AzerothCore 3.3.5a
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npc_frostwing_vrykul::npc_frostwing_vrykulAI Struct Reference
Inheritance diagram for npc_frostwing_vrykul::npc_frostwing_vrykulAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_frostwing_vrykulAI (Creature *creature)
 
void AttackStart (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void SpellHitTarget (Unit *c, SpellInfo const *spell) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
EventMap events2
 
SummonList summons
 
bool isRanged
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_frostwing_vrykulAI()

npc_frostwing_vrykul::npc_frostwing_vrykulAI::npc_frostwing_vrykulAI ( Creature creature)
inline
1595 : ScriptedAI(creature), summons(me)
1596 {
1598 isRanged = true;
1599 else
1600 isRanged = false;
1601 }
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
@ NPC_YMIRJAR_HUNTRESS
Definition: icecrown_citadel.h:308
@ NPC_YMIRJAR_FROSTBINDER
Definition: icecrown_citadel.h:307
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109
bool isRanged
Definition: icecrown_citadel.cpp:1606
SummonList summons
Definition: icecrown_citadel.cpp:1605

References Object::GetEntry(), isRanged, ScriptedAI::me, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, and NPC_YMIRJAR_HUNTRESS.

Member Function Documentation

◆ AttackStart()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1609 {
1612 else if (isRanged)
1613 ScriptedAI::AttackStartCaster(victim, 16.0f);
1614 else
1616 }
void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:33
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
void AttackStartNoMove(Unit *target)
Definition: ScriptedCreature.cpp:201

References ScriptedAI::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), Object::GetEntry(), isRanged, ScriptedAI::me, and NPC_YMIRJAR_FROSTBINDER.

◆ CanAIAttack()

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1779 {
1780 // do not see targets inside Frostwing Halls when we are not there
1781 return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f);
1782 }
float GetPositionY() const
Definition: Position.h:118

References Position::GetPositionY(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1619 {
1621 me->CallForHelp(8.5f);
1623 me->SetHover(true);
1624 }
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3274
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2402
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081

References Creature::CallForHelp(), Object::GetEntry(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_YMIRJAR_FROSTBINDER, and Creature::SetHover().

◆ JustSummoned()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1627 {
1628 summons.Summon(summon);
1629 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ Reset()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1632 {
1634 events.Reset();
1635 events2.Reset();
1636 switch (me->GetEntry())
1637 {
1639 events.ScheduleEvent(1, 10s, 15s); // Ice Trap
1640 events.ScheduleEvent(2, 8s, 12s); // Rapid Shot
1641 events.ScheduleEvent(3, 6s, 10s); // Volley
1642 if (me->GetMap()->Is25ManRaid())
1643 events.ScheduleEvent(4, 5s); // Summon Warhawk
1644 break;
1646 events.ScheduleEvent(11, 6s); // Whirlwind
1647 break;
1649 events.ScheduleEvent(21, 3s); // Barbaric Strike
1650 events.ScheduleEvent(22, 8s, 12s); // Adrenaline Rush
1651 break;
1653 events.ScheduleEvent(31, 0ms); // Arctic Chill
1654 events.ScheduleEvent(32, 15s, 25s); // Frozen Orb
1655 events.ScheduleEvent(33, 15s, 30s); // Twisted Winds
1656 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1657 me->SetHover(false);
1658 break;
1660 events.ScheduleEvent(41, 2500ms); // Empowered Shadow Bolt
1661 events.ScheduleEvent(42, 5s); // Summon Undead
1662 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1663 break;
1664 }
1665 }
events
Definition: boss_sartura.cpp:43
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition: icecrown_citadel.h:305
@ NPC_YMIRJAR_WARLORD
Definition: icecrown_citadel.h:309
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Map * GetMap() const
Definition: Object.h:517
bool Is25ManRaid() const
Definition: Map.h:453
EventMap events2
Definition: icecrown_citadel.cpp:1604

References SummonList::DespawnAll(), events2, Object::GetEntry(), WorldObject::GetMap(), Map::Is25ManRaid(), ScriptedAI::me, NPC_YMIRJAR_BATTLE_MAIDEN, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, NPC_YMIRJAR_WARLORD, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHover(), and summons.

◆ SpellHitTarget()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget ( Unit c,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1760 {
1761 if (spell->Id == 71306 && c->GetTypeId() == TYPEID_UNIT) // Twisted Winds
1762 {
1763 Position myPos = me->GetPosition();
1765 c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
1769 for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
1770 me->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
1771
1773 for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
1774 c->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
1775 }
1776 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: ThreatMgr.cpp:436
void ResetAllThreat()
Definition: ThreatMgr.cpp:651
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250

References ThreatMgr::AddThreat(), ScriptedAI::DoResetThreatList(), Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), Object::GetTypeId(), SpellInfo::Id, ScriptedAI::me, Unit::NearTeleportTo(), ThreatMgr::ResetAllThreat(), and TYPEID_UNIT.

◆ UpdateAI()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1668 {
1669 if (!me->IsInCombat())
1670 {
1671 events2.Update(diff);
1672 switch (events2.ExecuteEvent())
1673 {
1674 case 100:
1676 me->CastSpell(stalker, SPELL_SPIRIT_STREAM, false);
1677 events2.ScheduleEvent(100, 33s);
1678 break;
1679 }
1680 }
1681
1682 if (!UpdateVictim())
1683 return;
1684
1685 events.Update(diff);
1686
1688 return;
1689
1690 switch (events.ExecuteEvent())
1691 {
1692 case 0:
1693 break;
1694 case 1: // Ice Trap
1695 me->CastSpell((Unit*)nullptr, 71249, false);
1696 events.Repeat(35s, 40s);
1697 break;
1698 case 2: // Rapid Shot
1699 me->CastSpell(me->GetVictim(), 71251, false);
1700 events.Repeat(25s, 30s);
1701 break;
1702 case 3: // Volley
1703 {
1704 Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true);
1705 if (target && me->GetDistance(target) > 10.0f)
1706 {
1707 me->CastSpell(target, 71252, false);
1708 events.Repeat(25s, 35s);
1709 }
1710 else
1711 events.Repeat(2500ms);
1712 }
1713 break;
1714 case 4: // Summon Warhawk
1715 me->CastSpell(me, 71705, false);
1716 break;
1717 case 11: // Whirlwind
1718 me->CastSpell(me->GetVictim(), 41056, false);
1719 events.Repeat(6s);
1720 break;
1721 case 21: // Barbaric Strike
1722 me->CastSpell(me->GetVictim(), 71257, false);
1723 events.Repeat(3s);
1724 break;
1725 case 22: // Adrenaline Rush
1726 me->CastSpell(me, 71258, false);
1727 events.Repeat(15s, 25s);
1728 break;
1729 case 31: // Arctic Chill
1730 me->CastSpell(me, 71270, true);
1731 break;
1732 case 32: // Frozen Orb
1733 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
1734 me->CastSpell(target, 71274, false);
1735 events.Repeat(40s, 50s);
1736 break;
1737 case 33: // Twisted Winds
1738 me->CastSpell((Unit*)nullptr, 71306, false);
1739 events.Repeat(35s, 50s);
1740 break;
1741 case 41: // Empowered Shadow Bolt
1742 me->CastSpell(me->GetVictim(), 69528, false);
1743 events.Repeat(2500ms);
1744 break;
1745 case 42: // Summon Undead
1746 me->CastSpell(me->GetVictim(), 69516, false);
1747 events.Repeat(45s);
1748 break;
1749 default:
1750 break;
1751 }
1752
1753 if (me->GetEntry() == NPC_YMIRJAR_HUNTRESS && me->GetVictim() && me->GetDistance(me->GetVictim()) > 5.0f)
1754 DoSpellAttackIfReady(71253); // Shoot
1755 else
1757 }
@ UNIT_STATE_CONFUSED
Definition: Unit.h:336
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ UNIT_FLAG_SILENCED
Definition: Unit.h:461
@ SPELL_SPIRIT_STREAM
Definition: icecrown_citadel.cpp:1583
@ NPC_INVISIBLE_STALKER_3_0
Definition: icecrown_citadel.cpp:1585
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool DoSpellAttackIfReady(uint32 spell)
Definition: UnitAI.cpp:74
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Unit.h:1302
bool isFrozen() const
Definition: Unit.cpp:16097
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
bool isFeared() const
Definition: Unit.h:1722
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool IsInCombat() const
Definition: Unit.h:1702

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), events2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::isFeared(), Unit::isFrozen(), Unit::IsInCombat(), ScriptedAI::me, NPC_INVISIBLE_STALKER_3_0, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_SPIRIT_STREAM, UNIT_FLAG_SILENCED, UNIT_STATE_CASTING, UNIT_STATE_CONFUSED, UNIT_STATE_STUNNED, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events

◆ events2

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events2

Referenced by Reset(), and UpdateAI().

◆ isRanged

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::isRanged

◆ summons

SummonList npc_frostwing_vrykul::npc_frostwing_vrykulAI::summons

Referenced by JustSummoned(), and Reset().