AzerothCore 3.3.5a
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npc_bone_spike::npc_bone_spikeAI Struct Reference
Inheritance diagram for npc_bone_spike::npc_bone_spikeAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_bone_spikeAI (Creature *creature)
 
void DoAction (int32 action) override
 
void JustDied (Unit *) override
 
void IsSummonedBy (WorldObject *summoner) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool hasTrappedUnit
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_bone_spikeAI()

npc_bone_spike::npc_bone_spikeAI::npc_bone_spikeAI ( Creature creature)
inline
371 : NullCreatureAI(creature), hasTrappedUnit(false)
372 {
373 }
Definition: PassiveAI.h:53
bool hasTrappedUnit
Definition: boss_lord_marrowgar.cpp:376

Member Function Documentation

◆ DoAction()

void npc_bone_spike::npc_bone_spikeAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

379 {
380 if (action != -1337)
381 return;
382
383 if (TempSummon* summ = me->ToTempSummon())
384 if (Unit* trapped = summ->GetSummonerUnit())
385 {
386 Position exitPos = {me->GetPositionX(), me->GetPositionY(), 60.0f, me->GetOrientation()};
387 trapped->UpdateAllowedPositionZ(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.m_positionZ);
388 exitPos.m_positionZ += 1.0f;
389 if (Unit* vehBase = trapped->GetVehicleBase())
390 vehBase->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, trapped->GetGUID());
391 trapped->_ExitVehicle(&exitPos);
392 trapped->RemoveAurasDueToSpell(SPELL_IMPALED);
393 trapped->GetMotionMaster()->Clear();
394 trapped->UpdatePosition(exitPos, true);
395 trapped->StopMovingOnCurrentPos();
396 trapped->NearTeleportTo(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.GetPositionZ(), exitPos.GetOrientation(), false);
397 }
398
400 }
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
@ SPELL_IMPALED
Definition: boss_lord_marrowgar.cpp:51
Creature *const me
Definition: CreatureAI.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: TemporarySummon.h:40
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
Unit * GetVehicleBase() const
Definition: Unit.cpp:18910
TempSummon * ToTempSummon()
Definition: Unit.h:2400

References Creature::DespawnOrUnsummon(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleBase(), Position::m_positionZ, CreatureAI::me, SPELL_AURA_CONTROL_VEHICLE, SPELL_IMPALED, and Unit::ToTempSummon().

Referenced by JustDied(), and UpdateAI().

◆ IsSummonedBy()

void npc_bone_spike::npc_bone_spikeAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

408 {
409 if (!summoner)
410 return;
411 if (Unit* summonerUnit = summoner->ToUnit())
412 {
413 if (Vehicle* v = summonerUnit->GetVehicle())
414 {
415 if (Unit* u = v->GetBase())
416 {
417 if (u->GetEntry() == NPC_BONE_SPIKE && u->GetTypeId() == TYPEID_UNIT)
418 {
419 u->ToCreature()->AI()->DoAction(-1337);
420 }
421 }
422 }
423 ObjectGuid petGUID = summonerUnit->GetPetGUID();
424 summonerUnit->SetPetGUID(ObjectGuid::Empty);
425 me->CastSpell(summonerUnit, SPELL_IMPALED, true);
426 summonerUnit->CastSpell(me, SPELL_RIDE_VEHICLE, true);
427 //summoner->ClearUnitState(UNIT_STATE_ONVEHICLE);
428 summonerUnit->SetPetGUID(petGUID);
429 summonerUnit->GetMotionMaster()->Clear();
430 summonerUnit->StopMoving();
431 events.ScheduleEvent(1, 8000);
432 hasTrappedUnit = true;
433 }
434 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
events
Definition: boss_sartura.cpp:43
@ SPELL_RIDE_VEHICLE
Definition: boss_lord_marrowgar.cpp:52
@ NPC_BONE_SPIKE
Definition: icecrown_citadel.h:197
Unit * ToUnit()
Definition: Object.h:200
Definition: ObjectGuid.h:120
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Definition: Vehicle.h:30

References Unit::CastSpell(), ObjectGuid::Empty, hasTrappedUnit, CreatureAI::me, NPC_BONE_SPIKE, SPELL_IMPALED, SPELL_RIDE_VEHICLE, Object::ToUnit(), and TYPEID_UNIT.

◆ JustDied()

void npc_bone_spike::npc_bone_spikeAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

403 {
404 DoAction(-1337);
405 }
void DoAction(int32 action) override
Definition: boss_lord_marrowgar.cpp:378

References DoAction().

◆ UpdateAI()

void npc_bone_spike::npc_bone_spikeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

437 {
438 if (!hasTrappedUnit || !me->IsAlive())
439 return;
440
441 if (TempSummon* summ = me->ToTempSummon())
442 {
443 if (Unit* trapped = summ->GetSummonerUnit())
444 {
445 if (!trapped->IsOnVehicle(me) || !trapped->IsAlive() || !me->GetInstanceScript() || me->GetInstanceScript()->GetBossState(DATA_LORD_MARROWGAR) != IN_PROGRESS || trapped->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
446 {
447 DoAction(-1337);
448 return;
449 }
450 }
451 else
452 {
454 return;
455 }
456 }
457 else
458 {
460 return;
461 }
462
463 events.Update(diff);
464
465 if (events.ExecuteEvent() == 1)
466 if (InstanceScript* instance = me->GetInstanceScript())
467 instance->SetData(DATA_BONED_ACHIEVEMENT, uint32(false));
468 }
std::uint32_t uint32
Definition: Define.h:108
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SPELL_AURA_SPIRIT_OF_REDEMPTION
Definition: SpellAuraDefines.h:239
@ DATA_LORD_MARROWGAR
Definition: icecrown_citadel.h:93
@ DATA_BONED_ACHIEVEMENT
Definition: icecrown_citadel.h:112
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1808
Definition: InstanceScript.h:140
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230

References DATA_BONED_ACHIEVEMENT, DATA_LORD_MARROWGAR, Creature::DespawnOrUnsummon(), DoAction(), InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), hasTrappedUnit, IN_PROGRESS, Unit::IsAlive(), CreatureAI::me, SPELL_AURA_SPIRIT_OF_REDEMPTION, and Unit::ToTempSummon().

Member Data Documentation

◆ events

EventMap npc_bone_spike::npc_bone_spikeAI::events

◆ hasTrappedUnit

bool npc_bone_spike::npc_bone_spikeAI::hasTrappedUnit

Referenced by IsSummonedBy(), and UpdateAI().