AzerothCore 3.3.5a
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boss_gal_darah::boss_gal_darahAI Struct Reference
Inheritance diagram for boss_gal_darah::boss_gal_darahAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gal_darahAI (Creature *creature)
 
void Reset () override
 
void InitializeAI () override
 
void JustReachedHome () override
 
void ScheduleEvents (bool troll)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
uint32 GetData (uint32) const override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 phaseCounter
 
GuidSet impaledList
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gal_darahAI()

boss_gal_darah::boss_gal_darahAI::boss_gal_darahAI ( Creature creature)
inline
71 : BossAI(creature, DATA_GAL_DARAH)
72 {
73 }
@ DATA_GAL_DARAH
Definition: gundrak.h:33
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ GetData()

uint32 boss_gal_darah::boss_gal_darahAI::GetData ( uint32  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

137 {
138 return impaledList.size();
139 }
GuidSet impaledList
Definition: boss_gal_darah.cpp:76

References impaledList.

◆ InitializeAI()

void boss_gal_darah::boss_gal_darahAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

86 {
89 }
@ SPELL_START_VISUAL
Definition: boss_gal_darah.cpp:24
virtual void InitializeAI()
Definition: UnitAI.h:193
Creature * me
Definition: ScriptedCreature.h:282
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), UnitAI::InitializeAI(), ScriptedAI::me, and SPELL_START_VISUAL.

◆ JustDied()

void boss_gal_darah::boss_gal_darahAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

142 {
144 BossAI::JustDied(killer);
145 }
@ SAY_DEATH
Definition: boss_gal_darah.cpp:41
Talk
Definition: boss_fathomlord_karathress.cpp:23
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_gal_darah::boss_gal_darahAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

115 {
118
119 ScheduleEvents(true);
122 }
@ SAY_AGGRO
Definition: boss_gal_darah.cpp:39
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void ScheduleEvents(bool troll)
Definition: boss_gal_darah.cpp:97

References Unit::InterruptNonMeleeSpells(), BossAI::JustEngagedWith(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_AGGRO, ScheduleEvents(), and SPELL_START_VISUAL.

◆ JustReachedHome()

void boss_gal_darah::boss_gal_darahAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

92 {
95 }
void JustReachedHome() override
Definition: ScriptedCreature.h:485

References Unit::CastSpell(), BossAI::JustReachedHome(), ScriptedAI::me, and SPELL_START_VISUAL.

◆ JustSummoned()

void boss_gal_darah::boss_gal_darahAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

125 {
126 uint32 despawnTime = 0;
127 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 60.0f, true))
128 {
129 summon->CastSpell(target, SPELL_STAMPEDE_DMG, true);
130 despawnTime = (summon->GetDistance(target) / 40.0f * 1000) + 500;
131 }
132
133 summon->DespawnOrUnsummon(despawnTime);
134 }
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_STAMPEDE_DMG
Definition: boss_gal_darah.cpp:31
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Unit.h:1290

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), WorldObject::GetDistance(), UnitAI::SelectTarget(), and SPELL_STAMPEDE_DMG.

◆ KilledUnit()

void boss_gal_darah::boss_gal_darahAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

148 {
149 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
150 {
151 Talk(SAY_SLAY);
152 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
153 }
154 }
events
Definition: boss_sartura.cpp:43
@ SAY_SLAY
Definition: boss_gal_darah.cpp:40
@ EVENT_KILL_TALK
Definition: boss_gal_darah.cpp:56

References EVENT_KILL_TALK, and SAY_SLAY.

◆ Reset()

void boss_gal_darah::boss_gal_darahAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

79 {
81 impaledList.clear();
82 phaseCounter = 0;
83 }
void Reset() override
Definition: ScriptedCreature.h:482
uint8 phaseCounter
Definition: boss_gal_darah.cpp:75

References impaledList, phaseCounter, and BossAI::Reset().

◆ ScheduleEvents()

void boss_gal_darah::boss_gal_darahAI::ScheduleEvents ( bool  troll)
inline
98 {
99 events.Reset();
100 if (troll)
101 {
102 events.RescheduleEvent(EVENT_STAMPEDE, 10s);
103 events.RescheduleEvent(EVENT_WHIRLING_SLASH, 21s);
104 }
105 else
106 {
107 events.RescheduleEvent(EVENT_PUNCTURE, 10s);
108 events.RescheduleEvent(EVENT_ENRAGE, 15s);
109 events.RescheduleEvent(EVENT_IMPALING_CHARGE, 21s);
110 events.RescheduleEvent(EVENT_STOMP, 5s);
111 }
112 }
@ EVENT_ENRAGE
Definition: boss_gal_darah.cpp:52
@ EVENT_STAMPEDE
Definition: boss_gal_darah.cpp:49
@ EVENT_WHIRLING_SLASH
Definition: boss_gal_darah.cpp:50
@ EVENT_STOMP
Definition: boss_gal_darah.cpp:55
@ EVENT_IMPALING_CHARGE
Definition: boss_gal_darah.cpp:53
@ EVENT_PUNCTURE
Definition: boss_gal_darah.cpp:51

References EVENT_ENRAGE, EVENT_IMPALING_CHARGE, EVENT_PUNCTURE, EVENT_STAMPEDE, EVENT_STOMP, and EVENT_WHIRLING_SLASH.

Referenced by JustEngagedWith(), and UpdateAI().

◆ UpdateAI()

void boss_gal_darah::boss_gal_darahAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

157 {
158 if (!UpdateVictim())
159 return;
160
161 events.Update(diff);
163 return;
164
165 switch (events.ExecuteEvent())
166 {
167 case EVENT_STAMPEDE:
170 events.ScheduleEvent(EVENT_STAMPEDE, 15s);
171 break;
173 if (++phaseCounter >= 3)
174 {
175 ScheduleEvents(false);
178 phaseCounter = 0;
179 return;
180 }
181 events.ScheduleEvent(EVENT_WHIRLING_SLASH, 21s);
183 break;
184 case EVENT_PUNCTURE:
186 events.ScheduleEvent(EVENT_PUNCTURE, 8s);
187 break;
188 case EVENT_ENRAGE:
189 me->CastSpell(me, SPELL_ENRAGE, false);
190 events.ScheduleEvent(EVENT_ENRAGE, 20s);
191 break;
192 case EVENT_STOMP:
193 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
194 me->CastSpell(target, SPELL_STOMP, false);
195 events.ScheduleEvent(EVENT_STOMP, 20s);
196 break;
198 if (++phaseCounter >= 3)
199 {
200 ScheduleEvents(true);
203 phaseCounter = 0;
204 return;
205 }
206 events.ScheduleEvent(EVENT_IMPALING_CHARGE, 21s);
207 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true))
208 {
209 me->CastSpell(target, SPELL_IMPALING_CHARGE, false);
210 impaledList.insert(target->GetGUID());
211 }
212 break;
213 }
214
216 }
@ UNIT_STATE_CHARGING
Definition: Unit.h:342
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_SUMMON_RHINO
Definition: boss_gal_darah.cpp:42
@ SAY_TRANSFORM_1
Definition: boss_gal_darah.cpp:43
@ SAY_TRANSFORM_2
Definition: boss_gal_darah.cpp:44
@ SPELL_STOMP
Definition: boss_gal_darah.cpp:28
@ SPELL_TRANSFORM_TO_RHINO
Definition: boss_gal_darah.cpp:33
@ SPELL_ENRAGE
Definition: boss_gal_darah.cpp:25
@ SPELL_IMPALING_CHARGE
Definition: boss_gal_darah.cpp:26
@ SPELL_STAMPEDE
Definition: boss_gal_darah.cpp:30
@ SPELL_PUNCTURE
Definition: boss_gal_darah.cpp:29
@ SPELL_WHIRLING_SLASH
Definition: boss_gal_darah.cpp:32
@ SPELL_TRANSFORM_TO_TROLL
Definition: boss_gal_darah.cpp:34
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ENRAGE, EVENT_IMPALING_CHARGE, EVENT_PUNCTURE, EVENT_STAMPEDE, EVENT_STOMP, EVENT_WHIRLING_SLASH, Unit::GetVictim(), Unit::HasUnitState(), impaledList, ScriptedAI::me, phaseCounter, SAY_SUMMON_RHINO, SAY_TRANSFORM_1, SAY_TRANSFORM_2, ScheduleEvents(), UnitAI::SelectTarget(), SPELL_ENRAGE, SPELL_IMPALING_CHARGE, SPELL_PUNCTURE, SPELL_STAMPEDE, SPELL_STOMP, SPELL_TRANSFORM_TO_RHINO, SPELL_TRANSFORM_TO_TROLL, SPELL_WHIRLING_SLASH, UNIT_STATE_CASTING, UNIT_STATE_CHARGING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ impaledList

GuidSet boss_gal_darah::boss_gal_darahAI::impaledList

Referenced by GetData(), Reset(), and UpdateAI().

◆ phaseCounter

uint8 boss_gal_darah::boss_gal_darahAI::phaseCounter

Referenced by Reset(), and UpdateAI().