ormorokAI()

boss_ormorok::boss_ormorokAI::boss_ormorokAI ( Creature creature)
inline
74 : BossAI(creature, DATA_ORMOROK_EVENT)
75 {
76 }
@ DATA_ORMOROK_EVENT
Definition: nexus.h:37
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ JustDied()

void boss_ormorok::boss_ormorokAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

100 {
102 BossAI::JustDied(killer);
103 }
@ SAY_DEATH
Definition: boss_ormorok.cpp:37
Talk
Definition: boss_fathomlord_karathress.cpp:25
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_ormorok::boss_ormorokAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

87 {
90
91 events.ScheduleEvent(EVENT_ORMOROK_CRYSTAL_SPIKES, 12s);
92 events.ScheduleEvent(EVENT_ORMOROK_TRAMPLE, 10s);
93 events.ScheduleEvent(EVENT_ORMOROK_SPELL_REFLECTION, 30s);
94 events.ScheduleEvent(EVENT_ORMOROK_HEALTH, 1s);
95 if (IsHeroic())
96 events.ScheduleEvent(EVENT_ORMOROK_SUMMON, 17s);
97 }
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_ormorok.cpp:36
@ EVENT_ORMOROK_HEALTH
Definition: boss_ormorok.cpp:50
@ EVENT_ORMOROK_SPELL_REFLECTION
Definition: boss_ormorok.cpp:48
@ EVENT_ORMOROK_TRAMPLE
Definition: boss_ormorok.cpp:47
@ EVENT_ORMOROK_SUMMON
Definition: boss_ormorok.cpp:49
@ EVENT_ORMOROK_CRYSTAL_SPIKES
Definition: boss_ormorok.cpp:46
bool IsHeroic() const
Definition: ScriptedCreature.h:391
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References EVENT_ORMOROK_CRYSTAL_SPIKES, EVENT_ORMOROK_HEALTH, EVENT_ORMOROK_SPELL_REFLECTION, EVENT_ORMOROK_SUMMON, EVENT_ORMOROK_TRAMPLE, ScriptedAI::IsHeroic(), BossAI::JustEngagedWith(), and SAY_AGGRO.

◆ JustSummoned()

void boss_ormorok::boss_ormorokAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

115 {
116 summons.Summon(summon);
117 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_ormorok::boss_ormorokAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

106 {
107 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
108 {
109 Talk(SAY_KILL);
110 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
111 }
112 }
@ SAY_KILL
Definition: boss_ormorok.cpp:40
@ EVENT_KILL_TALK
Definition: boss_ormorok.cpp:52

References EVENT_KILL_TALK, and SAY_KILL.

◆ Reset()

void boss_ormorok::boss_ormorokAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

81 {
82 _spikesCount = 0;
84 }
void Reset() override
Definition: ScriptedCreature.h:496
uint8 _spikesCount
Definition: boss_ormorok.cpp:78

References _spikesCount, and BossAI::Reset().

◆ UpdateAI()

void boss_ormorok::boss_ormorokAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

120 {
121 if (!UpdateVictim())
122 return;
123
124 events.Update(diff);
126 return;
127
128 switch (events.ExecuteEvent())
129 {
131 if (me->HealthBelowPct(26))
132 {
133 me->CastSpell(me, SPELL_FRENZY, true);
135 break;
136 }
137 events.ScheduleEvent(EVENT_ORMOROK_HEALTH, 1s);
138 break;
140 me->CastSpell(me, SPELL_TRAMPLE, false);
141 events.ScheduleEvent(EVENT_ORMOROK_TRAMPLE, 10s);
142 break;
146 events.ScheduleEvent(EVENT_ORMOROK_SPELL_REFLECTION, 30s);
147 break;
149 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 50.0f, true))
151 events.ScheduleEvent(EVENT_ORMOROK_SUMMON, 17s);
152 break;
156 _spikesCount = 0;
157 events.ScheduleEvent(EVENT_ORMOROK_SUMMON_SPIKES, 300ms);
158 events.ScheduleEvent(EVENT_ORMOROK_CRYSTAL_SPIKES, 20s);
159 break;
161 if (++_spikesCount > 9)
162 break;
163 for (uint8 i = 0; i < 4; ++i)
164 {
165 float o = rand_norm() * 2.0f * M_PI;
166 float x = me->GetPositionX() + 5.0f * _spikesCount * cos(o);
167 float y = me->GetPositionY() + 5.0f * _spikesCount * std::sin(o);
168 float h = me->GetMapHeight(x, y, me->GetPositionZ());
169
170 if (h != INVALID_HEIGHT)
172 }
173 events.ScheduleEvent(EVENT_ORMOROK_SUMMON_SPIKES, 200ms);
174 break;
175 }
176
178 }
std::uint8_t uint8
Definition: Define.h:110
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define INVALID_HEIGHT
Definition: Map.h:165
@ SPELL_TRAMPLE
Definition: boss_ormorok.cpp:28
@ SPELL_CRYSTAL_SPIKES
Definition: boss_ormorok.cpp:24
@ SPELL_FRENZY
Definition: boss_ormorok.cpp:29
@ SPELL_SPELL_REFLECTION
Definition: boss_ormorok.cpp:27
@ SPELL_SUMMON_CRYSTALLINE_TANGLER
Definition: boss_ormorok.cpp:30
@ NPC_CRYSTAL_SPIKE
Definition: boss_ormorok.cpp:57
@ SAY_CRYSTAL_SPIKES
Definition: boss_ormorok.cpp:39
@ SAY_REFLECT
Definition: boss_ormorok.cpp:38
@ EMOTE_FRENZY
Definition: boss_ormorok.cpp:41
@ EVENT_ORMOROK_SUMMON_SPIKES
Definition: boss_ormorok.cpp:51
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Creature * me
Definition: ScriptedCreature.h:282
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3074
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1302
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References _spikesCount, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_FRENZY, EVENT_ORMOROK_CRYSTAL_SPIKES, EVENT_ORMOROK_HEALTH, EVENT_ORMOROK_SPELL_REFLECTION, EVENT_ORMOROK_SUMMON, EVENT_ORMOROK_SUMMON_SPIKES, EVENT_ORMOROK_TRAMPLE, WorldObject::GetMapHeight(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitState(), Unit::HealthBelowPct(), INVALID_HEIGHT, ScriptedAI::me, NPC_CRYSTAL_SPIKE, rand_norm(), SAY_CRYSTAL_SPIKES, SAY_REFLECT, UnitAI::SelectTarget(), SPELL_CRYSTAL_SPIKES, SPELL_FRENZY, SPELL_SPELL_REFLECTION, SPELL_SUMMON_CRYSTALLINE_TANGLER, SPELL_TRAMPLE, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _spikesCount

uint8 boss_ormorok::boss_ormorokAI::_spikesCount

Referenced by Reset(), and UpdateAI().