|
| instance_halls_of_stone_InstanceMapScript (Map *map) |
|
void | Initialize () override |
|
bool | IsEncounterInProgress () const override |
|
void | OnGameObjectCreate (GameObject *go) override |
|
void | OnCreatureCreate (Creature *creature) override |
|
ObjectGuid | GetGuidData (uint32 id) const override |
|
uint32 | GetData (uint32 id) const override |
|
bool | CheckAchievementCriteriaMeet (uint32 criteria_id, Player const *, Unit const *, uint32) override |
|
void | SetData (uint32 type, uint32 data) override |
|
void | ReadSaveDataMore (std::istringstream &data) override |
|
void | WriteSaveDataMore (std::ostringstream &data) override |
|
| InstanceScript (Map *map) |
|
| ~InstanceScript () override |
|
virtual void | Initialize () |
|
virtual void | Load (char const *data) |
|
virtual void | CreatureLooted (Creature *, LootType) |
|
virtual std::string | GetSaveData () |
|
void | SaveToDB () |
|
virtual void | Update (uint32) |
|
virtual bool | IsEncounterInProgress () const |
|
void | OnCreatureCreate (Creature *creature) override |
|
void | OnCreatureRemove (Creature *creature) override |
|
void | OnGameObjectCreate (GameObject *go) override |
|
void | OnGameObjectRemove (GameObject *go) override |
|
ObjectGuid | GetObjectGuid (uint32 type) const |
|
ObjectGuid | GetGuidData (uint32 type) const override |
|
Creature * | GetCreature (uint32 type) |
|
GameObject * | GetGameObject (uint32 type) |
|
virtual void | OnPlayerEnter (Player *) |
|
virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
|
void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
|
void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
|
void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
|
void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
|
void | DoRespawnCreature (uint32 type, bool force=false) |
|
void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
|
void | DoSendNotifyToInstance (char const *format,...) |
|
void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
|
void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
|
void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
|
void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
|
void | DoCastSpellOnPlayers (uint32 spell) |
|
void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
|
bool | ServerAllowsTwoSideGroups () |
|
virtual bool | SetBossState (uint32 id, EncounterState state) |
|
EncounterState | GetBossState (uint32 id) const |
|
CreatureBoundary const * | GetBossBoundary (uint32 id) const |
|
BossInfo const * | GetBossInfo (uint32 id) const |
|
uint32 | GetPersistentData (uint32 index) const |
|
void | StorePersistentData (uint32 index, uint32 data) |
|
virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
|
virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
|
void | SetCompletedEncountersMask (uint32 newMask, bool save) |
|
uint32 | GetCompletedEncounterMask () const |
|
void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
|
virtual void | FillInitialWorldStates (WorldPacket &) |
|
uint32 | GetEncounterCount () const |
|
void | MarkAreaTriggerDone (uint32 id) |
|
void | ResetAreaTriggerDone (uint32 id) |
|
bool | IsAreaTriggerDone (uint32 id) const |
|
virtual void | DoAction (int32) |
|
| ZoneScript () |
|
virtual | ~ZoneScript () |
|
virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
|
virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
|
virtual void | OnCreatureCreate (Creature *) |
|
virtual void | OnCreatureRemove (Creature *) |
|
virtual void | OnGameObjectCreate (GameObject *) |
|
virtual void | OnGameObjectRemove (GameObject *) |
|
virtual void | OnUnitDeath (Unit *) |
|
virtual void | OnCreatureEvade (Creature *) |
|
virtual ObjectGuid | GetGuidData (uint32) const |
|
virtual void | SetGuidData (uint32, ObjectGuid) |
|
virtual uint64 | GetData64 (uint32) const |
|
virtual void | SetData64 (uint32, uint64) |
|
virtual uint32 | GetData (uint32) const |
|
virtual void | SetData (uint32, uint32) |
|
virtual void | ProcessEvent (WorldObject *, uint32) |
|
ObjectGuid instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::GetGuidData |
( |
uint32 |
id | ) |
const |
|
inlineoverridevirtual |
Reimplemented from InstanceScript.
138 {
139 switch (id)
140 {
159
164 }
165
167 }
@ NPC_BRANN
Definition: halls_of_stone.h:63
@ NPC_SJONNIR
Definition: halls_of_stone.h:62
@ GO_ABEDNEUM
Definition: halls_of_stone.h:47
@ GO_KADDRAK
Definition: halls_of_stone.h:45
@ GO_LEFT_PIPE
Definition: halls_of_stone.h:53
@ GO_RIGHT_PIPE
Definition: halls_of_stone.h:54
@ GO_TRIBUNAL_CONSOLE
Definition: halls_of_stone.h:43
@ GO_TRIBUNAL_ACCESS_DOOR
Definition: halls_of_stone.h:44
@ GO_SJONNIR_DOOR
Definition: halls_of_stone.h:50
@ GO_MARNAK
Definition: halls_of_stone.h:46
@ GO_SJONNIR_CONSOLE
Definition: halls_of_stone.h:49
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid goTribunalDoorGUID
Definition: instance_halls_of_stone.cpp:47
ObjectGuid goRightPipeGUID
Definition: instance_halls_of_stone.cpp:46
ObjectGuid goLeftPipeGUID
Definition: instance_halls_of_stone.cpp:45
ObjectGuid goSjonnirDoorGUID
Definition: instance_halls_of_stone.cpp:44
ObjectGuid SjonnirGUID
Definition: instance_halls_of_stone.cpp:49
ObjectGuid goSjonnirConsoleGUID
Definition: instance_halls_of_stone.cpp:43
ObjectGuid goAbedneumGUID
Definition: instance_halls_of_stone.cpp:40
ObjectGuid goKaddrakGUID
Definition: instance_halls_of_stone.cpp:38
ObjectGuid goMarnakGUID
Definition: instance_halls_of_stone.cpp:39
ObjectGuid BrannGUID
Definition: instance_halls_of_stone.cpp:50
ObjectGuid goTribunalConsoleGUID
Definition: instance_halls_of_stone.cpp:41
References BrannGUID, ObjectGuid::Empty, GO_ABEDNEUM, GO_KADDRAK, GO_LEFT_PIPE, GO_MARNAK, GO_RIGHT_PIPE, GO_SJONNIR_CONSOLE, GO_SJONNIR_DOOR, GO_TRIBUNAL_ACCESS_DOOR, GO_TRIBUNAL_CONSOLE, goAbedneumGUID, goKaddrakGUID, goLeftPipeGUID, goMarnakGUID, goRightPipeGUID, goSjonnirConsoleGUID, goSjonnirDoorGUID, goTribunalConsoleGUID, goTribunalDoorGUID, NPC_BRANN, NPC_SJONNIR, and SjonnirGUID.
void instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::OnGameObjectCreate |
( |
GameObject * |
go | ) |
|
|
inlineoverridevirtual |
Reimplemented from InstanceScript.
81 {
83 {
86 break;
91 break;
94 break;
97 break;
101 break;
106 break;
109 break;
114 break;
117 break;
120 break;
121 }
122 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:59
@ GO_SKY_FLOOR
Definition: halls_of_stone.h:48
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
ObjectGuid goSkyRoomFloorGUID
Definition: instance_halls_of_stone.cpp:42
References BOSS_TRIBUNAL_OF_AGES, DONE, Object::GetEntry(), Object::GetGUID(), GO_ABEDNEUM, GO_KADDRAK, GO_LEFT_PIPE, GO_MARNAK, GO_RIGHT_PIPE, GO_SJONNIR_CONSOLE, GO_SJONNIR_DOOR, GO_SKY_FLOOR, GO_STATE_ACTIVE, GO_STATE_READY, GO_TRIBUNAL_ACCESS_DOOR, GO_TRIBUNAL_CONSOLE, goAbedneumGUID, goKaddrakGUID, goLeftPipeGUID, goMarnakGUID, goRightPipeGUID, goSjonnirConsoleGUID, goSjonnirDoorGUID, goSkyRoomFloorGUID, goTribunalConsoleGUID, goTribunalDoorGUID, and GameObject::SetGoState().
void instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::SetData |
( |
uint32 |
type, |
|
|
uint32 |
data |
|
) |
| |
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
198 {
201
203 {
206 }
207
211
213 {
218
219
222 }
224 {
229 }
230
232 {
234 return;
235 }
237 {
239 return;
240 }
241
244 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NOT_STARTED
Definition: InstanceScript.h:56
@ DATA_SJONNIR_ACHIEVEMENT
Definition: halls_of_stone.h:38
@ DATA_BRANN_ACHIEVEMENT
Definition: halls_of_stone.h:37
Definition: Creature.h:46
Definition: GameObject.h:122
Map * instance
Definition: InstanceScript.h:146
void SaveToDB()
Definition: InstanceScript.cpp:41
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
References BOSS_KRYSTALLUS, BOSS_MAIDEN_OF_GRIEF, BOSS_TRIBUNAL_OF_AGES, brannAchievement, DATA_BRANN_ACHIEVEMENT, DATA_SJONNIR_ACHIEVEMENT, DONE, Map::GetCreature(), Map::GetGameObject(), GO_STATE_ACTIVE, GO_STATE_READY, goAbedneumGUID, goSkyRoomFloorGUID, goTribunalDoorGUID, InstanceScript::instance, isKrystalusDead, isMaidenOfGriefDead, MAX_ENCOUNTER, NOT_STARTED, InstanceScript::SaveToDB(), sjonnirAchievement, SjonnirGUID, and UNIT_FLAG_NOT_SELECTABLE.