AzerothCore 3.3.5a
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boss_slad_ran::boss_slad_ranAI Struct Reference
Inheritance diagram for boss_slad_ran::boss_slad_ranAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_slad_ranAI (Creature *creature)
 
void Reset () override
 
uint32 GetData (uint32 data) const override
 
void SetData (uint32 data, uint32) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _achievement
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_slad_ranAI()

boss_slad_ran::boss_slad_ranAI::boss_slad_ranAI ( Creature creature)
inline
85 : BossAI(creature, DATA_SLAD_RAN)
86 {
87 }
@ DATA_SLAD_RAN
Definition: gundrak.h:29
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ GetData()

uint32 boss_slad_ran::boss_slad_ranAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

96 {
97 if (data == me->GetEntry())
98 return uint32(_achievement);
99 return 0;
100 }
std::uint32_t uint32
Definition: Define.h:107
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetEntry() const
Definition: Object.h:112
bool _achievement
Definition: boss_slad_ran.cpp:200

References _achievement, Object::GetEntry(), and ScriptedAI::me.

◆ JustDied()

void boss_slad_ran::boss_slad_ranAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

121 {
124 BossAI::JustDied(killer);
125 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_slad_ran.cpp:38
@ EMOTE_ALTAR
Definition: boss_slad_ran.cpp:42
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References EMOTE_ALTAR, BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_slad_ran::boss_slad_ranAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

109 {
112
113 events.ScheduleEvent(EVENT_POISON_NOVA, 10s);
114 events.ScheduleEvent(EVENT_POWERFULL_BITE, 3s);
115 events.ScheduleEvent(EVENT_VENOM_BOLT, 15s);
116 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
117 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
118 }
events
Definition: boss_sartura.cpp:43
@ EVENT_POWERFULL_BITE
Definition: boss_slad_ran.cpp:55
@ EVENT_POISON_NOVA
Definition: boss_slad_ran.cpp:54
@ EVENT_CHECK_HEALTH1
Definition: boss_slad_ran.cpp:57
@ EVENT_VENOM_BOLT
Definition: boss_slad_ran.cpp:56
@ EVENT_CHECK_HEALTH2
Definition: boss_slad_ran.cpp:58
@ SAY_AGGRO
Definition: boss_slad_ran.cpp:36
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, EVENT_POISON_NOVA, EVENT_POWERFULL_BITE, EVENT_VENOM_BOLT, BossAI::JustEngagedWith(), and SAY_AGGRO.

◆ JustSummoned()

void boss_slad_ran::boss_slad_ranAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

137 {
138 summon->SetInCombatWithZone();
139 summons.Summon(summon);
140 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811

References Creature::SetInCombatWithZone(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_slad_ran::boss_slad_ranAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

128 {
129 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
130 {
131 Talk(SAY_SLAY);
132 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
133 }
134 }
@ EVENT_KILL_TALK
Definition: boss_slad_ran.cpp:61
@ SAY_SLAY
Definition: boss_slad_ran.cpp:37

References EVENT_KILL_TALK, and SAY_SLAY.

◆ Reset()

void boss_slad_ran::boss_slad_ranAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

90 {
92 _achievement = true;
93 }
void Reset() override
Definition: ScriptedCreature.h:496

References _achievement, and BossAI::Reset().

◆ SetData()

void boss_slad_ran::boss_slad_ranAI::SetData ( uint32  data,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

103 {
104 if (data == me->GetEntry())
105 _achievement = false;
106 }

References _achievement, Object::GetEntry(), and ScriptedAI::me.

◆ UpdateAI()

void boss_slad_ran::boss_slad_ranAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

143 {
144 if (!UpdateVictim())
145 return;
146
147 events.Update(diff);
149 return;
150
151 switch (events.ExecuteEvent())
152 {
154 if (me->HealthBelowPct(70))
155 {
157 events.ScheduleEvent(EVENT_SUMMON1, 1s);
158 break;
159 }
160 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
161 break;
163 if (me->HealthBelowPct(50))
164 {
166 events.ScheduleEvent(EVENT_SUMMON2, 1s);
167 break;
168 }
169 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
170 break;
174 events.ScheduleEvent(EVENT_POISON_NOVA, 15s);
175 break;
178 events.ScheduleEvent(EVENT_POWERFULL_BITE, 10s);
179 break;
180 case EVENT_VENOM_BOLT:
182 events.ScheduleEvent(EVENT_VENOM_BOLT, 10s);
183 break;
184 case EVENT_SUMMON1:
185 for (uint8 i = MAX_CONSTRICTOR; i < MAX_SUMMONS; ++i)
187 events.ScheduleEvent(EVENT_SUMMON1, 8s);
188 break;
189 case EVENT_SUMMON2:
190 for (uint8 i = 0; i < MAX_CONSTRICTOR; ++i)
192 events.ScheduleEvent(EVENT_SUMMON2, 3s, 5s);
193 break;
194 }
195
197 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
std::uint8_t uint8
Definition: Define.h:109
@ NPC_SLADRAN_VIPER
Definition: boss_slad_ran.cpp:47
@ NPC_SLADRAN_CONSTRICTORS
Definition: boss_slad_ran.cpp:48
@ MAX_SUMMONS
Definition: boss_slad_ran.cpp:52
@ EVENT_SUMMON2
Definition: boss_slad_ran.cpp:60
@ EVENT_SUMMON1
Definition: boss_slad_ran.cpp:59
@ MAX_CONSTRICTOR
Definition: boss_slad_ran.cpp:51
@ SAY_SUMMON_SNAKES
Definition: boss_slad_ran.cpp:39
@ SAY_SUMMON_CONSTRICTORS
Definition: boss_slad_ran.cpp:40
@ EMOTE_NOVA
Definition: boss_slad_ran.cpp:41
@ SPELL_VENOM_BOLT
Definition: boss_slad_ran.cpp:29
@ SPELL_POWERFULL_BITE
Definition: boss_slad_ran.cpp:28
@ SPELL_POISON_NOVA
Definition: boss_slad_ran.cpp:27
const Position SpawnLoc[]
Definition: boss_slad_ran.cpp:64
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:50
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_NOVA, EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, EVENT_POISON_NOVA, EVENT_POWERFULL_BITE, EVENT_SUMMON1, EVENT_SUMMON2, EVENT_VENOM_BOLT, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), IN_MILLISECONDS, MAX_CONSTRICTOR, MAX_SUMMONS, ScriptedAI::me, NPC_SLADRAN_CONSTRICTORS, NPC_SLADRAN_VIPER, SAY_SUMMON_CONSTRICTORS, SAY_SUMMON_SNAKES, SpawnLoc, SPELL_POISON_NOVA, SPELL_POWERFULL_BITE, SPELL_VENOM_BOLT, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _achievement

bool boss_slad_ran::boss_slad_ranAI::_achievement
private

Referenced by GetData(), Reset(), and SetData().