AzerothCore 3.3.5a
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npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI Struct Reference
Inheritance diagram for npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_unkor_the_ruthlessAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoNice ()
 
void DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool CanDoQuest
 
uint32 UnkorUnfriendly_Timer
 
uint32 Pulverize_Timer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_unkor_the_ruthlessAI()

npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::npc_unkor_the_ruthlessAI ( Creature creature)
inline
339: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DamageTaken()

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken ( Unit done_by,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

368 {
369 if (!done_by)
370 return;
371
372 Player* player = done_by->ToPlayer();
373 if (player && me->HealthBelowPctDamaged(30, damage))
374 {
375 if (Group* group = player->GetGroup())
376 {
377 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
378 {
379 Player* groupie = itr->GetSource();
380 if (groupie && groupie->IsInMap(player) &&
383 {
385 if (!CanDoQuest)
386 CanDoQuest = true;
387 }
388 }
389 }
392 {
394 CanDoQuest = true;
395 }
396 }
397 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_DONTKILLTHEFATONE
Definition: zone_terokkar_forest.cpp:322
Creature * me
Definition: ScriptedCreature.h:282
Player * ToPlayer()
Definition: Object.h:195
bool IsInMap(WorldObject const *obj) const
Definition: Object.cpp:1285
Definition: Player.h:1056
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
Definition: PlayerQuest.cpp:1737
Group * GetGroup()
Definition: Player.h:2431
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1777
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1459
Definition: Group.h:169
Definition: GroupReference.h:27
GroupReference * next()
Definition: GroupReference.h:36
bool CanDoQuest
Definition: zone_terokkar_forest.cpp:341

References Player::AreaExploredOrEventHappens(), CanDoQuest, Player::GetGroup(), Player::GetQuestStatus(), Player::GetReqKillOrCastCurrentCount(), Unit::HealthBelowPctDamaged(), WorldObject::IsInMap(), ScriptedAI::me, GroupReference::next(), QUEST_DONTKILLTHEFATONE, QUEST_STATUS_INCOMPLETE, and Object::ToPlayer().

◆ DoNice()

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice ( )
inline
357 {
363 me->CombatStop(true);
364 UnkorUnfriendly_Timer = 60000;
365 }
@ UNIT_STAND_STATE_SIT
Definition: Unit.h:54
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ SAY_SUBMIT
Definition: zone_terokkar_forest.cpp:319
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void RemoveAllAuras()
Definition: Unit.cpp:5259
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void SetStandState(uint8 state)
Definition: Unit.cpp:16994
uint32 UnkorUnfriendly_Timer
Definition: zone_terokkar_forest.cpp:342

References ThreatMgr::ClearAllThreat(), Unit::CombatStop(), FACTION_FRIENDLY, Unit::GetThreatMgr(), ScriptedAI::me, Unit::RemoveAllAuras(), SAY_SUBMIT, Unit::SetFaction(), Unit::SetStandState(), UNIT_STAND_STATE_SIT, and UnkorUnfriendly_Timer.

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

354{ }

◆ Reset()

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

346 {
347 CanDoQuest = false;
349 Pulverize_Timer = 3000;
352 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ FACTION_HOSTILE
Definition: zone_terokkar_forest.cpp:321
uint32 Pulverize_Timer
Definition: zone_terokkar_forest.cpp:343

References CanDoQuest, FACTION_HOSTILE, ScriptedAI::me, Pulverize_Timer, Unit::SetFaction(), Unit::SetStandState(), UNIT_STAND_STATE_STAND, and UnkorUnfriendly_Timer.

◆ UpdateAI()

void npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

400 {
401 if (CanDoQuest)
402 {
404 {
405 //DoCast(me, SPELL_QUID9889); //not using spell for now
406 DoNice();
407 }
408 else
409 {
410 if (UnkorUnfriendly_Timer <= diff)
411 {
413 return;
414 }
415 else UnkorUnfriendly_Timer -= diff;
416 }
417 }
418
419 if (!UpdateVictim())
420 return;
421
422 if (Pulverize_Timer <= diff)
423 {
425 Pulverize_Timer = 9000;
426 }
427 else Pulverize_Timer -= diff;
428
430 }
@ SPELL_PULVERIZE
Definition: zone_terokkar_forest.cpp:324
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void DoNice()
Definition: zone_terokkar_forest.cpp:356

References CanDoQuest, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), DoNice(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Pulverize_Timer, SPELL_PULVERIZE, UnkorUnfriendly_Timer, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ CanDoQuest

bool npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::CanDoQuest

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ Pulverize_Timer

uint32 npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Pulverize_Timer

Referenced by Reset(), and UpdateAI().

◆ UnkorUnfriendly_Timer

uint32 npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::UnkorUnfriendly_Timer

Referenced by DoNice(), Reset(), and UpdateAI().