AzerothCore 3.3.5a
OpenSource WoW Emulator
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StandUpEvent Class Reference
Inheritance diagram for StandUpEvent:
BasicEvent

Public Member Functions

 StandUpEvent (Creature &owner)
 
bool Execute (uint64, uint32) override
 
- Public Member Functions inherited from BasicEvent
 BasicEvent ()=default
 
virtual ~BasicEvent ()=default
 
virtual bool Execute (uint64, uint32)
 
virtual bool IsDeletable () const
 
virtual void Abort (uint64)
 
void ScheduleAbort ()
 

Private Attributes

Creature_owner
 

Detailed Description

Constructor & Destructor Documentation

◆ StandUpEvent()

StandUpEvent::StandUpEvent ( Creature owner)
inline
155: BasicEvent(), _owner(owner) { }
BasicEvent()=default
Creature & _owner
Definition: boss_blood_prince_council.cpp:164

Member Function Documentation

◆ Execute()

bool StandUpEvent::Execute ( uint64  ,
uint32   
)
inlineoverridevirtual

Reimplemented from BasicEvent.

158 {
160 return true;
161 }
@ EMOTE_ONESHOT_ROAR
Definition: SharedDefines.h:1907
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984

References _owner, EMOTE_ONESHOT_ROAR, and Unit::HandleEmoteCommand().

Member Data Documentation

◆ _owner

Creature& StandUpEvent::_owner
private

Referenced by Execute().