AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_isla_starmane::npc_isla_starmaneAI Struct Reference
Inheritance diagram for npc_isla_starmane::npc_isla_starmaneAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_isla_starmaneAI (Creature *creature)
 
void WaypointReached (uint32 waypointId) override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_isla_starmaneAI()

npc_isla_starmane::npc_isla_starmaneAI::npc_isla_starmaneAI ( Creature creature)
inline
465: npc_escortAI(creature) { }
Definition: ScriptedEscortAI.h:53

Member Function Documentation

◆ JustDied()

void npc_isla_starmane::npc_isla_starmaneAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

513 {
514 if (Player* player = GetPlayerForEscort())
515 {
516 if (player->GetTeamId() == TEAM_ALLIANCE)
517 player->FailQuest(QUEST_EFTW_A);
518 else if (player->GetTeamId() == TEAM_HORDE)
519 player->FailQuest(QUEST_EFTW_H);
520 }
521 }
@ QUEST_EFTW_H
Definition: zone_terokkar_forest.cpp:444
@ QUEST_EFTW_A
Definition: zone_terokkar_forest.cpp:445
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114
Definition: Player.h:1056

References npc_escortAI::GetPlayerForEscort(), QUEST_EFTW_A, QUEST_EFTW_H, TEAM_ALLIANCE, and TEAM_HORDE.

◆ JustEngagedWith()

void npc_isla_starmane::npc_isla_starmaneAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

524 {
525 events.Reset();
526 events.ScheduleEvent(EVENT_SPELL_WRATH, 0);
527 events.ScheduleEvent(EVENT_SPELL_MOONFIRE, 4000);
528 events.ScheduleEvent(EVENT_SPELL_ENTANGLING_ROOTS, 10000);
529 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_MOONFIRE
Definition: zone_terokkar_forest.cpp:450
@ EVENT_SPELL_WRATH
Definition: zone_terokkar_forest.cpp:449
@ EVENT_SPELL_ENTANGLING_ROOTS
Definition: zone_terokkar_forest.cpp:451

References EVENT_SPELL_ENTANGLING_ROOTS, EVENT_SPELL_MOONFIRE, and EVENT_SPELL_WRATH.

◆ JustRespawned()

void npc_isla_starmane::npc_isla_starmaneAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from npc_escortAI.

507 {
508 me->SetImmuneToAll(true);
510 }
Creature * me
Definition: ScriptedCreature.h:282
void JustRespawned() override
Definition: ScriptedEscortAI.cpp:177
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692

References npc_escortAI::JustRespawned(), ScriptedAI::me, and Unit::SetImmuneToAll().

◆ UpdateEscortAI()

void npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

532 {
533 if (!UpdateVictim())
534 return;
535
536 events.Update(diff);
538 return;
539
540 switch (events.ExecuteEvent())
541 {
543 me->CastSpell(me->GetVictim(), SPELL_WRATH, false);
544 events.ScheduleEvent(EVENT_SPELL_WRATH, 3000);
545 break;
548 events.ScheduleEvent(EVENT_SPELL_MOONFIRE, 12000);
549 break;
552 events.ScheduleEvent(EVENT_SPELL_ENTANGLING_ROOTS, 20000);
553 break;
554 }
555
557 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_MOONFIRE
Definition: zone_terokkar_forest.cpp:454
@ SPELL_ENTANGLING_ROOTS
Definition: zone_terokkar_forest.cpp:455
@ SPELL_WRATH
Definition: zone_terokkar_forest.cpp:453
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_ENTANGLING_ROOTS, EVENT_SPELL_MOONFIRE, EVENT_SPELL_WRATH, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SPELL_ENTANGLING_ROOTS, SPELL_MOONFIRE, SPELL_WRATH, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_isla_starmane::npc_isla_starmaneAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

468 {
469 Player* player = GetPlayerForEscort();
470 if (!player)
471 return;
472
473 switch (waypointId)
474 {
475 case 0:
476 if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 10))
477 Cage->UseDoorOrButton();
478 break;
479 case 2:
480 Talk(SAY_PROGRESS_1, player);
481 break;
482 case 5:
483 Talk(SAY_PROGRESS_2, player);
484 break;
485 case 6:
486 Talk(SAY_PROGRESS_3, player);
487 break;
488 case 29:
489 Talk(SAY_PROGRESS_4, player);
490 if (player->GetTeamId() == TEAM_ALLIANCE)
492 else if (player->GetTeamId() == TEAM_HORDE)
494 me->SetInFront(player);
495 break;
496 case 30:
498 break;
499 case 31:
501 me->SetWalk(false);
502 break;
503 }
504 }
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ SAY_PROGRESS_3
Definition: zone_terokkar_forest.cpp:441
@ SPELL_CAT
Definition: zone_terokkar_forest.cpp:447
@ SAY_PROGRESS_4
Definition: zone_terokkar_forest.cpp:442
@ SAY_PROGRESS_2
Definition: zone_terokkar_forest.cpp:440
@ GO_CAGE
Definition: zone_terokkar_forest.cpp:446
@ SAY_PROGRESS_1
Definition: zone_terokkar_forest.cpp:439
@ EMOTE_ONESHOT_WAVE
Definition: SharedDefines.h:1897
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2072
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1804
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:20878

References UnitAI::DoCast(), EMOTE_ONESHOT_WAVE, WorldObject::FindNearestGameObject(), npc_escortAI::GetPlayerForEscort(), Player::GetTeamId(), GO_CAGE, Player::GroupEventHappens(), Unit::HandleEmoteCommand(), ScriptedAI::me, QUEST_EFTW_A, QUEST_EFTW_H, SAY_PROGRESS_1, SAY_PROGRESS_2, SAY_PROGRESS_3, SAY_PROGRESS_4, Unit::SetInFront(), Creature::SetWalk(), SPELL_CAT, TEAM_ALLIANCE, and TEAM_HORDE.

Member Data Documentation

◆ events

EventMap npc_isla_starmane::npc_isla_starmaneAI::events