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boss_the_beast::boss_thebeastAI Struct Reference
Inheritance diagram for boss_the_beast::boss_thebeastAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thebeastAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SetData (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 
void FindNearbyOrcs ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _beastReached
 
bool _orcYelled
 
GuidVector _nearbyOrcsGUIDs
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thebeastAI()

boss_the_beast::boss_thebeastAI::boss_thebeastAI ( Creature creature)
inline
104: BossAI(creature, DATA_THE_BEAST), _beastReached(false), _orcYelled(false) {}
@ DATA_THE_BEAST
Definition: blackrock_spire.h:43
Definition: ScriptedCreature.h:456
bool _beastReached
Definition: boss_the_beast.cpp:267
bool _orcYelled
Definition: boss_the_beast.cpp:268

Member Function Documentation

◆ FindNearbyOrcs()

void boss_the_beast::boss_thebeastAI::FindNearbyOrcs ( )
inline
254 {
255 std::list<Creature*> temp;
257 for (Creature* creature : temp)
258 {
259 if (creature->IsAlive())
260 {
261 _nearbyOrcsGUIDs.push_back(creature->GetGUID());
262 }
263 }
264 }
@ NPC_BLACKHAND_ELITE
Definition: boss_the_beast.cpp:50
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2463
GuidVector _nearbyOrcsGUIDs
Definition: boss_the_beast.cpp:269

References _nearbyOrcsGUIDs, WorldObject::GetCreatureListWithEntryInGrid(), ScriptedAI::me, and NPC_BLACKHAND_ELITE.

Referenced by SetData().

◆ JustEngagedWith()

void boss_the_beast::boss_thebeastAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

117 {
119 events.ScheduleEvent(EVENT_FLAME_BREAK, 12s);
120 events.ScheduleEvent(EVENT_IMMOLATE, 3s);
121 events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23s);
122 events.ScheduleEvent(EVENT_BERSERKER_CHARGE, 2s);
123 events.ScheduleEvent(EVENT_FIREBALL, 8s, 21s);
124 events.ScheduleEvent(EVENT_FIREBLAST, 5s, 8s);
125 }
@ EVENT_IMMOLATE
Definition: boss_the_beast.cpp:37
@ EVENT_FIREBALL
Definition: boss_the_beast.cpp:40
@ EVENT_FIREBLAST
Definition: boss_the_beast.cpp:41
@ EVENT_BERSERKER_CHARGE
Definition: boss_the_beast.cpp:39
@ EVENT_FLAME_BREAK
Definition: boss_the_beast.cpp:36
@ EVENT_TERRIFYING_ROAR
Definition: boss_the_beast.cpp:38
events
Definition: boss_sartura.cpp:43
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598

References BossAI::_JustEngagedWith(), EVENT_BERSERKER_CHARGE, EVENT_FIREBALL, EVENT_FIREBLAST, EVENT_FLAME_BREAK, EVENT_IMMOLATE, and EVENT_TERRIFYING_ROAR.

◆ Reset()

void boss_the_beast::boss_thebeastAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

107 {
108 _Reset();
109
110 if (_beastReached)
111 {
113 }
114 }
@ BEAST_MOVEMENT_ID
Definition: boss_the_beast.cpp:48
void _Reset()
Definition: ScriptedCreature.cpp:570
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References _beastReached, BossAI::_Reset(), BEAST_MOVEMENT_ID, Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MovePath().

◆ SetData()

void boss_the_beast::boss_thebeastAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

vector still empty, creatures are missing

Reimplemented from UnitAI.

128 {
129 switch (type)
130 {
131 case DATA_BEAST_ROOM:
132 {
133 if (!_orcYelled)
134 {
135 if (_nearbyOrcsGUIDs.empty())
136 {
138 }
139
141 if (_nearbyOrcsGUIDs.empty())
142 {
143 return;
144 }
145
146 _orcYelled = true;
147
148 bool yelled = false;
149 for (ObjectGuid guid : _nearbyOrcsGUIDs)
150 {
151 if (Creature* orc = ObjectAccessor::GetCreature(*me, guid))
152 {
153 if (!yelled)
154 {
155 yelled = true;
156 orc->AI()->Talk(SAY_BLACKHAND_DOOMED);
157 }
158
159 orc->m_Events.AddEvent(new OrcMoveEvent(orc), me->m_Events.CalculateTime(3 * IN_MILLISECONDS));
160 orc->m_Events.AddEvent(new OrcDeathEvent(orc), me->m_Events.CalculateTime(9 * IN_MILLISECONDS));
161 }
162 }
163 }
164 break;
165 }
167 {
168 if (!_beastReached)
169 {
170 _beastReached = true;
172
173 // There is a chance player logged in between areatriggers (realm crash or restart)
174 // executing part of script which happens when player enters boss room
175 // otherwise we will see weird behaviour when someone steps on the previous areatrigger (dead mob yelling/moving)
177 }
178 break;
179 }
180 }
181 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
@ DATA_BEAST_ROOM
Definition: boss_the_beast.cpp:47
@ DATA_BEAST_REACHED
Definition: boss_the_beast.cpp:46
@ SAY_BLACKHAND_DOOMED
Definition: boss_the_beast.cpp:52
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
Definition: ObjectGuid.h:120
EventProcessor m_Events
Definition: Unit.h:2094
Definition: boss_the_beast.cpp:58
Definition: boss_the_beast.cpp:75
void SetData(uint32 type, uint32) override
Definition: boss_the_beast.cpp:127
void FindNearbyOrcs()
Definition: boss_the_beast.cpp:253

References _beastReached, _nearbyOrcsGUIDs, _orcYelled, BEAST_MOVEMENT_ID, EventProcessor::CalculateTime(), DATA_BEAST_REACHED, DATA_BEAST_ROOM, FindNearbyOrcs(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), IN_MILLISECONDS, Unit::m_Events, ScriptedAI::me, MotionMaster::MovePath(), SAY_BLACKHAND_DOOMED, and SetData().

Referenced by SetData().

◆ UpdateAI()

void boss_the_beast::boss_thebeastAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

184 {
185 if (!UpdateVictim())
186 {
187 return;
188 }
189
191 {
193 return;
194 }
195
196 events.Update(diff);
197
199 {
200 return;
201 }
202
203 while (uint32 eventId = events.ExecuteEvent())
204 {
205 switch (eventId)
206 {
209 events.ScheduleEvent(EVENT_FLAME_BREAK, 10s);
210 break;
211 case EVENT_IMMOLATE:
213 events.ScheduleEvent(EVENT_IMMOLATE, 8s);
214 break;
217 events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 20s);
218 break;
220 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 38.f, true))
221 {
223 }
224 events.ScheduleEvent(EVENT_BERSERKER_CHARGE, 15s, 23s);
225 break;
226 case EVENT_FIREBALL:
228 events.ScheduleEvent(EVENT_FIREBALL, 8s, 21s);
229 if (events.GetNextEventTime(EVENT_FIREBLAST) < 3 * IN_MILLISECONDS)
230 {
231 events.RescheduleEvent(EVENT_FIREBLAST, 3s);
232 }
233 break;
234 case EVENT_FIREBLAST:
236 events.ScheduleEvent(EVENT_FIREBLAST, 5s, 8s);
237 if (events.GetNextEventTime(EVENT_FIREBALL) < 3 * IN_MILLISECONDS)
238 {
239 events.RescheduleEvent(EVENT_FIREBALL, 3s);
240 }
241 break;
242 }
243
245 {
246 return;
247 }
248 }
249
251 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
static constexpr float FirewalPositionY
Definition: boss_the_beast.cpp:90
@ SPELL_FIREBLAST
Definition: boss_the_beast.cpp:30
@ SPELL_FLAMEBREAK
Definition: boss_the_beast.cpp:25
@ SPELL_FIREBALL
Definition: boss_the_beast.cpp:29
@ SPELL_IMMOLATE
Definition: boss_the_beast.cpp:26
@ SPELL_TERRIFYINGROAR
Definition: boss_the_beast.cpp:27
@ SPELL_BERSERKER_CHARGE
Definition: boss_the_beast.cpp:28
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:257
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References UnitAI::DoCast(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), EVENT_BERSERKER_CHARGE, EVENT_FIREBALL, EVENT_FIREBLAST, EVENT_FLAME_BREAK, EVENT_IMMOLATE, EVENT_TERRIFYING_ROAR, FirewalPositionY, Position::GetPositionY(), Unit::HasUnitState(), IN_MILLISECONDS, ScriptedAI::me, UnitAI::SelectTarget(), SPELL_BERSERKER_CHARGE, SPELL_FIREBALL, SPELL_FIREBLAST, SPELL_FLAMEBREAK, SPELL_IMMOLATE, SPELL_TERRIFYINGROAR, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _beastReached

bool boss_the_beast::boss_thebeastAI::_beastReached
private

Referenced by Reset(), and SetData().

◆ _nearbyOrcsGUIDs

GuidVector boss_the_beast::boss_thebeastAI::_nearbyOrcsGUIDs
private

Referenced by FindNearbyOrcs(), and SetData().

◆ _orcYelled

bool boss_the_beast::boss_thebeastAI::_orcYelled
private

Referenced by SetData().