1046 {
1051 return;
1052
1054 }
@ BATTLEFIELD_BATTLEID_WG
Definition: Battlefield.h:37
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
@ SPELL_TELEPORT_TO_FORTRESS
Definition: zone_wintergrasp.cpp:66
Definition: Battlefield.h:205
TeamId GetDefenderTeam()
Definition: Battlefield.h:276
Definition: Player.h:1046
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint8 GetLevel() const
Definition: Unit.h:1420
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590