2142 {
2143 if (targets.empty())
2144 return;
2145
2148 a->SetDuration(0);
2151 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ SPELL_SHADOW_TRAP_AURA
Definition: boss_the_lich_king.cpp:129
@ SPELL_SHADOW_TRAP_KNOCKBACK
Definition: boss_the_lich_king.cpp:130
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Creature * ToCreature()
Definition: Object.h:197
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Definition: SpellAuras.h:87
Unit * GetCaster()
Definition: SpellScript.cpp:401