AzerothCore 3.3.5a
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boss_freya_summons::boss_freya_summonsAI Struct Reference
Inheritance diagram for boss_freya_summons::boss_freya_summonsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_freya_summonsAI (Creature *pCreature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid _freyaGUID
 
uint8 _stackCount
 
bool _hasDied
 
bool _isTrio
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_freya_summonsAI()

boss_freya_summons::boss_freya_summonsAI::boss_freya_summonsAI ( Creature pCreature)
inline
1071 : ScriptedAI(pCreature)
1072 {
1075 _hasDied = false;
1076 }
@ NPC_ANCIENT_WATER_SPIRIT
Definition: boss_freya.cpp:218
@ NPC_STORM_LASHER
Definition: boss_freya.cpp:217
@ NPC_SNAPLASHER
Definition: boss_freya.cpp:219
@ TYPE_FREYA
Definition: ulduar.h:42
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
bool _hasDied
Definition: boss_freya.cpp:1081
bool _isTrio
Definition: boss_freya.cpp:1082
ObjectGuid _freyaGUID
Definition: boss_freya.cpp:1079

References _freyaGUID, _hasDied, _isTrio, ObjectGuid::Empty, Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), ScriptedAI::me, NPC_ANCIENT_WATER_SPIRIT, NPC_SNAPLASHER, NPC_STORM_LASHER, and TYPE_FREYA.

Member Function Documentation

◆ DoAction()

void boss_freya_summons::boss_freya_summonsAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1110 {
1111 if (_isTrio && param == ACTION_RESPAWN_TRIO)
1112 {
1113 me->setDeathState(DeathState::JustRespawned);
1114 Reset();
1115 }
1116 }
@ ACTION_RESPAWN_TRIO
Definition: boss_freya.cpp:234
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1903
void Reset() override
Definition: boss_freya.cpp:1084

References _isTrio, ACTION_RESPAWN_TRIO, ScriptedAI::me, Reset(), and Creature::setDeathState().

◆ JustDied()

void boss_freya_summons::boss_freya_summonsAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1093 {
1095 {
1096 if (!_hasDied)
1097 freya->AI()->DoAction(_stackCount);
1098
1099 if (_isTrio)
1100 {
1101 freya->AI()->DoAction(ACTION_RESPAWN_TRIO);
1102 _hasDied = true;
1103 }
1104 }
1106 me->CastSpell(me, SPELL_DETONATE, true);
1107 }
#define SPELL_DETONATE
Definition: boss_freya.cpp:138
@ NPC_DETONATING_LASHER
Definition: boss_freya.cpp:226
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint8 _stackCount
Definition: boss_freya.cpp:1080

References _freyaGUID, _hasDied, _isTrio, _stackCount, ACTION_RESPAWN_TRIO, Unit::CastSpell(), ObjectAccessor::GetCreature(), Object::GetEntry(), ScriptedAI::me, NPC_DETONATING_LASHER, and SPELL_DETONATE.

◆ JustEngagedWith()

void boss_freya_summons::boss_freya_summonsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1119 {
1121 {
1123 events.ScheduleEvent(EVENT_ANCIENT_CONSERVATOR_GRIP, 6s);
1126 }
1127 else if (me->GetEntry() == NPC_ANCIENT_WATER_SPIRIT)
1128 {
1129 events.ScheduleEvent(EVENT_WATER_SPIRIT_CHARGE, 12s);
1131 }
1132 else if (me->GetEntry() == NPC_STORM_LASHER)
1133 {
1134 events.ScheduleEvent(EVENT_STORM_LASHER_LIGHTNING_LASH, 10s);
1135 events.ScheduleEvent(EVENT_STORM_LASHER_STORMBOLT, 6s);
1137 }
1138 else if (me->GetEntry() == NPC_DETONATING_LASHER)
1139 {
1140 events.ScheduleEvent(EVENT_DETONATING_LASHER_FLAME_LASH, 10s);
1142 }
1143 else if (me->GetEntry() == NPC_SNAPLASHER)
1144 {
1147 }
1148 }
events
Definition: boss_sartura.cpp:43
@ ACTION_REMOVE_10_STACK
Definition: boss_freya.cpp:231
@ ACTION_REMOVE_2_STACK
Definition: boss_freya.cpp:233
@ ACTION_REMOVE_25_STACK
Definition: boss_freya.cpp:232
@ EVENT_STORM_LASHER_STORMBOLT
Definition: boss_freya.cpp:183
@ EVENT_ANCIENT_CONSERVATOR_GRIP
Definition: boss_freya.cpp:179
@ EVENT_ANCIENT_CONSERVATOR_NATURE_FURY
Definition: boss_freya.cpp:178
@ EVENT_WATER_SPIRIT_CHARGE
Definition: boss_freya.cpp:180
@ EVENT_STORM_LASHER_LIGHTNING_LASH
Definition: boss_freya.cpp:182
@ EVENT_DETONATING_LASHER_FLAME_LASH
Definition: boss_freya.cpp:184
@ NPC_ANCIENT_CONSERVATOR
Definition: boss_freya.cpp:222
@ SPELL_HEALTHY_SPORE_SUMMON
Definition: boss_freya.cpp:114
#define SPELL_HARDENED_BARK
Definition: boss_freya.cpp:137

References _stackCount, ACTION_REMOVE_10_STACK, ACTION_REMOVE_25_STACK, ACTION_REMOVE_2_STACK, Unit::CastSpell(), EVENT_ANCIENT_CONSERVATOR_GRIP, EVENT_ANCIENT_CONSERVATOR_NATURE_FURY, EVENT_DETONATING_LASHER_FLAME_LASH, EVENT_STORM_LASHER_LIGHTNING_LASH, EVENT_STORM_LASHER_STORMBOLT, EVENT_WATER_SPIRIT_CHARGE, Object::GetEntry(), ScriptedAI::me, NPC_ANCIENT_CONSERVATOR, NPC_ANCIENT_WATER_SPIRIT, NPC_DETONATING_LASHER, NPC_SNAPLASHER, NPC_STORM_LASHER, SPELL_HARDENED_BARK, and SPELL_HEALTHY_SPORE_SUMMON.

◆ Reset()

void boss_freya_summons::boss_freya_summonsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1085 {
1086 _stackCount = 0;
1087 events.Reset();
1088 if (Unit* target = SelectTargetFromPlayerList(70))
1089 AttackStart(target);
1090 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
Definition: Unit.h:1302

References _stackCount, ScriptedAI::AttackStart(), and ScriptedAI::SelectTargetFromPlayerList().

Referenced by DoAction().

◆ UpdateAI()

void boss_freya_summons::boss_freya_summonsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1151 {
1152 if (!UpdateVictim())
1153 return;
1154
1155 events.Update(diff);
1157 return;
1158
1159 switch (events.ExecuteEvent())
1160 {
1163 events.Repeat(14s);
1164 break;
1167 break;
1171 events.Repeat(12s);
1172 events.ScheduleEvent(EVENT_WATER_SPIRIT_DAMAGE, 3s);
1173 break;
1176 break;
1178 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1179 me->CastSpell(target, SPELL_LIGHTNING_LASH, false);
1180 events.Repeat(10s);
1181 break;
1184 events.Repeat(6s);
1185 break;
1189 if (Unit* target = SelectTargetFromPlayerList(80))
1190 AttackStart(target);
1191 else
1193 events.Repeat(10s);
1194 break;
1195 }
1196
1198 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_STORMBOLT
Definition: boss_freya.cpp:145
#define SPELL_TIDAL_WAVE
Definition: boss_freya.cpp:134
@ EVENT_WATER_SPIRIT_DAMAGE
Definition: boss_freya.cpp:181
#define SPELL_LIGHTNING_LASH
Definition: boss_freya.cpp:144
@ SPELL_FLAME_LASH
Definition: boss_freya.cpp:119
@ SPELL_CONSERVATOR_GRIP
Definition: boss_freya.cpp:109
@ SPELL_TIDAL_WAVE_AURA
Definition: boss_freya.cpp:100
#define SPELL_NATURE_FURY
Definition: boss_freya.cpp:136
#define SPELL_TIDAL_WAVE_DAMAGE
Definition: boss_freya.cpp:135
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References ScriptedAI::AttackStart(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EVENT_ANCIENT_CONSERVATOR_GRIP, EVENT_ANCIENT_CONSERVATOR_NATURE_FURY, EVENT_DETONATING_LASHER_FLAME_LASH, EVENT_STORM_LASHER_LIGHTNING_LASH, EVENT_STORM_LASHER_STORMBOLT, EVENT_WATER_SPIRIT_CHARGE, EVENT_WATER_SPIRIT_DAMAGE, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), SPELL_CONSERVATOR_GRIP, SPELL_FLAME_LASH, SPELL_LIGHTNING_LASH, SPELL_NATURE_FURY, SPELL_STORMBOLT, SPELL_TIDAL_WAVE, SPELL_TIDAL_WAVE_AURA, SPELL_TIDAL_WAVE_DAMAGE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _freyaGUID

ObjectGuid boss_freya_summons::boss_freya_summonsAI::_freyaGUID

Referenced by boss_freya_summonsAI(), and JustDied().

◆ _hasDied

bool boss_freya_summons::boss_freya_summonsAI::_hasDied

Referenced by boss_freya_summonsAI(), and JustDied().

◆ _isTrio

bool boss_freya_summons::boss_freya_summonsAI::_isTrio

◆ _stackCount

uint8 boss_freya_summons::boss_freya_summonsAI::_stackCount

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ events

EventMap boss_freya_summons::boss_freya_summonsAI::events