AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_eastvale_peasent Struct Reference
Inheritance diagram for npc_eastvale_peasent:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_eastvale_peasent (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SetData (uint32, uint32 data) override
 
void PathEndReached (uint32 pathId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _realenGUID
 
uint32 _path
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_eastvale_peasent()

npc_eastvale_peasent::npc_eastvale_peasent ( Creature creature)
inline
370 : ScriptedAI(creature)
371 {
372 Initialize();
373 }
Definition: ScriptedCreature.h:192
void Initialize()
Definition: zone_elwynn_forest.cpp:375

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_eastvale_peasent::Initialize ( )
inline
376 {
377 _path = me->GetSpawnId() * 10;
378 }
Creature * me
Definition: ScriptedCreature.h:282
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
uint32 _path
Definition: zone_elwynn_forest.cpp:509

References _path, Creature::GetSpawnId(), and ScriptedAI::me.

Referenced by npc_eastvale_peasent().

◆ PathEndReached()

void npc_eastvale_peasent::PathEndReached ( uint32  pathId)
inlineoverridevirtual

Reimplemented from CreatureAI.

394 {
395 if (pathId == _path)
396 {
397 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(me->GetEntry());
401 }
402 else if (pathId == _path + 1)
403 {
405 }
406 else if (pathId == _path + 2)
407 {
409 }
410 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ MOVE_WALK
Definition: Unit.h:378
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ EVENT_MOVETORAELEN
Definition: zone_elwynn_forest.cpp:343
@ SPELL_TRANSFORM_PEASENT_WITH_WOOD
Definition: zone_elwynn_forest.cpp:365
@ EVENT_TALKTORAELEN1
Definition: zone_elwynn_forest.cpp:344
@ EMOTE_STATE_WORK_CHOPWOOD
Definition: SharedDefines.h:1930
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Definition: CreatureData.h:176
float speed_walk
Definition: CreatureData.h:193
uint32 GetEntry() const
Definition: Object.h:109
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
EventMap _events
Definition: zone_elwynn_forest.cpp:507

References _events, _path, EMOTE_STATE_WORK_CHOPWOOD, EVENT_MOVETORAELEN, EVENT_TALKTORAELEN1, Object::GetEntry(), ScriptedAI::me, MOVE_WALK, Unit::RemoveAura(), EventMap::ScheduleEvent(), Unit::SetSpeed(), Object::SetUInt32Value(), sObjectMgr, CreatureTemplate::speed_walk, SPELL_TRANSFORM_PEASENT_WITH_WOOD, and UNIT_NPC_EMOTESTATE.

◆ Reset()

void npc_eastvale_peasent::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

380{}

◆ SetData()

void npc_eastvale_peasent::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

383 {
384 if (data == 1)
385 {
388 me->SetSpeed(MOVE_WALK, 1.0f);
389 me->GetMotionMaster()->MovePath(_path, false);
390 }
391 }
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References _path, Unit::CastSpell(), EMOTE_ONESHOT_NONE, Unit::GetMotionMaster(), ScriptedAI::me, MOVE_WALK, MotionMaster::MovePath(), Unit::SetSpeed(), Object::SetUInt32Value(), SPELL_TRANSFORM_PEASENT_WITH_WOOD, and UNIT_NPC_EMOTESTATE.

◆ UpdateAI()

void npc_eastvale_peasent::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

413 {
414 _events.Update(diff);
415
416 if (uint32 eventId = _events.ExecuteEvent())
417 {
418 switch (eventId)
419 {
421 me->GetMotionMaster()->MovePath(_path + 1, false);
422 break;
424 if (Creature* realen = me->FindNearestCreature(NPC_SUPERVISOR_RAELEN, 2.0f, true))
425 {
426 _realenGUID = realen->GetGUID();
427 me->SetFacingToObject(realen);
428
429 switch (_path)
430 {
431 case PATH_PEASENT_0:
434 break;
435 case PATH_PEASENT_1:
436 case PATH_PEASENT_3:
439 break;
440 case PATH_PEASENT_2:
441 case PATH_PEASENT_4:
444 break;
445 }
446 }
447 else
448 {
449 // Path back if realen cannot be found alive
451 }
452 break;
456 break;
457 case EVENT_RAELENTALK:
459 {
460 realen->AI()->Talk(SAY_RAELEN);
462 }
463 break;
465 {
466 switch (_path)
467 {
468 case PATH_PEASENT_0:
471 break;
472 case PATH_PEASENT_1:
473 case PATH_PEASENT_3:
476 break;
477 case PATH_PEASENT_2:
480 break;
481 case PATH_PEASENT_4:
484 break;
485 }
486 }
487 break;
491 break;
492 case EVENT_PATHBACK:
494 realen->AI()->SetData(1, 1);
495 me->GetMotionMaster()->MovePath(_path + 2, false);
496 break;
497 }
498 }
499
500 if (!UpdateVictim())
501 return;
502
504 }
std::uint32_t uint32
Definition: Define.h:108
@ SOUND_PEASENT_LEAVING_4
Definition: zone_elwynn_forest.cpp:363
@ EVENT_RAELENTALK
Definition: zone_elwynn_forest.cpp:346
@ SOUND_PEASENT_LEAVING_3
Definition: zone_elwynn_forest.cpp:362
@ EVENT_PATHBACK
Definition: zone_elwynn_forest.cpp:349
@ EVENT_TALKTORAELEN3
Definition: zone_elwynn_forest.cpp:347
@ SOUND_PEASENT_LEAVING_5
Definition: zone_elwynn_forest.cpp:364
@ NPC_SUPERVISOR_RAELEN
Definition: zone_elwynn_forest.cpp:350
@ PATH_PEASENT_2
Definition: zone_elwynn_forest.cpp:353
@ SOUND_PEASENT_LEAVING_1
Definition: zone_elwynn_forest.cpp:360
@ SOUND_PEASENT_GREETING_1
Definition: zone_elwynn_forest.cpp:357
@ SOUND_PEASENT_GREETING_2
Definition: zone_elwynn_forest.cpp:358
@ PATH_PEASENT_1
Definition: zone_elwynn_forest.cpp:352
@ SOUND_PEASENT_LEAVING_2
Definition: zone_elwynn_forest.cpp:361
@ PATH_PEASENT_3
Definition: zone_elwynn_forest.cpp:354
@ EVENT_TALKTORAELEN4
Definition: zone_elwynn_forest.cpp:348
@ PATH_PEASENT_4
Definition: zone_elwynn_forest.cpp:355
@ EVENT_TALKTORAELEN2
Definition: zone_elwynn_forest.cpp:345
@ PATH_PEASENT_0
Definition: zone_elwynn_forest.cpp:351
@ SOUND_PEASENT_GREETING_3
Definition: zone_elwynn_forest.cpp:359
@ SAY_RAELEN
Definition: zone_elwynn_forest.cpp:356
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2853
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
ObjectGuid _realenGUID
Definition: zone_elwynn_forest.cpp:508

References _events, _path, _realenGUID, UnitAI::DoMeleeAttackIfReady(), EVENT_MOVETORAELEN, EVENT_PATHBACK, EVENT_RAELENTALK, EVENT_TALKTORAELEN1, EVENT_TALKTORAELEN2, EVENT_TALKTORAELEN3, EVENT_TALKTORAELEN4, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePath(), NPC_SUPERVISOR_RAELEN, PATH_PEASENT_0, PATH_PEASENT_1, PATH_PEASENT_2, PATH_PEASENT_3, PATH_PEASENT_4, WorldObject::PlayDirectSound(), SAY_RAELEN, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), SOUND_PEASENT_GREETING_1, SOUND_PEASENT_GREETING_2, SOUND_PEASENT_GREETING_3, SOUND_PEASENT_LEAVING_1, SOUND_PEASENT_LEAVING_2, SOUND_PEASENT_LEAVING_3, SOUND_PEASENT_LEAVING_4, SOUND_PEASENT_LEAVING_5, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_eastvale_peasent::_events
private

Referenced by PathEndReached(), and UpdateAI().

◆ _path

uint32 npc_eastvale_peasent::_path
private

◆ _realenGUID

ObjectGuid npc_eastvale_peasent::_realenGUID
private

Referenced by UpdateAI().