AzerothCore 3.3.5a
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boss_magtheridon Struct Reference
Inheritance diagram for boss_magtheridon:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_magtheridon (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
void ScheduleCombatEvents ()
 
void DoAction (int32 action) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _castingQuake
 
bool _recentlySpoken
 
bool _magReleased
 
uint8 _currentPhase
 
uint8 _channelersKilled
 
TaskScheduler _interruptScheduler
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_magtheridon()

boss_magtheridon::boss_magtheridon ( Creature creature)
inline
79 : BossAI(creature, DATA_MAGTHERIDON)
80 {
82 {
84 });
85 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ DATA_MAGTHERIDON
Definition: magtheridons_lair.h:30
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
TaskScheduler scheduler
Definition: CreatureAI.h:76
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:469
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_magtheridon::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

214 {
216 {
218
219 if (_channelersKilled >= 5 && !_magReleased)
220 {
222 Talk(SAY_FREE);
223 scheduler.CancelGroup(GROUP_EARLY_RELEASE_CHECK); //cancel regular countdown
224 _magReleased = true;
225 scheduler.Schedule(3s, [this](TaskContext)
226 {
228 });
229 }
230 }
231 }
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ ACTION_INCREASE_HELLFIRE_CHANNELER_DEATH_COUNT
Definition: boss_magtheridon.cpp:74
@ SAY_EMOTE_FREE
Definition: boss_magtheridon.cpp:41
@ SAY_FREE
Definition: boss_magtheridon.cpp:30
@ GROUP_EARLY_RELEASE_CHECK
Definition: boss_magtheridon.cpp:69
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
Definition: TaskScheduler.h:418
uint8 _channelersKilled
Definition: boss_magtheridon.cpp:275
bool _magReleased
Definition: boss_magtheridon.cpp:273
void ScheduleCombatEvents()
Definition: boss_magtheridon.cpp:154

References _channelersKilled, _magReleased, ACTION_INCREASE_HELLFIRE_CHANNELER_DEATH_COUNT, TaskScheduler::CancelGroup(), GROUP_EARLY_RELEASE_CHECK, SAY_EMOTE_FREE, SAY_FREE, TaskScheduler::Schedule(), ScheduleCombatEvents(), and CreatureAI::scheduler.

◆ JustDied()

void boss_magtheridon::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

149 {
151 BossAI::JustDied(killer);
152 }
@ SAY_DEATH
Definition: boss_magtheridon.cpp:34
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_magtheridon::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

234 {
237
239 creature->SetInCombatWithZone();
240 });
241
243 {
245 }).Schedule(120s, GROUP_EARLY_RELEASE_CHECK, [this](TaskContext /*context*/)
246 {
248 Talk(SAY_FREE);
249 _magReleased = true;
250 }).Schedule(123s, GROUP_EARLY_RELEASE_CHECK, [this](TaskContext /*context*/)
251 {
253 });
254 }
@ SAY_EMOTE_NEARLY
Definition: boss_magtheridon.cpp:40
@ SAY_EMOTE_BEGIN
Definition: boss_magtheridon.cpp:39
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:46
void SetInCombatWithZone()
Definition: Creature.cpp:2732
void DoForAllMinions(uint32 id, std::function< void(Creature *)> exec)
Definition: InstanceScript.cpp:398

References _magReleased, DATA_MAGTHERIDON, InstanceScript::DoForAllMinions(), GROUP_EARLY_RELEASE_CHECK, BossAI::instance, BossAI::JustEngagedWith(), SAY_EMOTE_BEGIN, SAY_EMOTE_FREE, SAY_EMOTE_NEARLY, SAY_FREE, TaskScheduler::Schedule(), ScheduleCombatEvents(), CreatureAI::scheduler, and Creature::SetInCombatWithZone().

◆ KilledUnit()

void boss_magtheridon::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

135 {
136 if (!_recentlySpoken)
137 {
138 Talk(SAY_SLAY);
139 _recentlySpoken = true;
140 }
141
142 scheduler.Schedule(5s, [this](TaskContext /*context*/)
143 {
144 _recentlySpoken = false;
145 });
146 }
@ SAY_SLAY
Definition: boss_magtheridon.cpp:31
bool _recentlySpoken
Definition: boss_magtheridon.cpp:272

References _recentlySpoken, SAY_SLAY, TaskScheduler::Schedule(), and CreatureAI::scheduler.

◆ Reset()

void boss_magtheridon::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

88 {
91 _currentPhase = 0;
92 _castingQuake = false;
93 _recentlySpoken = false;
94 _magReleased = false;
96 scheduler.Schedule(90s, [this](TaskContext context)
97 {
98 if (!me->IsEngaged())
99 {
100 Talk(SAY_TAUNT);
101 }
102 context.Repeat(90s);
103 });
107 me->SetImmuneToPC(true);
108
110 {
111 _currentPhase = 1;
114 scheduler.DelayAll(18s);
115 scheduler.Schedule(8s, [this](TaskContext /*context*/)
116 {
119 }).Schedule(15s, [this](TaskContext /*context*/)
120 {
124 _currentPhase = 0;
125 scheduler.Schedule(20s, [this](TaskContext context)
126 {
128 context.Repeat(20s);
129 });
130 });
131 });
132 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SAY_PHASE3
Definition: boss_magtheridon.cpp:33
@ SPELL_SHADOW_CAGE
Definition: boss_magtheridon.cpp:47
@ SPELL_DEBRIS_TARGET
Definition: boss_magtheridon.cpp:60
@ SPELL_COLLAPSE_DAMAGE
Definition: boss_magtheridon.cpp:58
@ SPELL_CAMERA_SHAKE
Definition: boss_magtheridon.cpp:59
@ DATA_COLLAPSE
Definition: magtheridons_lair.h:35
TaskScheduler & DelayAll(std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks with the given duration.
Definition: TaskScheduler.h:283
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:724
void Reset() override
Definition: ScriptedCreature.h:496
void SetReactState(ReactStates st)
Definition: Creature.h:90
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool IsEngaged() const
Definition: Unit.h:1699
Unit * GetVictim() const
Definition: Unit.h:1398
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13601
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300
void Clear(bool reset=true)
Definition: MotionMaster.h:165
uint8 _currentPhase
Definition: boss_magtheridon.cpp:274
TaskScheduler _interruptScheduler
Definition: boss_magtheridon.cpp:276
bool _castingQuake
Definition: boss_magtheridon.cpp:271

References _castingQuake, _channelersKilled, _currentPhase, _interruptScheduler, _magReleased, _recentlySpoken, TaskScheduler::CancelAll(), MotionMaster::Clear(), DATA_COLLAPSE, TaskScheduler::DelayAll(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), Unit::GetMotionMaster(), Unit::GetVictim(), GO_STATE_ACTIVE, BossAI::instance, Unit::IsEngaged(), ScriptedAI::me, MotionMaster::MoveChase(), REACT_PASSIVE, TaskContext::Repeat(), BossAI::Reset(), Unit::resetAttackTimer(), SAY_PHASE3, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ZoneScript::SetData(), Unit::SetImmuneToPC(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_CAMERA_SHAKE, SPELL_COLLAPSE_DAMAGE, SPELL_DEBRIS_TARGET, SPELL_SHADOW_CAGE, and UNIT_FLAG_NOT_SELECTABLE.

◆ ScheduleCombatEvents()

void boss_magtheridon::ScheduleCombatEvents ( )
inline
155 {
158 me->SetImmuneToPC(false);
162
163 scheduler.Schedule(9s, [this](TaskContext context)
164 {
166 context.Repeat(1200ms, 16300ms);
167 }).Schedule(20s, [this](TaskContext context)
168 {
170 context.Repeat(11s, 39s);
171 }).Schedule(28300ms, [this](TaskContext context)
172 {
174 _castingQuake = true;
179 scheduler.DelayAll(6999ms);
180 scheduler.Schedule(7s, [this](TaskContext)
181 {
182 _castingQuake = false;
184 me->GetMotionMaster()->MoveChase(me->GetVictim());
185 });
186 context.Repeat(56300ms, 64300ms);
187 }).Schedule(55650ms, [this](TaskContext context)
188 {
190 scheduler.DelayAll(10s);
191
193 {
195 {
196 Talk(SAY_BANISH);
197 me->InterruptNonMeleeSpells(true);
198 scheduler.CancelGroup(GROUP_INTERRUPT_CHECK);
199 }
200 else
201 context.Repeat(50ms);
202 }).Schedule(12s, GROUP_INTERRUPT_CHECK, [this](TaskContext /*context*/)
203 {
205 });
206 context.Repeat(54350ms, 55400ms);
207 }).Schedule(22min, [this](TaskContext /*context*/)
208 {
210 });
211 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SPELL_CLEAVE
Definition: boss_magtheridon.cpp:49
@ SPELL_QUAKE
Definition: boss_magtheridon.cpp:56
@ SPELL_SHADOW_GRASP_VISUAL
Definition: boss_magtheridon.cpp:54
@ SPELL_BLAST_NOVA
Definition: boss_magtheridon.cpp:48
@ SPELL_BERSERK
Definition: boss_magtheridon.cpp:52
@ SPELL_BLAZE
Definition: boss_magtheridon.cpp:50
@ GROUP_INTERRUPT_CHECK
Definition: boss_magtheridon.cpp:68
@ DATA_ACTIVATE_CUBES
Definition: magtheridons_lair.h:34
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3441
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void SetOrientation(float orientation)
Definition: Position.h:112
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
uint32 GetAuraCount(uint32 spellId) const
Definition: Unit.cpp:5620
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References _castingQuake, _interruptScheduler, TaskScheduler::CancelGroup(), Unit::CastCustomSpell(), MotionMaster::Clear(), DATA_ACTIVATE_CUBES, TaskScheduler::DelayAll(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), ScriptedAI::DoResetThreatList(), ObjectGuid::Empty, Position::GetAngle(), Unit::GetAuraCount(), Unit::GetMotionMaster(), Unit::GetVictim(), GROUP_INTERRUPT_CHECK, BossAI::instance, ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, ZoneScript::SetData(), Unit::SetImmuneToPC(), Position::SetOrientation(), Creature::SetReactState(), Creature::SetTarget(), SPELL_BERSERK, SPELL_BLAST_NOVA, SPELL_BLAZE, SPELL_CLEAVE, SPELL_QUAKE, SPELL_SHADOW_CAGE, SPELL_SHADOW_GRASP_VISUAL, SPELLVALUE_MAX_TARGETS, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DoAction(), and JustEngagedWith().

◆ UpdateAI()

void boss_magtheridon::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

257 {
258 if (!UpdateVictim())
259 return;
260
261 scheduler.Update(diff);
263
264 if (_currentPhase != 1 && !_castingQuake)
265 {
267 }
268 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268

References _castingQuake, _currentPhase, _interruptScheduler, UnitAI::DoMeleeAttackIfReady(), CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _castingQuake

bool boss_magtheridon::_castingQuake
private

◆ _channelersKilled

uint8 boss_magtheridon::_channelersKilled
private

Referenced by DoAction(), and Reset().

◆ _currentPhase

uint8 boss_magtheridon::_currentPhase
private

Referenced by Reset(), and UpdateAI().

◆ _interruptScheduler

TaskScheduler boss_magtheridon::_interruptScheduler
private

◆ _magReleased

bool boss_magtheridon::_magReleased
private

Referenced by DoAction(), JustEngagedWith(), and Reset().

◆ _recentlySpoken

bool boss_magtheridon::_recentlySpoken
private

Referenced by KilledUnit(), and Reset().