AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_gruul Struct Reference
Inheritance diagram for boss_gruul:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gruul (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 _caveInTimer
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gruul()

boss_gruul::boss_gruul ( Creature creature)
inline
74: BossAI(creature, DATA_GRUUL) { }
@ DATA_GRUUL
Definition: gruuls_lair.h:32
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ JustDied()

void boss_gruul::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

104 {
105 _JustDied();
107 }
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_DEATH
Definition: boss_gruul.cpp:30
void _JustDied()
Definition: ScriptedCreature.cpp:585

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_gruul::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

83 {
86
87 events.ScheduleEvent(EVENT_GROWTH, 30000);
88 events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
89 events.ScheduleEvent(EVENT_REVERBERATION, 20000);
90 events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
91 events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
92 }
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_gruul.cpp:26
@ EVENT_REVERBERATION
Definition: boss_gruul.cpp:67
@ EVENT_GROWTH
Definition: boss_gruul.cpp:63
@ EVENT_GROUND_SLAM
Definition: boss_gruul.cpp:65
@ EVENT_HURTFUL_STRIKE
Definition: boss_gruul.cpp:66
@ EVENT_CAVE_IN
Definition: boss_gruul.cpp:64
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
uint32 _caveInTimer
Definition: boss_gruul.cpp:168

References _caveInTimer, BossAI::_JustEngagedWith(), EVENT_CAVE_IN, EVENT_GROUND_SLAM, EVENT_GROWTH, EVENT_HURTFUL_STRIKE, EVENT_REVERBERATION, and SAY_AGGRO.

◆ KilledUnit()

void boss_gruul::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

95 {
96 if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
97 {
98 events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
100 }
101 }
@ SAY_SLAY
Definition: boss_gruul.cpp:29
@ EVENT_RECENTLY_SPOKEN
Definition: boss_gruul.cpp:69

References EVENT_RECENTLY_SPOKEN, and SAY_SLAY.

◆ Reset()

void boss_gruul::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

77 {
78 _Reset();
79 _caveInTimer = 29000;
80 }
void _Reset()
Definition: ScriptedCreature.cpp:570

References _caveInTimer, and BossAI::_Reset().

◆ UpdateAI()

void boss_gruul::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

110 {
111 if (!UpdateVictim())
112 return;
113
114 events.Update(diff);
116 return;
117
118 switch (events.ExecuteEvent())
119 {
120 case EVENT_GROWTH:
123 events.ScheduleEvent(EVENT_GROWTH, 30000);
124 break;
125 case EVENT_CAVE_IN:
126 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
127 me->CastSpell(target, SPELL_CAVE_IN, false);
128 if (_caveInTimer >= 4000)
129 _caveInTimer -= 1500;
130 events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
131 break;
134 events.ScheduleEvent(EVENT_REVERBERATION, 22000);
135 break;
137 if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f))
138 {
139 me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
140 }
141 else
142 {
144 }
145 events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
146 break;
148 Talk(SAY_SLAM);
150 events.DelayEvents(8001);
151 events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
152 events.ScheduleEvent(EVENT_SHATTER, 8000);
153 break;
154 case EVENT_SHATTER:
157 me->CastSpell(me, SPELL_SHATTER, false);
158 break;
159 }
160
162 {
164 }
165 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EMOTE_GROW
Definition: boss_gruul.cpp:32
@ SAY_SLAM
Definition: boss_gruul.cpp:27
@ SAY_SHATTER
Definition: boss_gruul.cpp:28
@ SPELL_REVERBERATION
Definition: boss_gruul.cpp:40
@ SPELL_CAVE_IN
Definition: boss_gruul.cpp:38
@ SPELL_GROUND_SLAM
Definition: boss_gruul.cpp:39
@ SPELL_GROWTH
Definition: boss_gruul.cpp:37
@ SPELL_SHATTER
Definition: boss_gruul.cpp:42
@ SPELL_HURTFUL_STRIKE
Definition: boss_gruul.cpp:41
@ SPELL_LOOK_AROUND
Definition: boss_gruul.cpp:43
@ EVENT_SHATTER
Definition: boss_gruul.cpp:68
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Creature * me
Definition: ScriptedCreature.h:282
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References _caveInTimer, Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EMOTE_GROW, EVENT_CAVE_IN, EVENT_GROUND_SLAM, EVENT_GROWTH, EVENT_HURTFUL_STRIKE, EVENT_REVERBERATION, EVENT_SHATTER, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_SHATTER, SAY_SLAM, UnitAI::SelectTarget(), SPELL_CAVE_IN, SPELL_GROUND_SLAM, SPELL_GROWTH, SPELL_HURTFUL_STRIKE, SPELL_LOOK_AROUND, SPELL_REVERBERATION, SPELL_SHATTER, UNIT_STATE_CASTING, UNIT_STATE_ROOT, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _caveInTimer

uint32 boss_gruul::_caveInTimer
private

Referenced by JustEngagedWith(), Reset(), and UpdateAI().