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boss_grandmaster_vorpil::boss_grandmaster_vorpilAI Struct Reference
Inheritance diagram for boss_grandmaster_vorpil::boss_grandmaster_vorpilAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grandmaster_vorpilAI (Creature *creature)
void Reset () override
void summonPortals ()
void spawnVoidTraveler ()
void JustSummoned (Creature *summon) override
void KilledUnit (Unit *victim) override
void JustDied (Unit *) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void MoveInLineOfSight (Unit *who) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
SummonList summons
bool sayIntro
bool sayHelp
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_grandmaster_vorpilAI()

boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::boss_grandmaster_vorpilAI ( Creature creature)
76 : ScriptedAI(creature), summons(me)
77 {
78 instance = creature->GetInstanceScript();
79 sayIntro = false;
80 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool sayIntro
Definition: boss_grandmaster_vorpil.cpp:86
InstanceScript * instance
Definition: boss_grandmaster_vorpil.cpp:82
SummonList summons
Definition: boss_grandmaster_vorpil.cpp:84

References WorldObject::GetInstanceScript(), instance, and sayIntro.

Member Function Documentation

◆ JustDied()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

131 {
135 if (instance)
137 }
Definition: InstanceScript.h:59
Definition: boss_grandmaster_vorpil.cpp:29
Definition: shadow_labyrinth.h:33
Definition: boss_fathomlord_karathress.cpp:23
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_GRANDMASTERVORPILEVENT, SummonList::DespawnAll(), DONE, instance, SAY_DEATH, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

140 {
144 events.ScheduleEvent(EVENT_SPELL_SHADOWBOLT, urand(7000, 14000));
145 events.ScheduleEvent(EVENT_SPELL_DRAWSHADOWS, 45000);
146 events.ScheduleEvent(EVENT_SUMMON_TRAVELER, 5000);
147 if (IsHeroic())
148 events.ScheduleEvent(EVENT_SPELL_BANISH, 17000);
150 if (instance)
152 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: InstanceScript.h:57
Definition: boss_sartura.cpp:43
Definition: boss_grandmaster_vorpil.cpp:47
Definition: boss_grandmaster_vorpil.cpp:26
Definition: boss_grandmaster_vorpil.cpp:49
Definition: boss_grandmaster_vorpil.cpp:50
Definition: boss_grandmaster_vorpil.cpp:48
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void summonPortals()
Definition: boss_grandmaster_vorpil.cpp:98


◆ JustSummoned()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::JustSummoned ( Creature summon)

Reimplemented from ScriptedAI.

116 {
117 summons.Summon(summon);
118 if (summon->GetEntry() == NPC_VOID_TRAVELER)
119 summon->AI()->SetGUID(me->GetGUID());
120 else if (summon->GetEntry() == NPC_VOID_PORTAL)
121 summon->CastSpell(summon, SPELL_VOID_PORTAL_VISUAL, false);
122 }
Definition: boss_grandmaster_vorpil.cpp:45
Definition: boss_grandmaster_vorpil.cpp:44
Definition: boss_grandmaster_vorpil.cpp:38
virtual void SetGUID(ObjectGuid, int32=0)
Definition: UnitAI.h:204
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Creature::AI(), Unit::CastSpell(), Object::GetEntry(), Object::GetGUID(), ScriptedAI::me, NPC_VOID_PORTAL, NPC_VOID_TRAVELER, UnitAI::SetGUID(), SPELL_VOID_PORTAL_VISUAL, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

125 {
126 if (victim->GetTypeId() == TYPEID_PLAYER)
127 Talk(SAY_SLAY);
128 }
Definition: ObjectGuid.h:38
Definition: boss_grandmaster_vorpil.cpp:28
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::MoveInLineOfSight ( Unit who)

Reimplemented from CreatureAI.

155 {
158 if (!sayIntro && who->GetTypeId() == TYPEID_PLAYER)
159 {
161 sayIntro = true;
162 }
163 }
Definition: boss_grandmaster_vorpil.cpp:25
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References Object::GetTypeId(), CreatureAI::MoveInLineOfSight(), SAY_INTRO, sayIntro, and TYPEID_PLAYER.

◆ Reset()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::Reset ( )

Reimplemented from ScriptedAI.

89 {
90 sayHelp = false;
91 events.Reset();
94 if (instance)
96 }
Definition: InstanceScript.h:56
bool sayHelp
Definition: boss_grandmaster_vorpil.cpp:86

References DATA_GRANDMASTERVORPILEVENT, SummonList::DespawnAll(), instance, NOT_STARTED, sayHelp, ZoneScript::SetData(), and summons.

◆ spawnVoidTraveler()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::spawnVoidTraveler ( )
105 {
106 uint8 pos = urand(0, 4);
108 if (!sayHelp)
109 {
110 Talk(SAY_HELP);
111 sayHelp = true;
112 }
113 }
std::uint8_t uint8
Definition: Define.h:110
Definition: Object.h:47
float VoidPortalCoords[5][3]
Definition: boss_grandmaster_vorpil.cpp:55
Definition: boss_grandmaster_vorpil.cpp:27
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References ScriptedAI::me, NPC_VOID_TRAVELER, SAY_HELP, sayHelp, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, urand(), and VoidPortalCoords.

Referenced by UpdateAI().

◆ summonPortals()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::summonPortals ( )
99 {
100 for (uint8 i = 0; i < 5; ++i)
102 }
Definition: Object.h:46

References ScriptedAI::me, NPC_VOID_PORTAL, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, and VoidPortalCoords.

Referenced by JustEngagedWith().

◆ UpdateAI()

void boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

166 {
167 if (!UpdateVictim())
168 return;
170 events.Update(diff);
171 switch (events.ExecuteEvent())
172 {
175 events.RepeatEvent(urand(15000, 30000));
176 break;
178 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30, false))
179 me->CastSpell(target, SPELL_BANISH, false);
180 events.RepeatEvent(16000);
181 break;
184 events.RepeatEvent(HealthBelowPct(20) ? 5000 : 10000);
185 break;
187 {
188 Map* map = me->GetMap();
189 Map::PlayerList const& PlayerList = map->GetPlayers();
190 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
191 if (Player* player = i->GetSource())
192 if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
199 events.RepeatEvent(24000);
200 events.DelayEvents(6000);
201 break;
202 }
203 }
206 }
Definition: Player.h:816
float VorpilPosition[3]
Definition: boss_grandmaster_vorpil.cpp:53
Definition: boss_grandmaster_vorpil.cpp:34
Definition: boss_grandmaster_vorpil.cpp:35
Definition: boss_grandmaster_vorpil.cpp:36
Definition: boss_grandmaster_vorpil.cpp:31
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
Map * GetMap() const
Definition: Object.h:517
uint32 GetMapId() const
Definition: Position.h:276
Definition: Player.h:1046
Definition: Unit.h:1290
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20148
Definition: Map.h:312
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void spawnVoidTraveler()
Definition: boss_grandmaster_vorpil.cpp:104

References MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), MapRefMgr::end(), EVENT_SPELL_BANISH, EVENT_SPELL_DRAWSHADOWS, EVENT_SPELL_SHADOWBOLT, EVENT_SUMMON_TRAVELER, WorldObject::GetMap(), WorldLocation::GetMapId(), Map::GetPlayers(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, Unit::NearTeleportTo(), UnitAI::SelectTarget(), spawnVoidTraveler(), SPELL_BANISH, SPELL_DRAW_SHADOWS, SPELL_RAIN_OF_FIRE_N, SPELL_SHADOWBOLT_VOLLEY, TELE_TO_NOT_LEAVE_COMBAT, CreatureAI::UpdateVictim(), urand(), and VorpilPosition.

Member Data Documentation

◆ events

EventMap boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::events

◆ instance

InstanceScript* boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::instance

◆ sayHelp

bool boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::sayHelp

Referenced by Reset(), and spawnVoidTraveler().

◆ sayIntro

bool boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::sayIntro

◆ summons

SummonList boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().