AzerothCore 3.3.5a
OpenSource WoW Emulator
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WorldLocation Member List

This is the complete list of members for WorldLocation, including all inherited members.

GetAbsoluteAngle(float x, float y) constPositioninline
GetAbsoluteAngle(Position const &pos) constPositioninline
GetAbsoluteAngle(Position const *pos) constPositioninline
GetAngle(const Position *pos) constPosition
GetAngle(float x, float y) constPosition
GetDebugInfo() constWorldLocation
GetExactDist(float x, float y, float z) constPositioninline
GetExactDist(Position const &pos) constPositioninline
GetExactDist(Position const *pos) constPositioninline
GetExactDist2d(const float x, const float y) constPositioninline
GetExactDist2d(Position const &pos) constPositioninline
GetExactDist2d(Position const *pos) constPositioninline
GetExactDist2dSq(const float x, const float y) constPositioninline
GetExactDist2dSq(Position const &pos) constPositioninline
GetExactDist2dSq(Position const *pos) constPositioninline
GetExactDistSq(float x, float y, float z) constPositioninline
GetExactDistSq(Position const &pos) constPositioninline
GetExactDistSq(Position const *pos) constPositioninline
GetMapId() constWorldLocationinline
GetOrientation() constPositioninline
GetPosition(float &x, float &y) constPositioninline
GetPosition(float &x, float &y, float &z) constPositioninline
GetPosition(float &x, float &y, float &z, float &o) constPositioninline
GetPosition() constPositioninline
GetPositionOffsetTo(const Position &endPos, Position &retOffset) constPosition
GetPositionWithOffset(Position const &offset) constPosition
GetPositionX() constPositioninline
GetPositionY() constPositioninline
GetPositionZ() constPositioninline
GetRelativeAngle(const Position *pos) constPositioninline
GetRelativeAngle(float x, float y) constPositioninline
GetSinCos(float x, float y, float &vsin, float &vcos) constPosition
GetWorldLocation(uint32 &mapId, float &x, float &y) constWorldLocationinline
GetWorldLocation(uint32 &mapId, float &x, float &y, float &z) constWorldLocationinline
GetWorldLocation(uint32 &mapId, float &x, float &y, float &z, float &o) constWorldLocationinline
GetWorldLocation(WorldLocation *location) constWorldLocationinline
GetWorldLocation() constWorldLocationinline
HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) constPosition
HasInLine(Position const *pos, float width) constPosition
IsInDist(float x, float y, float z, float dist) constPositioninline
IsInDist(const Position *pos, float dist) constPositioninline
IsInDist2d(float x, float y, float dist) constPositioninline
IsInDist2d(const Position *pos, float dist) constPositioninline
IsPositionValid() constPosition
IsWithinBox(const Position &center, float xradius, float yradius, float zradius) constPosition
m_mapIdWorldLocation
m_orientationPosition
m_positionXPosition
m_positionYPosition
m_positionZPosition
NormalizeOrientation(float o)Positioninlinestatic
operator G3D::Vector3() constPositioninline
operator!=(Position const &a)Positioninline
operator=(const Position &)=defaultPosition
operator=(Position &&)=defaultPosition
operator==(Position const &a) constPosition
Position(float x=0, float y=0, float z=0, float o=0)Positioninline
Position(Position const &loc)Positioninline
Position(Position &&)=defaultPosition
PositionXYZOStream()Positioninline
PositionXYZStream()Positioninline
Relocate(float x, float y)Positioninline
Relocate(float x, float y, float z)Positioninline
Relocate(float x, float y, float z, float orientation)Positioninline
Relocate(const Position &pos)Positioninline
Relocate(const Position *pos)Positioninline
RelocateOffset(const Position &offset)Position
RelocatePolarOffset(float angle, float dist, float z=0.0f)Position
SetMapId(uint32 mapId)WorldLocationinline
SetOrientation(float orientation)Positioninline
ToAbsoluteAngle(float relAngle) constPositioninline
ToString() constPosition
WorldLocation(uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)WorldLocationinlineexplicit
WorldLocation(uint32 mapId, Position const &position)WorldLocationinline
WorldRelocate(const WorldLocation &loc)WorldLocationinline
WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)WorldLocationinline