AzerothCore 3.3.5a
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npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI Struct Reference
Inheritance diagram for npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_tyrannus_eventsAI (Creature *creature)
 
void MovementInform (uint32 type, uint32 id) override
 
void SetData (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint32 killsLeft
 
ObjectGuid deathbringerGUID [2]
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_tyrannus_eventsAI()

npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::npc_pos_tyrannus_eventsAI ( Creature creature)
inline
585 : NullCreatureAI(creature)
586 {
588 killsLeft = 0;
589 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: pit_of_saron.cpp:591
uint32 killsLeft
Definition: pit_of_saron.cpp:593

References WorldObject::GetInstanceScript(), killsLeft, CreatureAI::me, and pInstance.

Member Function Documentation

◆ MovementInform()

void npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

597 {
598 if (type == POINT_MOTION_TYPE)
599 {
600 switch (id)
601 {
602 case 0:
603 me->setActive(false);
604 break;
605 case 1:
606 events.ScheduleEvent(1, 0ms);
607 break;
608 case 2:
609 events.ScheduleEvent(2, 0ms);
610 break;
611 case 3:
612 events.ScheduleEvent(4, 0ms);
613 break;
614 }
615 }
616 else if (type == EFFECT_MOTION_TYPE && id == 10)
617 events.ScheduleEvent(6, 0ms);
618 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
events
Definition: boss_sartura.cpp:43
void setActive(bool isActiveObject)
Definition: Object.cpp:1085

References EFFECT_MOTION_TYPE, CreatureAI::me, POINT_MOTION_TYPE, and WorldObject::setActive().

◆ SetData()

void npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::SetData ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

621 {
623 return;
624 if (type == 2)
625 {
626 if (id == 1)
627 if (killsLeft) --killsLeft;
628 return;
629 }
630 if (type != 1)
631 return;
632 switch (id)
633 {
634 case 1:
636 return;
637 if (me->GetExactDist(&PTSTyrannusWaitPos1) > 3.0f)
638 return;
641 killsLeft = 10;
642 events.ScheduleEvent(30, 0ms);
643 events.ScheduleEvent(3, 25s);
644 break;
645 case 2:
647 return;
648 if (killsLeft != 0)
649 return;
653 events.ScheduleEvent(60, 0ms);
654 events.ScheduleEvent(5, 20s);
655 break;
656 break;
657 case 3:
659 return;
660 if (killsLeft != 0)
661 return;
663 if (Creature* c = me->SummonCreature(NPC_TYRANNUS_VOICE, 950.16f, -102.17f, 594.90f - 10.0f, 5.43f, TEMPSUMMON_TIMED_DESPAWN, 1))
664 c->AI()->Talk(SAY_TYRANNUS_TRAP_TUNNEL);
665 break;
666 }
667 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ DONE
Definition: InstanceScript.h:59
@ DATA_INSTANCE_PROGRESS
Definition: trial_of_the_champion.h:34
const Position PTSTyrannusWaitPos1
Definition: pit_of_saron.h:264
@ SAY_TYRANNUS_AMBUSH_2
Definition: pit_of_saron.h:271
@ SAY_TYRANNUS_TRAP_TUNNEL
Definition: pit_of_saron.h:272
@ SAY_TYRANNUS_AMBUSH_1
Definition: pit_of_saron.h:270
@ NPC_TYRANNUS_VOICE
Definition: pit_of_saron.h:75
@ INSTANCE_PROGRESS_AFTER_WARN_1
Definition: pit_of_saron.h:59
@ INSTANCE_PROGRESS_FINISHED_KRICK_SCENE
Definition: pit_of_saron.h:58
@ INSTANCE_PROGRESS_AFTER_WARN_2
Definition: pit_of_saron.h:60
@ INSTANCE_PROGRESS_AFTER_TUNNEL_WARN
Definition: pit_of_saron.h:61
@ DATA_ICK
Definition: pit_of_saron.h:31
@ DATA_GARFROST
Definition: pit_of_saron.h:30
Talk
Definition: boss_fathomlord_karathress.cpp:23
Difficulty
Definition: DBCEnums.h:271
@ DUNGEON_DIFFICULTY_HEROIC
Definition: DBCEnums.h:275
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
bool IsAlive() const
Definition: Unit.h:1808
uint8 GetSpawnMode() const
Definition: Map.h:419
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_GARFROST, DATA_ICK, DATA_INSTANCE_PROGRESS, DONE, DUNGEON_DIFFICULTY_HEROIC, ZoneScript::GetData(), Position::GetExactDist(), WorldObject::GetMap(), Map::GetSpawnMode(), INSTANCE_PROGRESS_AFTER_TUNNEL_WARN, INSTANCE_PROGRESS_AFTER_WARN_1, INSTANCE_PROGRESS_AFTER_WARN_2, INSTANCE_PROGRESS_FINISHED_KRICK_SCENE, Unit::IsAlive(), killsLeft, CreatureAI::me, NPC_TYRANNUS_VOICE, pInstance, PTSTyrannusWaitPos1, SAY_TYRANNUS_AMBUSH_1, SAY_TYRANNUS_AMBUSH_2, SAY_TYRANNUS_TRAP_TUNNEL, ZoneScript::SetData(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

◆ UpdateAI()

void npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

670 {
671 events.Update(diff);
672 switch (events.ExecuteEvent())
673 {
674 case 1:
676 break;
677 case 2:
679 me->setActive(false);
680 break;
681 case 3:
683 break;
684 case 4:
686 break;
687 case 5:
688 me->GetMotionMaster()->MoveTakeoff(10, me->GetPositionX() + 2.0f * cos(me->GetOrientation()), me->GetPositionY() + 2.0f * std::sin(me->GetOrientation()), me->GetPositionZ() + 30.0f, 7.0f);
689 break;
690 case 6:
692 break;
693 case 30:
694 {
696 path.push_back(G3D::Vector3(950.61f, 50.91f, 567.85f));
697 path.push_back(G3D::Vector3(946.48f, 73.25f, 565.89f));
698 path.push_back(G3D::Vector3(934.87f, 78.56f, 563.97f));
699 path.push_back(G3D::Vector3(915.10f, 75.31f, 553.81f));
700 if (Creature* c = me->SummonCreature(NPC_YMIRJAR_DEATHBRINGER, 950.61f, 50.91f, 567.85f, 1.82f))
701 {
702 deathbringerGUID[0] = c->GetGUID();
703 c->SetReactState(REACT_PASSIVE);
704 c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
705 c->SetHomePosition(915.10f, 75.31f, 553.81f, 3.75f);
706 c->SetWalk(false);
707 c->GetMotionMaster()->MoveSplinePath(&path);
708 }
709 if (Creature* c = me->SummonCreature(NPC_YMIRJAR_DEATHBRINGER, 949.05f, 61.18f, 566.60f, 1.73f))
710 {
711 deathbringerGUID[1] = c->GetGUID();
712 c->SetReactState(REACT_PASSIVE);
713 c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
714 c->SetHomePosition(883.15f, 54.6254f, 528.5f, 3.75f);
715 c->SetWalk(false);
716 path.push_back(G3D::Vector3(883.15f, 54.6254f, 528.5f));
717 c->GetMotionMaster()->MoveSplinePath(&path);
718 }
719 events.ScheduleEvent(31, 500ms);
720 events.ScheduleEvent(32, 500ms);
721 }
722 break;
723 case 31:
725 if (c->GetMotionMaster()->GetCurrentMovementGeneratorType() != ESCORT_MOTION_TYPE)
726 {
727 c->CastSpell(c, 69516, false);
728 events.ScheduleEvent(33, 3s);
729 break;
730 }
731 events.ScheduleEvent(31, 500ms);
732 break;
733 case 32:
735 if (c->GetMotionMaster()->GetCurrentMovementGeneratorType() != ESCORT_MOTION_TYPE)
736 {
737 c->CastSpell(c, 69516, false);
738 events.ScheduleEvent(34, 3s);
739 break;
740 }
741 events.ScheduleEvent(32, 500ms);
742 break;
743 case 33:
744 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 919.733f, 89.0972f, 558.959f, 3.85718f);
745 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 911.936f, 63.3542f, 547.698f, 3.735f);
746 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 909.356f, 83.1684f, 551.717f, 3.57792f);
747 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 920.946f, 69.1667f, 557.594f, 3.1765f);
748 events.ScheduleEvent(35, 3500ms);
749 break;
750 case 34:
751 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 879.464f, 41.1997f, 521.394f, 3.735f);
752 me->SummonCreature(NPC_YMIRJAR_WRATHBRINGER, 885.715f, 65.5156f, 533.631f, 3.85718f);
753 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 876.884f, 61.0139f, 527.715f, 3.57792f);
754 me->SummonCreature(NPC_YMIRJAR_FLAMEBEARER, 889.49f, 45.2865f, 527.233f, 3.97935f);
755 events.ScheduleEvent(36, 3500ms);
756 break;
757 case 35:
759 {
761 c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
762 }
763 break;
764 case 36:
766 {
767 c->SetReactState(REACT_AGGRESSIVE);
768 c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
769 }
770 break;
771 case 60:
772 {
773 Position startPos[6] = { {927.11f, -72.60f, 592.2f, 1.52f}, {922.92f, -72.64f, 592.3f, 1.52f}, {930.46f, -72.57f, 592.1f, 1.52f}, {934.52f, -72.52f, 592.1f, 1.52f}, {934.57f, -77.66f, 592.20f, 1.52f}, {927.15f, -77.07f, 592.20f, 1.52f} };
774 Position endPos = {926.10f, -46.63f, 591.2f, 1.52f};
775 for (uint8 i = 0; i < 6; ++i)
776 if (Creature* s = me->SummonCreature(i < 4 ? NPC_FALLEN_WARRIOR : NPC_WRATHBONE_COLDWRAITH, startPos[i]))
777 {
778 s->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
779 Position finalPos = endPos;
780 s->MovePosition(finalPos, startPos[i].GetExactDist(&startPos[0]), Position::NormalizeOrientation(startPos[i].GetAngle(&startPos[0]) + 1.52f));
781
783 path.push_back(G3D::Vector3(s->GetPositionX(), s->GetPositionY(), s->GetPositionZ()));
784 path.push_back(G3D::Vector3(finalPos.GetPositionX(), finalPos.GetPositionY(), finalPos.GetPositionZ()));
785
786 s->SetHomePosition(finalPos);
787 s->GetMotionMaster()->MoveSplinePath(&path);
788 }
789
791 {
792 Position startPos[6] = { {925.485f, -65.67f, 592.5f, 1.4f}, {921.77f, -65.10f, 592.5f, 1.4f}, {929.19f, -66.24f, 592.5f, 1.4f}, {932.46f, -66.74f, 592.5f, 1.4f}, {924.66f, -71.03f, 592.5f, 1.4f}, {928.81f, -71.66f, 592.5f, 1.4f} };
793 Position middlePos = {928.43f, -29.31f, 589.0f, 1.4f};
794 Position endPos = {937.8f, 21.20f, 574.6f, 1.4f};
795 for (uint8 i = 0; i < 6; ++i)
796 if (Creature* s = me->SummonCreature(i < 4 ? NPC_FALLEN_WARRIOR : NPC_WRATHBONE_COLDWRAITH, startPos[i]))
797 {
798 s->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
799 Position midPos = middlePos;
800 Position finalPos = endPos;
801 s->MovePosition(midPos, startPos[i].GetExactDist(&startPos[0]), Position::NormalizeOrientation(startPos[i].GetAngle(&startPos[0]) + 1.4f));
802 s->MovePosition(finalPos, startPos[i].GetExactDist(&startPos[0]), Position::NormalizeOrientation(startPos[i].GetAngle(&startPos[0]) + 1.4f));
803
805 path.push_back(G3D::Vector3(s->GetPositionX(), s->GetPositionY(), s->GetPositionZ()));
806 path.push_back(G3D::Vector3(midPos.GetPositionX(), midPos.GetPositionY(), midPos.GetPositionZ()));
807 path.push_back(G3D::Vector3(finalPos.GetPositionX(), finalPos.GetPositionY(), finalPos.GetPositionZ()));
808
809 s->SetHomePosition(finalPos);
810 s->GetMotionMaster()->MoveSplinePath(&path);
811 }
812 }
813 }
814 break;
815 }
816 }
std::uint8_t uint8
Definition: Define.h:110
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ REACT_PASSIVE
Definition: Unit.h:1023
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55
const Position PTSTyrannusWaitPos2
Definition: pit_of_saron.h:265
@ NPC_YMIRJAR_WRATHBRINGER
Definition: pit_of_saron.h:105
@ NPC_YMIRJAR_FLAMEBEARER
Definition: pit_of_saron.h:106
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
@ NPC_FALLEN_WARRIOR
Definition: pit_of_saron.h:108
@ NPC_WRATHBONE_COLDWRAITH
Definition: pit_of_saron.h:109
const Position PTSTyrannusWaitPos3
Definition: pit_of_saron.h:266
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
void SetReactState(ReactStates st)
Definition: Creature.h:89
Definition: Position.h:28
static float NormalizeOrientation(float o)
Definition: Position.h:233
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:455
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
ObjectGuid deathbringerGUID[2]
Definition: pit_of_saron.cpp:594

References deathbringerGUID, DUNGEON_DIFFICULTY_HEROIC, ESCORT_MOTION_TYPE, Map::GetCreature(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Map::GetSpawnMode(), InstanceScript::instance, CreatureAI::me, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), Position::NormalizeOrientation(), NPC_FALLEN_WARRIOR, NPC_WRATHBONE_COLDWRAITH, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FLAMEBEARER, NPC_YMIRJAR_WRATHBRINGER, pInstance, PTSTyrannusWaitPos1, PTSTyrannusWaitPos2, PTSTyrannusWaitPos3, REACT_AGGRESSIVE, REACT_PASSIVE, WorldObject::setActive(), Unit::SetFacingTo(), Creature::SetReactState(), WorldObject::SummonCreature(), and UNIT_FLAG_NON_ATTACKABLE.

Member Data Documentation

◆ deathbringerGUID

ObjectGuid npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::deathbringerGUID[2]

Referenced by UpdateAI().

◆ events

EventMap npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::events

◆ killsLeft

uint32 npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::killsLeft

◆ pInstance

InstanceScript* npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::pInstance