AzerothCore 3.3.5a
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boss_bigbadwolf::boss_bigbadwolfAI Struct Reference
Inheritance diagram for boss_bigbadwolf::boss_bigbadwolfAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_bigbadwolfAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustReachedHome () override
 
void EnterEvadeMode (EvadeReason reason) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 ChaseTimer
 
uint32 FearTimer
 
uint32 SwipeTimer
 
ObjectGuid HoodGUID
 
float TempThreat
 
bool IsChasing
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_bigbadwolfAI()

boss_bigbadwolf::boss_bigbadwolfAI::boss_bigbadwolfAI ( Creature creature)
inline
861 : ScriptedAI(creature)
862 {
863 instance = creature->GetInstanceScript();
864 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: bosses_opera.cpp:866

References WorldObject::GetInstanceScript().

Member Function Documentation

◆ EnterEvadeMode()

void boss_bigbadwolf::boss_bigbadwolfAI::EnterEvadeMode ( EvadeReason  reason)
inlineoverridevirtual

Reimplemented from CreatureAI.

906 {
908
910 }
@ FAIL
Definition: InstanceScript.h:58
@ DATA_OPERA_PERFORMANCE
Definition: karazhan.h:34
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References DATA_OPERA_PERFORMANCE, CreatureAI::EnterEvadeMode(), FAIL, and InstanceScript::SetBossState().

◆ JustDied()

void boss_bigbadwolf::boss_bigbadwolfAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

913 {
915
917 }
@ DONE
Definition: InstanceScript.h:59
@ SOUND_WOLF_DEATH
Definition: bosses_opera.cpp:810
Creature * me
Definition: ScriptedCreature.h:282
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:252

References DATA_OPERA_PERFORMANCE, DONE, InstanceScript::SetBossState(), and SOUND_WOLF_DEATH.

◆ JustEngagedWith()

void boss_bigbadwolf::boss_bigbadwolfAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

890 {
893 }
@ SAY_WOLF_AGGRO
Definition: bosses_opera.cpp:807
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References SAY_WOLF_AGGRO.

◆ JustReachedHome()

void boss_bigbadwolf::boss_bigbadwolfAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

901 {
903 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108

◆ KilledUnit()

void boss_bigbadwolf::boss_bigbadwolfAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

896 {
898 }
@ SAY_WOLF_SLAY
Definition: bosses_opera.cpp:808

References SAY_WOLF_SLAY.

◆ Reset()

void boss_bigbadwolf::boss_bigbadwolfAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

878 {
879 ChaseTimer = 30000;
880 FearTimer = urand(25000, 35000);
881 SwipeTimer = 5000;
882
883 HoodGUID.Clear();
884 TempThreat = 0;
885
886 IsChasing = false;
887 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid HoodGUID
Definition: bosses_opera.cpp:872
uint32 ChaseTimer
Definition: bosses_opera.cpp:868
uint32 FearTimer
Definition: bosses_opera.cpp:869
float TempThreat
Definition: bosses_opera.cpp:873
uint32 SwipeTimer
Definition: bosses_opera.cpp:870
bool IsChasing
Definition: bosses_opera.cpp:875

References ObjectGuid::Clear(), and urand().

◆ UpdateAI()

void boss_bigbadwolf::boss_bigbadwolfAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

920 {
921 if (!UpdateVictim())
922 return;
923
925
926 if (ChaseTimer <= diff)
927 {
928 if (!IsChasing)
929 {
930 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
931 {
934 TempThreat = DoGetThreat(target);
935 if (TempThreat)
936 DoModifyThreatByPercent(target, -100);
937 HoodGUID = target->GetGUID();
938 me->AddThreat(target, 1000000.0f);
939 ChaseTimer = 20000;
940 IsChasing = true;
941 }
942 }
943 else
944 {
945 IsChasing = false;
946
947 if (Unit* target = ObjectAccessor::GetUnit(*me, HoodGUID))
948 {
949 HoodGUID.Clear();
950 if (DoGetThreat(target))
951 DoModifyThreatByPercent(target, -100);
952 me->AddThreat(target, TempThreat);
953 TempThreat = 0;
954 }
955
956 ChaseTimer = 40000;
957 }
958 }
959 else
960 ChaseTimer -= diff;
961
962 if (IsChasing)
963 return;
964
965 if (FearTimer <= diff)
966 {
968 FearTimer = urand(25000, 35000);
969 }
970 else
971 FearTimer -= diff;
972
973 if (SwipeTimer <= diff)
974 {
976 SwipeTimer = urand(25000, 30000);
977 }
978 else
979 SwipeTimer -= diff;
980 }
@ SAY_WOLF_HOOD
Definition: bosses_opera.cpp:809
@ SPELL_WIDE_SWIPE
Definition: bosses_opera.cpp:814
@ SPELL_LITTLE_RED_RIDING_HOOD
Definition: bosses_opera.cpp:812
@ SPELL_TERRIFYING_HOWL
Definition: bosses_opera.cpp:813
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoModifyThreatByPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:395
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:422
Definition: Unit.h:1290
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548

References ObjectGuid::Clear(), ObjectAccessor::GetUnit(), SAY_WOLF_HOOD, SPELL_LITTLE_RED_RIDING_HOOD, SPELL_TERRIFYING_HOWL, SPELL_WIDE_SWIPE, and urand().

Member Data Documentation

◆ ChaseTimer

uint32 boss_bigbadwolf::boss_bigbadwolfAI::ChaseTimer

◆ FearTimer

uint32 boss_bigbadwolf::boss_bigbadwolfAI::FearTimer

◆ HoodGUID

ObjectGuid boss_bigbadwolf::boss_bigbadwolfAI::HoodGUID

◆ instance

InstanceScript* boss_bigbadwolf::boss_bigbadwolfAI::instance

◆ IsChasing

bool boss_bigbadwolf::boss_bigbadwolfAI::IsChasing

◆ SwipeTimer

uint32 boss_bigbadwolf::boss_bigbadwolfAI::SwipeTimer

◆ TempThreat

float boss_bigbadwolf::boss_bigbadwolfAI::TempThreat