AzerothCore 3.3.5a
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instance_blood_furnace::instance_blood_furnace_InstanceMapScript Struct Reference
Inheritance diagram for instance_blood_furnace::instance_blood_furnace_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_blood_furnace_InstanceMapScript (Map *map)
 
void Initialize () override
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void ResetPrisons ()
 
void ResetPrisoners (GuidSet prisoners)
 
void ResetPrisoner (Creature *prisoner)
 
void StorePrisoner (Creature *creature)
 
void PrisonerDied (ObjectGuid guid)
 
void ActivateCell (uint8 id)
 
void ActivatePrisoners (GuidSet prisoners)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

uint32 _auiEncounter [MAX_ENCOUNTER]
 
ObjectGuid _doorGUIDs [6]
 
ObjectGuid _prisonGUIDs [4]
 
GuidSet _prisonersCell [4]
 
uint8 _prisonerCounter [4]
 
- Public Attributes inherited from InstanceScript
Mapinstance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_blood_furnace_InstanceMapScript()

instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript ( Map map)
inline
49 : InstanceScript(map)
50 {
55 }
#define DataHeader
Definition: blackrock_depths.h:23
uint32 const EncounterCount
Definition: blackrock_spire.h:23
ObjectData const creatureData[]
Definition: instance_blood_furnace.cpp:36
DoorData const doorData[]
Definition: instance_blood_furnace.cpp:23
ObjectData const gameobjectData[]
Definition: instance_blood_furnace.cpp:30
Definition: InstanceScript.h:140
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:265
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:160
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:172

References creatureData, DataHeader, doorData, EncounterCount, gameobjectData, InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ ActivateCell()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivateCell ( uint8  id)
inline
262 {
263 switch (id)
264 {
271 break;
274 {
276 }
277 if (Creature* broggok = GetCreature(DATA_BROGGOK))
278 {
279 broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
280 }
281 break;
282 }
283 }
@ ACTION_ACTIVATE_BROGGOK
Definition: blood_furnace.h:49
@ DATA_BROGGOK_REAR_DOOR
Definition: blood_furnace.h:40
@ DATA_PRISON_CELL2
Definition: blood_furnace.h:45
@ DATA_PRISON_CELL1
Definition: blood_furnace.h:44
@ DATA_PRISON_CELL3
Definition: blood_furnace.h:46
@ DATA_BROGGOK
Definition: blood_furnace.h:33
@ DATA_PRISON_CELL4
Definition: blood_furnace.h:47
Definition: Creature.h:46
Definition: GameObject.h:122
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
GameObject * GetGameObject(uint32 type)
Definition: InstanceScript.cpp:104
void ActivatePrisoners(GuidSet prisoners)
Definition: instance_blood_furnace.cpp:285
GuidSet _prisonersCell[4]
Definition: instance_blood_furnace.cpp:61
ObjectGuid _prisonGUIDs[4]
Definition: instance_blood_furnace.cpp:59

References _prisonersCell, _prisonGUIDs, ACTION_ACTIVATE_BROGGOK, ActivatePrisoners(), DATA_BROGGOK, DATA_BROGGOK_REAR_DOOR, DATA_PRISON_CELL1, DATA_PRISON_CELL2, DATA_PRISON_CELL3, DATA_PRISON_CELL4, ObjectGuid::Empty, InstanceScript::GetCreature(), InstanceScript::GetGameObject(), and InstanceScript::HandleGameObject().

Referenced by PrisonerDied(), and SetBossState().

◆ ActivatePrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners ( GuidSet  prisoners)
inline
286 {
287 for (ObjectGuid const& guid : prisoners)
288 if (Creature* prisoner = instance->GetCreature(guid))
289 {
290 prisoner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
291 prisoner->SetImmuneToAll(false);
292 prisoner->SetInCombatWithZone();
293 }
294 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
Definition: ObjectGuid.h:120
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References Map::GetCreature(), InstanceScript::instance, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by ActivateCell().

◆ GetData()

uint32 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

177 {
178 switch (type)
179 {
180 case DATA_THE_MAKER:
181 case DATA_KELIDAN:
182 return _auiEncounter[type];
183 }
184 return 0;
185 }
@ DATA_THE_MAKER
Definition: blood_furnace.h:32
@ DATA_KELIDAN
Definition: blood_furnace.h:34
uint32 _auiEncounter[MAX_ENCOUNTER]
Definition: instance_blood_furnace.cpp:57

References _auiEncounter, DATA_KELIDAN, and DATA_THE_MAKER.

Referenced by OnGameObjectCreate().

◆ GetGuidData()

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

116 {
117 switch (data)
118 {
119 case DATA_DOOR1:
120 case DATA_DOOR2:
121 case DATA_DOOR3:
122 case DATA_DOOR6:
123 return _doorGUIDs[data - DATA_DOOR1];
124
129 return _prisonGUIDs[data - DATA_PRISON_CELL1];
130 }
131
132 return ObjectGuid::Empty;
133 }
@ DATA_DOOR6
Definition: blood_furnace.h:42
@ DATA_DOOR1
Definition: blood_furnace.h:37
@ DATA_DOOR3
Definition: blood_furnace.h:39
@ DATA_DOOR2
Definition: blood_furnace.h:38
ObjectGuid _doorGUIDs[6]
Definition: instance_blood_furnace.cpp:58

References _doorGUIDs, _prisonGUIDs, DATA_DOOR1, DATA_DOOR2, DATA_DOOR3, DATA_DOOR6, DATA_PRISON_CELL1, DATA_PRISON_CELL2, DATA_PRISON_CELL3, DATA_PRISON_CELL4, and ObjectGuid::Empty.

◆ Initialize()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

66 {
67 memset(&_auiEncounter, 0, sizeof(_auiEncounter));
68 memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
69 }
uint8 _prisonerCounter[4]
Definition: instance_blood_furnace.cpp:63

References _auiEncounter, and _prisonerCounter.

◆ OnCreatureCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

72 {
73 if (creature->GetEntry() == NPC_NASCENT_FEL_ORC)
74 {
75 StorePrisoner(creature);
76 }
77
79 }
@ NPC_NASCENT_FEL_ORC
Definition: blood_furnace.h:58
uint32 GetEntry() const
Definition: Object.h:109
void OnCreatureCreate(Creature *creature) override
Definition: InstanceScript.cpp:58
void StorePrisoner(Creature *creature)
Definition: instance_blood_furnace.cpp:212

References Object::GetEntry(), NPC_NASCENT_FEL_ORC, InstanceScript::OnCreatureCreate(), and StorePrisoner().

◆ OnGameObjectCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

88 {
89 if (go->GetEntry() == 181766) //Final exit door
90 _doorGUIDs[0] = go->GetGUID();
91 if (go->GetEntry() == 181811) //The Maker Front door
92 _doorGUIDs[1] = go->GetGUID();
93 if (go->GetEntry() == 181812) //The Maker Rear door
94 {
95 _doorGUIDs[2] = go->GetGUID();
97 HandleGameObject(go->GetGUID(), true);
98 }
99
100 if (go->GetEntry() == 181823) //Kelidan exit door
101 _doorGUIDs[5] = go->GetGUID();
102
103 if (go->GetEntry() == 181821) //Broggok prison cell front right
104 _prisonGUIDs[0] = go->GetGUID();
105 if (go->GetEntry() == 181818) //Broggok prison cell back right
106 _prisonGUIDs[1] = go->GetGUID();
107 if (go->GetEntry() == 181820) //Broggok prison cell front left
108 _prisonGUIDs[2] = go->GetGUID();
109 if (go->GetEntry() == 181817) //Broggok prison cell back left
110 _prisonGUIDs[3] = go->GetGUID();
111
113 }
@ DONE
Definition: InstanceScript.h:59
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void OnGameObjectCreate(GameObject *go) override
Definition: InstanceScript.cpp:70
uint32 GetData(uint32 type) const override
Definition: instance_blood_furnace.cpp:176

References _doorGUIDs, _prisonGUIDs, DATA_THE_MAKER, DONE, GetData(), Object::GetEntry(), Object::GetGUID(), InstanceScript::HandleGameObject(), and InstanceScript::OnGameObjectCreate().

◆ OnUnitDeath()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

82 {
83 if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_NASCENT_FEL_ORC)
84 PrisonerDied(unit->GetGUID());
85 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
TypeID GetTypeId() const
Definition: Object.h:121
void PrisonerDied(ObjectGuid guid)
Definition: instance_blood_furnace.cpp:249

References Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), NPC_NASCENT_FEL_ORC, PrisonerDied(), and TYPEID_UNIT.

◆ PrisonerDied()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerDied ( ObjectGuid  guid)
inline
250 {
251 if (_prisonersCell[0].find(guid) != _prisonersCell[0].end() && --_prisonerCounter[0] <= 0)
253 else if (_prisonersCell[1].find(guid) != _prisonersCell[1].end() && --_prisonerCounter[1] <= 0)
255 else if (_prisonersCell[2].find(guid) != _prisonersCell[2].end() && --_prisonerCounter[2] <= 0)
257 else if (_prisonersCell[3].find(guid) != _prisonersCell[3].end() && --_prisonerCounter[3] <= 0)
259 }
void ActivateCell(uint8 id)
Definition: instance_blood_furnace.cpp:261

References _prisonerCounter, _prisonersCell, ActivateCell(), DATA_BROGGOK_REAR_DOOR, DATA_PRISON_CELL2, DATA_PRISON_CELL3, and DATA_PRISON_CELL4.

Referenced by OnUnitDeath().

◆ ResetPrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner ( Creature prisoner)
inline
205 {
206 if (!prisoner->IsAlive())
207 prisoner->Respawn(true);
209 prisoner->SetImmuneToAll(true);
210 }
void Respawn(bool force=false)
Definition: Creature.cpp:2005
bool IsAlive() const
Definition: Unit.h:1808
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678

References Unit::IsAlive(), Creature::Respawn(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

Referenced by ResetPrisoners(), and StorePrisoner().

◆ ResetPrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners ( GuidSet  prisoners)
inline
198 {
199 for (ObjectGuid const& guid : prisoners)
200 if (Creature* prisoner = instance->GetCreature(guid))
201 ResetPrisoner(prisoner);
202 }
void ResetPrisoner(Creature *prisoner)
Definition: instance_blood_furnace.cpp:204

References Map::GetCreature(), InstanceScript::instance, and ResetPrisoner().

Referenced by ResetPrisons().

◆ ResetPrisons()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisons ( )
inline
188 {
189 for (uint8 i = 0; i < 4; ++i)
190 {
191 _prisonerCounter[i] = _prisonersCell[i].size();
194 }
195 }
std::uint8_t uint8
Definition: Define.h:110
void ResetPrisoners(GuidSet prisoners)
Definition: instance_blood_furnace.cpp:197

References _prisonerCounter, _prisonersCell, _prisonGUIDs, InstanceScript::HandleGameObject(), and ResetPrisoners().

Referenced by SetBossState().

◆ SetBossState()

bool instance_blood_furnace::instance_blood_furnace_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

136 {
137 if (!InstanceScript::SetBossState(type, state))
138 return false;
139
140 if (type == DATA_BROGGOK)
141 {
142 if (state == IN_PROGRESS)
143 {
145 HandleGameObject(_doorGUIDs[3], false);
146 }
147 else if (state == NOT_STARTED)
148 {
149 ResetPrisons();
150 HandleGameObject(_doorGUIDs[4], false);
153 {
154 lever->Respawn();
155 }
156 }
157 }
158
159 return true;
160 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ NOT_STARTED
Definition: InstanceScript.h:56
@ DATA_BROGGOK_LEVER
Definition: blood_furnace.h:41
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
void ResetPrisons()
Definition: instance_blood_furnace.cpp:187

References _doorGUIDs, ActivateCell(), DATA_BROGGOK, DATA_BROGGOK_LEVER, DATA_PRISON_CELL1, InstanceScript::GetGameObject(), InstanceScript::HandleGameObject(), IN_PROGRESS, NOT_STARTED, ResetPrisons(), and InstanceScript::SetBossState().

◆ SetData()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

163 {
164 switch (type)
165 {
166 case DATA_THE_MAKER:
167 case DATA_KELIDAN:
168 _auiEncounter[type] = data;
169 break;
170 }
171
172 if (data == DONE)
173 SaveToDB();
174 }
void SaveToDB()
Definition: InstanceScript.cpp:41

References _auiEncounter, DATA_KELIDAN, DATA_THE_MAKER, DONE, and InstanceScript::SaveToDB().

◆ StorePrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::StorePrisoner ( Creature creature)
inline
213 {
214 float posX = creature->GetPositionX();
215 float posY = creature->GetPositionY();
216
217 if (posX >= 405.0f && posX <= 423.0f)
218 {
219 if (posY >= 106.0f && posY <= 123.0f)
220 {
221 _prisonersCell[0].insert(creature->GetGUID());
222 ++_prisonerCounter[0];
223 ResetPrisoner(creature);
224 }
225 else if (posY >= 76.0f && posY <= 91.0f)
226 {
227 _prisonersCell[1].insert(creature->GetGUID());
228 ++_prisonerCounter[1];
229 ResetPrisoner(creature);
230 }
231 }
232 else if (posX >= 490.0f && posX <= 506.0f)
233 {
234 if (posY >= 106.0f && posY <= 123.0f)
235 {
236 _prisonersCell[2].insert(creature->GetGUID());
237 ++_prisonerCounter[2];
238 ResetPrisoner(creature);
239 }
240 else if (posY >= 76.0f && posY <= 91.0f)
241 {
242 _prisonersCell[3].insert(creature->GetGUID());
243 ++_prisonerCounter[3];
244 ResetPrisoner(creature);
245 }
246 }
247 }
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References _prisonerCounter, _prisonersCell, Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), and ResetPrisoner().

Referenced by OnCreatureCreate().

Member Data Documentation

◆ _auiEncounter

uint32 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_auiEncounter[MAX_ENCOUNTER]

Referenced by GetData(), Initialize(), and SetData().

◆ _doorGUIDs

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_doorGUIDs[6]

◆ _prisonerCounter

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_prisonerCounter[4]

◆ _prisonersCell

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_prisonersCell[4]

◆ _prisonGUIDs

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::_prisonGUIDs[4]