AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_dk_blood_boil Class Reference
Inheritance diagram for spell_dk_blood_boil:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_dk_blood_boil)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
void HandleAfterHit ()
 
void Register () override
 

Private Attributes

bool _executed
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleAfterHit()

void spell_dk_blood_boil::HandleAfterHit ( )
inlineprivate
1021 {
1022 if (_executed || !GetHitUnit())
1023 return;
1024
1025 _executed = true;
1027 }
@ SPELL_DK_BLOOD_BOIL_TRIGGERED
Definition: spell_dk.cpp:45
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401
bool _executed
Definition: spell_dk.cpp:1034

References _executed, Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), and SPELL_DK_BLOOD_BOIL_TRIGGERED.

Referenced by Register().

◆ Load()

bool spell_dk_blood_boil::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1015 {
1016 _executed = false;
1018 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
TypeID GetTypeId() const
Definition: Object.h:121
uint8 getClass() const
Definition: Unit.h:1438

References _executed, CLASS_DEATH_KNIGHT, SpellScript::GetCaster(), Unit::getClass(), Object::GetTypeId(), and TYPEID_PLAYER.

◆ PrepareSpellScript()

spell_dk_blood_boil::PrepareSpellScript ( spell_dk_blood_boil  )
private

◆ Register()

void spell_dk_blood_boil::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1030 {
1032 }
#define SpellHitFn(F)
Definition: SpellScript.h:349
HookList< HitHandler > AfterHit
Definition: SpellScript.h:347
void HandleAfterHit()
Definition: spell_dk.cpp:1020

References SpellScript::AfterHit, HandleAfterHit(), and SpellHitFn.

◆ Validate()

bool spell_dk_blood_boil::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1010 {
1012 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_DK_BLOOD_BOIL_TRIGGERED, and _SpellScript::ValidateSpellInfo().

Member Data Documentation

◆ _executed

bool spell_dk_blood_boil::_executed
private

Referenced by HandleAfterHit(), and Load().