AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_call_tram Class Reference
Inheritance diagram for go_call_tram:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_call_tram ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_call_tram()

go_call_tram::go_call_tram ( )
inline
460: GameObjectScript("go_call_tram") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_call_tram::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

463 {
464 InstanceScript* pInstance = go->GetInstanceScript();
465
466 if (!pInstance)
467 return false;
468
469 switch(go->GetEntry())
470 {
471 case 194914:
472 case 194438:
473 pInstance->SetData(DATA_CALL_TRAM, 0);
474 break;
475 case 194912:
476 case 194437:
477 pInstance->SetData(DATA_CALL_TRAM, 1);
478 break;
479 }
480 return true;
481 }
@ DATA_CALL_TRAM
Definition: ulduar.h:101
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:140
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_CALL_TRAM, Object::GetEntry(), WorldObject::GetInstanceScript(), and ZoneScript::SetData().