66 {
68 {
71
73
75 pEscortAI->Start(
false,
false, player->
GetGUID(), quest);
76 }
77 return true;
78 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ QUEST_FREE_FROM_HOLD
Definition: zone_the_barrens.cpp:56
@ SAY_GIL_START
Definition: zone_the_barrens.cpp:47
@ FACTION_ESCORTEE_H_NEUTRAL_ACTIVE
Definition: SharedDefines.h:187
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
CreatureAI * AI() const
Definition: Creature.h:135
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void SetStandState(uint8 state)
Definition: Unit.cpp:16978
uint32 GetQuestId() const
Definition: QuestDef.h:225
Definition: zone_the_barrens.cpp:86