213 {
216
218 if (!wintergrasp)
219 return true;
220
222 for (
uint8 i = 0; i < graveyard.size(); i++)
223 if (graveyard[i]->GetControlTeamId() == player->
GetTeamId())
225
227 return true;
228 }
std::uint8_t uint8
Definition: Define.h:110
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
std::vector< BfGraveyard * > GraveyardVect
Definition: Battlefield.h:76
@ BATTLEFIELD_BATTLEID_WG
Definition: Battlefield.h:37
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
#define sObjectMgr
Definition: ObjectMgr.h:1640
Definition: Battlefield.h:205
GraveyardVect GetGraveyardVector()
Definition: Battlefield.h:351
Definition: BattlefieldWG.h:134
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:38
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:405
bool IsQuestGiver() const
Definition: Unit.h:1653