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| instance_gundrak_InstanceMapScript (Map *map) |
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void | Initialize () override |
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void | OnGameObjectCreate (GameObject *gameobject) override |
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void | OnGameObjectRemove (GameObject *gameobject) override |
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void | SetData (uint32 type, uint32) override |
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bool | SetBossState (uint32 type, EncounterState state) override |
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void | Update (uint32 diff) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_gundrak::instance_gundrak_InstanceMapScript::OnGameObjectCreate |
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GameObject * |
gameobject | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
66 {
68 {
72 break;
76 break;
80 break;
84 break;
88 break;
92 break;
96 break;
100 break;
104 break;
111 break;
112 }
113 }
@ GO_GAL_DARAH_DOORS0
Definition: gundrak.h:58
@ GO_GUNDRAK_BRIDGE
Definition: gundrak.h:53
@ GO_ALTAR_OF_MOORABI
Definition: gundrak.h:49
@ GO_STATUE_OF_MOORABI
Definition: gundrak.h:50
@ GO_STATUE_OF_DRAKKARI
Definition: gundrak.h:48
@ GO_ALTAR_OF_DRAKKARI
Definition: gundrak.h:47
@ GO_GAL_DARAH_DOORS1
Definition: gundrak.h:59
@ GO_STATUE_OF_SLAD_RAN
Definition: gundrak.h:46
@ GO_ECK_DOORS
Definition: gundrak.h:56
@ GO_ECK_UNDERWATER_GATE
Definition: gundrak.h:57
@ GO_STATUE_OF_GAL_DARAH
Definition: gundrak.h:51
@ GO_GAL_DARAH_DOORS2
Definition: gundrak.h:60
@ GO_ALTAR_OF_SLAD_RAN
Definition: gundrak.h:45
@ GO_GUNDRAK_COLLISION
Definition: gundrak.h:54
@ DATA_SLAD_RAN
Definition: gundrak.h:29
@ DATA_DRAKKARI_COLOSSUS
Definition: gundrak.h:31
@ DATA_MOORABI
Definition: gundrak.h:30
@ DONE
Definition: InstanceScript.h:60
@ GO_STATE_READY
Definition: GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
@ GO_STATE_ACTIVE_ALTERNATIVE
Definition: GameObjectData.h:691
void SetGoState(GOState state)
Definition: GameObject.cpp:2477
uint32 GetEntry() const
Definition: Object.h:112
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
void AddDoor(GameObject *door, bool add=true)
Definition: InstanceScript.cpp:319
ObjectGuid _moorabiAltarGUID
Definition: instance_gundrak.cpp:50
ObjectGuid _bridgeGUIDs[6]
Definition: instance_gundrak.cpp:52
ObjectGuid _drakkariAltarGUID
Definition: instance_gundrak.cpp:51
ObjectGuid _sladRanAltarGUID
Definition: instance_gundrak.cpp:49
References _bridgeGUIDs, _drakkariAltarGUID, _keysInCount, _moorabiAltarGUID, _sladRanAltarGUID, InstanceScript::AddDoor(), DATA_DRAKKARI_COLOSSUS, DATA_MOORABI, DATA_SLAD_RAN, DONE, InstanceScript::GetBossState(), Object::GetEntry(), Object::GetGUID(), GO_ALTAR_OF_DRAKKARI, GO_ALTAR_OF_MOORABI, GO_ALTAR_OF_SLAD_RAN, GO_ECK_DOORS, GO_ECK_UNDERWATER_GATE, GO_GAL_DARAH_DOORS0, GO_GAL_DARAH_DOORS1, GO_GAL_DARAH_DOORS2, GO_GUNDRAK_BRIDGE, GO_GUNDRAK_COLLISION, GO_STATE_ACTIVE, GO_STATE_ACTIVE_ALTERNATIVE, GO_STATE_READY, GO_STATUE_OF_DRAKKARI, GO_STATUE_OF_GAL_DARAH, GO_STATUE_OF_MOORABI, GO_STATUE_OF_SLAD_RAN, and GameObject::SetGoState().