AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_twilight_halion::boss_twilight_halionAI Struct Reference
Inheritance diagram for boss_twilight_halion::boss_twilight_halionAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_twilight_halionAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_twilight_halionAI()

boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI ( Creature creature)
inline
435 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
436 {
438 if (!halion)
439 return;
440
441 halion->AddAura(SPELL_COPY_DAMAGE, me);
442 me->AddAura(SPELL_COPY_DAMAGE, halion);
444
445 me->SetHealth(halion->GetHealth());
446 me->setActive(true);
447 }
@ SPELL_DUSK_SHROUD
Definition: boss_halion.cpp:118
@ SPELL_COPY_DAMAGE
Definition: boss_halion.cpp:119
@ NPC_HALION
Definition: ruby_sanctum.h:73
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
uint32 GetHealth() const
Definition: Unit.h:1454
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
InstanceScript * _instance
Definition: boss_halion.cpp:572

References _instance, Unit::AddAura(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), ScriptedAI::me, NPC_HALION, WorldObject::setActive(), Unit::SetHealth(), SPELL_COPY_DAMAGE, and SPELL_DUSK_SHROUD.

Member Function Documentation

◆ DamageTaken()

void boss_twilight_halion::boss_twilight_halionAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

506 {
507 if (!attacker || !me->InSamePhase(attacker))
508 return;
509
511 controller->AI()->SetData(DATA_TWILIGHT_DAMAGE_TAKEN, damage);
512 }
@ DATA_TWILIGHT_DAMAGE_TAKEN
Definition: boss_halion.cpp:158
@ NPC_HALION_CONTROLLER
Definition: ruby_sanctum.h:75
bool InSamePhase(WorldObject const *obj) const
Definition: Object.h:435

References _instance, DATA_TWILIGHT_DAMAGE_TAKEN, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::InSamePhase(), ScriptedAI::me, and NPC_HALION_CONTROLLER.

◆ EnterEvadeMode()

void boss_twilight_halion::boss_twilight_halionAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

473 {
474 }

◆ JustDied()

void boss_twilight_halion::boss_twilight_halionAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

486 {
488 {
489 // Ensure looting
491 halion->LowerPlayerDamageReq(halion->GetMaxHealth());
492
493 if (killer && halion->IsAlive())
494 Unit::Kill(killer, halion);
495 }
496
498 if (controller->IsAlive())
499 Unit::Kill(controller, controller);
500
503 }
@ ENCOUNTER_FRAME_DISENGAGE
Definition: InstanceScript.h:46
@ SPELL_CLEAR_DEBUFFS
Definition: boss_halion.cpp:107
bool IsDamageEnoughForLootingAndReward() const
Definition: Creature.cpp:3701
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17956
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:712

References _instance, Unit::CastSpell(), ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::IsAlive(), Creature::IsDamageEnoughForLootingAndReward(), Unit::Kill(), ScriptedAI::me, NPC_HALION, NPC_HALION_CONTROLLER, InstanceScript::SendEncounterUnit(), and SPELL_CLEAR_DEBUFFS.

◆ JustEngagedWith()

void boss_twilight_halion::boss_twilight_halionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

459 {
460 _events.Reset();
468
470 }
@ EVENT_CHECK_HEALTH
Definition: boss_halion.cpp:131
@ EVENT_SHADOW_PULSARS
Definition: boss_halion.cpp:138
@ EVENT_SEND_ENCOUNTER_UNIT
Definition: boss_halion.cpp:142
@ EVENT_TAIL_LASH
Definition: boss_halion.cpp:130
@ EVENT_BREATH
Definition: boss_halion.cpp:127
@ EVENT_SOUL_CONSUMPTION
Definition: boss_halion.cpp:137
@ EVENT_CLEAVE
Definition: boss_halion.cpp:126
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
void SetInCombatWithZone()
Definition: Creature.cpp:2732
EventMap _events
Definition: boss_halion.cpp:571

References _events, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_SEND_ENCOUNTER_UNIT, EVENT_SHADOW_PULSARS, EVENT_SOUL_CONSUMPTION, EVENT_TAIL_LASH, ScriptedAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), and Creature::SetInCombatWithZone().

◆ KilledUnit()

void boss_twilight_halion::boss_twilight_halionAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

477 {
479 {
480 Talk(SAY_KILL);
482 }
483 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_halion.cpp:42
@ EVENT_KILL_TALK
Definition: boss_halion.cpp:132
Talk
Definition: boss_fathomlord_karathress.cpp:25
uint32 GetNextEventTime(uint32 eventId) const
Definition: EventMap.cpp:230
TypeID GetTypeId() const
Definition: Object.h:121

References _events, EVENT_KILL_TALK, EventMap::GetNextEventTime(), Object::GetTypeId(), SAY_KILL, EventMap::ScheduleEvent(), and TYPEID_PLAYER.

◆ Reset()

void boss_twilight_halion::boss_twilight_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

450 {
451 _events.Reset();
452 me->SetPhaseMask(0x21, true);
454 me->SetPhaseMask(0x20, true);
456 }
@ REACT_DEFENSIVE
Definition: Unit.h:1036
void SetReactState(ReactStates st)
Definition: Creature.h:90
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition: Unit.cpp:19313

References _events, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), Creature::SetInCombatWithZone(), Unit::SetPhaseMask(), and Creature::SetReactState().

◆ UpdateAI()

void boss_twilight_halion::boss_twilight_halionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

515 {
516 if (!UpdateVictim())
517 return;
518
519 _events.Update(diff);
521 return;
522
523 switch (_events.ExecuteEvent())
524 {
527 break;
528 case EVENT_CLEAVE:
529 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
531 break;
532 case EVENT_TAIL_LASH:
533 me->CastSpell(me, SPELL_TAIL_LASH, false);
535 break;
536 case EVENT_BREATH:
539 break;
541 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, SPELL_TWILIGHT_REALM))
542 me->CastSpell(target, SPELL_SOUL_CONSUMPTION, false);
544 break;
546 if (me->HealthBelowPct(50))
547 {
548 me->CastStop();
551 return;
552 }
554 break;
560 break;
563 orbCarrier->AI()->DoAction(ACTION_SHOOT);
564 break;
565 }
566
568 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ ENCOUNTER_FRAME_ENGAGE
Definition: InstanceScript.h:45
@ ACTION_SHOOT
Definition: boss_halion.cpp:154
@ SPELL_CLEAVE
Definition: boss_halion.cpp:59
@ SPELL_DARK_BREATH
Definition: boss_halion.cpp:96
@ SPELL_TWILIGHT_DIVISION
Definition: boss_halion.cpp:110
@ SPELL_SOUL_CONSUMPTION
Definition: boss_halion.cpp:73
@ SPELL_TAIL_LASH
Definition: boss_halion.cpp:61
@ SPELL_TWILIGHT_REALM
Definition: boss_halion.cpp:117
@ EMOTE_WARN_LASER
Definition: boss_halion.cpp:52
@ SAY_SPHERE_PULSE
Definition: boss_halion.cpp:48
@ SAY_PHASE_THREE
Definition: boss_halion.cpp:49
@ EVENT_SHADOW_PULSARS_SHOOT
Definition: boss_halion.cpp:139
@ NPC_ORB_CARRIER
Definition: ruby_sanctum.h:78
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Unit.h:1302
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Definition: Unit.cpp:1162
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References _events, _instance, ACTION_SHOOT, Unit::CastSpell(), Unit::CastStop(), UnitAI::DoMeleeAttackIfReady(), EMOTE_WARN_LASER, ENCOUNTER_FRAME_ENGAGE, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_SEND_ENCOUNTER_UNIT, EVENT_SHADOW_PULSARS, EVENT_SHADOW_PULSARS_SHOOT, EVENT_SOUL_CONSUMPTION, EVENT_TAIL_LASH, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, NPC_ORB_CARRIER, SAY_PHASE_THREE, SAY_SPHERE_PULSE, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), InstanceScript::SendEncounterUnit(), SPELL_CLEAVE, SPELL_DARK_BREATH, SPELL_SOUL_CONSUMPTION, SPELL_TAIL_LASH, SPELL_TWILIGHT_DIVISION, SPELL_TWILIGHT_REALM, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap boss_twilight_halion::boss_twilight_halionAI::_events
private

◆ _instance

InstanceScript* boss_twilight_halion::boss_twilight_halionAI::_instance
private