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npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI Struct Reference
Inheritance diagram for npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_icc_gauntlet_controllerAI (Creature *creature)
 
void ScheduleBroodlings ()
 
void SummonBroodling ()
 
void SummonFrostwardens ()
 
void SummonSpiders ()
 
void SpidersMoveDown ()
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
InstanceScriptinstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_gauntlet_controllerAI()

npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::npc_icc_gauntlet_controllerAI ( Creature creature)
inline
3450 : NullCreatureAI(creature), summons(me)
3451 {
3452 instance = creature->GetInstanceScript();
3453 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: icecrown_citadel.cpp:3456
SummonList summons
Definition: icecrown_citadel.cpp:3455

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

3509 {
3510 if (param == ACTION_START_GAUNTLET)
3511 {
3512 Talk(SAY_INIT);
3513 me->setActive(true);
3514 events.Reset();
3515 events.SetPhase(0);
3516 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3517 events.ScheduleEvent(EVENT_GAUNTLET_PHASE1, 0ms);
3519 }
3520 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ ACTION_START_GAUNTLET
Definition: icecrown_citadel.cpp:264
@ SAY_INIT
Definition: icecrown_citadel.cpp:3433
@ EVENT_GAUNTLET_PHASE1
Definition: icecrown_citadel.cpp:3437
@ EVENT_CHECK_FIGHT
Definition: icecrown_citadel.cpp:3436
@ DATA_SINDRAGOSA_GAUNTLET
Definition: icecrown_citadel.h:106
Talk
Definition: boss_fathomlord_karathress.cpp:23
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References ACTION_START_GAUNTLET, DATA_SINDRAGOSA_GAUNTLET, EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, IN_PROGRESS, instance, CreatureAI::me, SAY_INIT, WorldObject::setActive(), and InstanceScript::SetBossState().

◆ JustDied()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

3539 {
3541 }
@ DONE
Definition: InstanceScript.h:59

References DATA_SINDRAGOSA_GAUNTLET, DONE, instance, and InstanceScript::SetBossState().

◆ JustReachedHome()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3534 {
3535 me->setActive(false);
3536 }

References CreatureAI::me, and WorldObject::setActive().

◆ JustSummoned()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

3544 {
3545 summons.Summon(summon);
3546 if (summon->GetPositionZ() > 220.0f)
3547 {
3548 summon->SetDisableGravity(true);
3549 summon->SetWalk(true);
3550 }
3551 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
float GetPositionZ() const
Definition: Position.h:119

References Position::GetPositionZ(), Creature::SetDisableGravity(), Creature::SetWalk(), SummonList::Summon(), and summons.

◆ Reset()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3523 {
3524 events.Reset();
3527 {
3529 SummonSpiders();
3530 }
3531 }
@ NOT_STARTED
Definition: InstanceScript.h:56
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
void SummonSpiders()
Definition: icecrown_citadel.cpp:3485

References DATA_SINDRAGOSA_GAUNTLET, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), instance, NOT_STARTED, InstanceScript::SetBossState(), summons, and SummonSpiders().

◆ ScheduleBroodlings()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::ScheduleBroodlings ( )
inline
3460 {
3461 for (uint8 i = 0; i < 30; ++i)
3462 events.ScheduleEvent(EVENT_SUMMON_BROODLING, 10000 + i * 350);
3463 }
std::uint8_t uint8
Definition: Define.h:110
@ EVENT_SUMMON_BROODLING
Definition: icecrown_citadel.cpp:3440

References EVENT_SUMMON_BROODLING.

Referenced by UpdateAI().

◆ SpidersMoveDown()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SpidersMoveDown ( )
inline
3498 {
3499 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
3500 if (Creature* spider = ObjectAccessor::GetCreature(*me, *itr))
3501 if (spider->GetPositionZ() > 220.0f)
3502 {
3503 spider->CastSpell(spider, SPELL_WEB_BEAM2, false);
3504 spider->GetMotionMaster()->MovePoint(POINT_ENTER_COMBAT, spider->GetPositionX(), spider->GetPositionY(), 213.03f, false);
3505 }
3506 }
@ POINT_ENTER_COMBAT
Definition: icecrown_citadel.cpp:3434
@ SPELL_WEB_BEAM2
Definition: icecrown_citadel.h:74
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Definition: Creature.h:46

References SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, POINT_ENTER_COMBAT, SPELL_WEB_BEAM2, and summons.

Referenced by UpdateAI().

◆ SummonBroodling()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonBroodling ( )
inline
3466 {
3467 float dist = frand(18.0f, 39.0f);
3468 float o = rand_norm() * 2 * M_PI;
3469 if (Creature* broodling = me->SummonCreature(NPC_NERUBAR_BROODLING, me->GetPositionX() + cos(o) * dist, me->GetPositionY() + std::sin(o) * dist, 250.0f, Position::NormalizeOrientation(o - M_PI)))
3470 {
3471 broodling->CastSpell(broodling, SPELL_WEB_BEAM2, false);
3472 broodling->GetMotionMaster()->MovePoint(POINT_ENTER_COMBAT, broodling->GetPositionX(), broodling->GetPositionY(), 213.03f, false);
3473 }
3474 }
float frand(float min, float max)
Definition: Random.cpp:57
double rand_norm()
Definition: Random.cpp:77
@ NPC_NERUBAR_BROODLING
Definition: icecrown_citadel.h:336
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
static float NormalizeOrientation(float o)
Definition: Position.h:233
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References frand(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, Position::NormalizeOrientation(), NPC_NERUBAR_BROODLING, POINT_ENTER_COMBAT, rand_norm(), SPELL_WEB_BEAM2, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonedCreatureDies()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3554 {
3555 summons.Despawn(summon);
3557 {
3558 if (events.GetPhaseMask() == 0)
3559 {
3560 events.SetPhase(1);
3561 events.ScheduleEvent(EVENT_GAUNTLET_PHASE2, 0ms);
3562 }
3563 else if (events.GetPhaseMask() == 1)
3564 {
3565 events.SetPhase(2);
3566 events.ScheduleEvent(EVENT_GAUNTLET_PHASE3, 0ms);
3567 }
3568 else
3569 me->KillSelf();
3570 }
3571 }
@ EVENT_GAUNTLET_PHASE2
Definition: icecrown_citadel.cpp:3438
@ EVENT_GAUNTLET_PHASE3
Definition: icecrown_citadel.cpp:3439
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
uint32 GetEntryCount(uint32 entry) const
Definition: ScriptedCreature.cpp:101
size_type size() const
Definition: ScriptedCreature.h:80
uint32 GetEntry() const
Definition: Object.h:109
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551

References SummonList::Despawn(), EVENT_GAUNTLET_PHASE2, EVENT_GAUNTLET_PHASE3, Object::GetEntry(), SummonList::GetEntryCount(), Unit::KillSelf(), CreatureAI::me, NPC_NERUBAR_BROODLING, SummonList::size(), and summons.

◆ SummonFrostwardens()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonFrostwardens ( )
inline
3477 {
3478 for (uint8 i = 0; i < 3; ++i)
3479 {
3480 me->SummonCreature(i == 1 ? NPC_FROSTWARDEN_SORCERESS : NPC_FROSTWARDEN_WARRIOR, 4173.94f + i * 7.0f, 2409.15f, 211.033f, 1.56f);
3481 me->SummonCreature(i == 1 ? NPC_FROSTWARDEN_SORCERESS : NPC_FROSTWARDEN_WARRIOR, 4173.94f + i * 7.0f, 2556.71f, 211.033f, 4.712f);
3482 }
3483 }
@ NPC_FROSTWARDEN_WARRIOR
Definition: icecrown_citadel.h:338
@ NPC_FROSTWARDEN_SORCERESS
Definition: icecrown_citadel.h:337

References CreatureAI::me, NPC_FROSTWARDEN_SORCERESS, NPC_FROSTWARDEN_WARRIOR, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonSpiders()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonSpiders ( )
inline
3486 {
3487 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4207.30f, 2532.00f, 256.0, 4.253f);
3488 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4228.79f, 2510.36f, 256.0f, 3.577f);
3489 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4228.34f, 2458.20f, 256.0f, 2.642f);
3490 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4207.54f, 2437.18f, 256.0f, 2.073f);
3491 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4156.20f, 2436.80f, 256.0f, 1.083f);
3492 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4133.50f, 2459.28f, 256.0f, 0.483f);
3493 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4134.28f, 2509.71f, 256.0f, 5.788f);
3494 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4156.29f, 2532.19f, 256.0f, 5.187f);
3495 }
@ NPC_NERUBAR_WEBWEAVER
Definition: icecrown_citadel.h:335
@ NPC_NERUBAR_CHAMPION
Definition: icecrown_citadel.h:334

References CreatureAI::me, NPC_NERUBAR_CHAMPION, NPC_NERUBAR_WEBWEAVER, and WorldObject::SummonCreature().

Referenced by Reset(), and UpdateAI().

◆ UpdateAI()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

3574 {
3575 events.Update(diff);
3576 switch (events.ExecuteEvent())
3577 {
3578 case EVENT_CHECK_FIGHT:
3579 {
3580 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
3581 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
3582 {
3583 if (me->GetDistance(itr->GetSource()) > 100.0f || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
3584 continue;
3585
3586 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3587 return;
3588 }
3589
3591 return;
3592 }
3596 break;
3600 break;
3603 SummonSpiders();
3605 break;
3608 break;
3609 }
3610 }
Definition: LinkedList.h:139
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Map * GetMap() const
Definition: Object.h:517
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void ScheduleBroodlings()
Definition: icecrown_citadel.cpp:3459
void SummonBroodling()
Definition: icecrown_citadel.cpp:3465
void SummonFrostwardens()
Definition: icecrown_citadel.cpp:3476
void SpidersMoveDown()
Definition: icecrown_citadel.cpp:3497

References MapRefMgr::begin(), MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, EVENT_GAUNTLET_PHASE3, EVENT_SUMMON_BROODLING, WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), CreatureAI::me, ScheduleBroodlings(), SpidersMoveDown(), SummonBroodling(), SummonFrostwardens(), and SummonSpiders().

Member Data Documentation

◆ events

EventMap npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::events

◆ instance

InstanceScript* npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::instance

◆ summons

SummonList npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::summons