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npc_azure_saboteur::npc_azure_saboteurAI Struct Reference
Inheritance diagram for npc_azure_saboteur::npc_azure_saboteurAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_azure_saboteurAI (Creature *c)
 
void WaypointReached (uint32 uiWPointId) override
 
void UpdateAI (uint32 diff) override
 
void FinishPointReached ()
 
void MoveInLineOfSight (Unit *) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
bool bAddedWPs
 
uint8 uiBoss
 
bool bOpening
 
uint32 timer
 
uint8 count
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_azure_saboteurAI()

npc_azure_saboteur::npc_azure_saboteurAI::npc_azure_saboteurAI ( Creature c)
inline
1008 : npc_escortAI(c)
1009 {
1011 uiBoss = 0;
1012 if (pInstance)
1014 bAddedWPs = false;
1015 bOpening = false;
1016 }
@ DATA_FIRST_BOSS_NUMBER
Definition: violet_hold.h:134
@ DATA_WAVE_COUNT
Definition: violet_hold.h:130
@ DATA_SECOND_BOSS_NUMBER
Definition: violet_hold.h:135
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
InstanceScript * pInstance
Definition: violet_hold.cpp:1018
uint8 uiBoss
Definition: violet_hold.cpp:1020
bool bOpening
Definition: violet_hold.cpp:1021
bool bAddedWPs
Definition: violet_hold.cpp:1019

References bAddedWPs, bOpening, DATA_FIRST_BOSS_NUMBER, DATA_SECOND_BOSS_NUMBER, DATA_WAVE_COUNT, ZoneScript::GetData(), WorldObject::GetInstanceScript(), pInstance, and uiBoss.

Member Function Documentation

◆ FinishPointReached()

void npc_azure_saboteur::npc_azure_saboteurAI::FinishPointReached ( )
inline
1132 {
1133 bOpening = true;
1134 timer = 1000;
1135 count = 0;
1137 }
@ SABOTEUR_SHIELD_DISRUPTION
Definition: violet_hold.cpp:991
Creature * me
Definition: ScriptedCreature.h:282
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 timer
Definition: violet_hold.cpp:1022
uint8 count
Definition: violet_hold.cpp:1023

References bOpening, Unit::CastSpell(), count, ScriptedAI::me, SABOTEUR_SHIELD_DISRUPTION, and timer.

Referenced by WaypointReached().

◆ MoveInLineOfSight()

void npc_azure_saboteur::npc_azure_saboteurAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

1139{}

◆ UpdateAI()

void npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1060 {
1062
1063 if(!bAddedWPs)
1064 {
1065 bAddedWPs = true;
1066 switch(uiBoss)
1067 {
1068 case 1:
1069 for(int i = 0; i < 3; i++)
1072 break;
1073 case 2:
1074 for(int i = 0; i < 3; i++)
1077 break;
1078 case 3:
1079 for(int i = 0; i < 2; i++)
1082 break;
1083 case 4:
1086 break;
1087 case 5:
1090 break;
1091 case 6:
1092 for(int i = 0; i < 5; i++)
1095 break;
1096 }
1097 SetDespawnAtEnd(false);
1098 Start(true, true);
1099 }
1100
1101 if (bOpening)
1102 {
1103 if (timer <= diff)
1104 {
1105 if (count < 2)
1106 {
1108 timer = 1000;
1109 }
1110 else if (count == 2)
1111 {
1113 if (pInstance)
1115 timer = 500;
1116 }
1117 else
1118 {
1119 bOpening = false;
1121 me->SetDisplayId(11686);
1123 me->DespawnOrUnsummon(1000);
1124 }
1125 ++count;
1126 }
1127 else timer -= diff;
1128 }
1129 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_TELEPORT_VISUAL
Definition: violet_hold.cpp:993
const float SaboteurFinalPos3[2][3]
Definition: violet_hold.h:279
const float SaboteurFinalPos2[3][3]
Definition: violet_hold.h:272
const float SaboteurFinalPos1[3][3]
Definition: violet_hold.h:265
const float SaboteurFinalPos4[3]
Definition: violet_hold.h:285
const float SaboteurFinalPos5[3]
Definition: violet_hold.h:290
const float SaboteurFinalPos6[5][3]
Definition: violet_hold.h:295
@ DATA_RELEASE_BOSS
Definition: violet_hold.h:136
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3405
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References npc_escortAI::AddWaypoint(), bAddedWPs, bOpening, Unit::CastSpell(), count, DATA_RELEASE_BOSS, Creature::DespawnOrUnsummon(), ScriptedAI::me, pInstance, SABOTEUR_SHIELD_DISRUPTION, SaboteurFinalPos1, SaboteurFinalPos2, SaboteurFinalPos3, SaboteurFinalPos4, SaboteurFinalPos5, SaboteurFinalPos6, ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), Creature::SetDisplayId(), Creature::SetHomePosition(), Unit::SetUnitFlag(), SPELL_TELEPORT_VISUAL, npc_escortAI::Start(), timer, uiBoss, UNIT_FLAG_NOT_SELECTABLE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_azure_saboteur::npc_azure_saboteurAI::WaypointReached ( uint32  uiWPointId)
inlineoverridevirtual

Implements npc_escortAI.

1026 {
1027 if (!pInstance)
1028 return;
1029
1030 switch(uiBoss)
1031 {
1032 case 1:
1033 if(uiWPointId == 2)
1035 break;
1036 case 2:
1037 if(uiWPointId == 2)
1039 break;
1040 case 3:
1041 if(uiWPointId == 1)
1043 break;
1044 case 4:
1045 if(uiWPointId == 0)
1047 break;
1048 case 5:
1049 if(uiWPointId == 0)
1051 break;
1052 case 6:
1053 if(uiWPointId == 4)
1055 break;
1056 }
1057 }
void FinishPointReached()
Definition: violet_hold.cpp:1131

References FinishPointReached(), pInstance, and uiBoss.

Member Data Documentation

◆ bAddedWPs

bool npc_azure_saboteur::npc_azure_saboteurAI::bAddedWPs

Referenced by npc_azure_saboteurAI(), and UpdateAI().

◆ bOpening

bool npc_azure_saboteur::npc_azure_saboteurAI::bOpening

◆ count

uint8 npc_azure_saboteur::npc_azure_saboteurAI::count

Referenced by FinishPointReached(), and UpdateAI().

◆ pInstance

InstanceScript* npc_azure_saboteur::npc_azure_saboteurAI::pInstance

◆ timer

uint32 npc_azure_saboteur::npc_azure_saboteurAI::timer

Referenced by FinishPointReached(), and UpdateAI().

◆ uiBoss

uint8 npc_azure_saboteur::npc_azure_saboteurAI::uiBoss