AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundIC Member List

This is the complete list of members for BattlegroundIC, including all inherited members.

_arenaTeamScoresBattlegroundprotected
_CheckSafePositions(uint32 diff)Battlegroundinlineprotected
_InBGFreeSlotQueueBattlegroundprivate
_ProcessJoin(uint32 diff)Battlegroundinlineprotected
_ProcessLeave(uint32 diff)Battlegroundinlineprotected
_ProcessProgress(uint32 diff)Battlegroundinlineprotected
_ProcessResurrect(uint32 diff)Battlegroundinlineprotected
_reviveEventsBattlegroundprotected
_startPositionBattlegroundprivate
AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)Battleground
AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)Battleground
AddOrSetPlayerToCorrectBgGroup(Player *player, TeamId teamId)Battleground
AddPlayer(Player *player) overrideBattlegroundICvirtual
AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)Battleground
AddSpectator(Player *p)Battlegroundinline
AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId)Battleground
AddToBeTeleported(ObjectGuid spectator, ObjectGuid participant)Battlegroundinline
AddToBGFreeSlotQueue()Battleground
AllNodesConrolledByTeam(TeamId teamId) const overrideBattlegroundICvirtual
ArenaLogEntriesBattleground
ArenaLogEntryDataMap typedefBattleground
Battleground()Battleground
BattlegroundIC()BattlegroundIC
BattlegroundPlayerMap typedefBattleground
BattlegroundScoreMap typedefBattleground
BgCreaturesBattleground
BGCreatures typedefBattleground
BGObjects typedefBattleground
BgObjectsBattleground
BlockMovement(Player *player)Battleground
BroadcastWorker(Do &_do)Battleground
BuildPvPLogDataPacket(WorldPacket &data)Battleground
CastSpellOnTeam(uint32 spellId, TeamId teamId)Battleground
CheckWinConditions()Battlegroundinlinevirtual
closeFortressDoorsTimerBattlegroundICprivate
DecreaseInvitedCount(TeamId teamId)Battlegroundinline
DelCreature(uint32 type)Battleground
DelObject(uint32 type)Battleground
DestroyGate(Player *player, GameObject *go) overrideBattlegroundICvirtual
DoAction(uint32 action, ObjectGuid guid) overrideBattlegroundICvirtual
docksTimerBattlegroundICprivate
DoorClose(uint32 type)Battleground
DoorOpen(uint32 type)Battleground
doorsClosedBattlegroundICprivate
EndBattleground(PvPTeamId winnerTeamId)Battleground
EndBattleground(TeamId winnerTeamId)Battlegroundinlinevirtual
EndNow()Battlegroundprotected
EventPlayerClickedOnFlag(Player *source, GameObject *) overrideBattlegroundICvirtual
EventPlayerDamagedGO(Player *, GameObject *, uint32) overrideBattlegroundICinlinevirtual
EventPlayerDroppedFlag(Player *)Battlegroundinlinevirtual
EventPlayerUsedGO(Player *, GameObject *)Battlegroundinlinevirtual
factionReinforcementsBattlegroundICprivate
FillInitialWorldStates(WorldPacket &data) overrideBattlegroundICvirtual
FindBgMap() constBattlegroundinline
GateStatusBattlegroundICprivate
GetAcoreString(int32 entry)Battleground
GetAlivePlayersCountByTeam(TeamId teamId) constBattleground
GetArenaMatchmakerRating(TeamId teamId) constBattlegroundinline
GetArenaTeamIdForTeam(TeamId teamId) constBattlegroundinline
GetArenaType() constBattlegroundinline
GetBGCreature(uint32 type)Battleground
GetBgMap() constBattlegroundinline
GetBGObject(uint32 type)Battleground
GetBgRaid(TeamId teamId) constBattlegroundinline
GetBgTypeID(bool GetRandom=false) constBattlegroundinline
GetBonusHonorFromKill(uint32 kills) constBattleground
GetBracketId() constBattlegroundinline
GetClientInstanceID() constBattlegroundinline
GetClosestGraveyard(Player *player) overrideBattlegroundICvirtual
GetEndTime() constBattlegroundinline
GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) constBattlegroundinlinevirtual
GetFreeSlotsForTeam(TeamId teamId) constBattleground
GetGateIDFromEntry(uint32 id)BattlegroundICinlineprivate
GetInstanceID() constBattlegroundinline
GetInvitedCount(TeamId teamId) constBattlegroundinline
GetLastResurrectTime() constBattlegroundinline
GetMapId() constBattlegroundinline
GetMaxFreeSlots() constBattleground
GetMaxLevel() constBattlegroundinline
GetMaxPlayersPerTeam() constBattlegroundinline
GetMinLevel() constBattlegroundinline
GetMinPlayersPerTeam() constBattlegroundinline
GetName() constBattlegroundinline
GetNextBanner(ICNodePoint *nodePoint, uint32 team, bool returnDefinitve)BattlegroundICprivate
GetNodeState(uint8 nodeType) constBattlegroundICinline
GetObjectType(ObjectGuid guid)Battleground
GetOtherTeamId(TeamId teamId)Battlegroundstatic
GetPlayers() constBattlegroundinline
GetPlayerScores() constBattlegroundinline
GetPlayerScoresSize() constBattlegroundinline
GetPlayersCountByTeam(TeamId teamId) constBattlegroundinline
GetPlayersSize() constBattlegroundinline
GetPrematureWinner()Battlegroundvirtual
GetRealRepFactionForPlayer(uint32 factionId, Player *player)Battleground
GetReviveQueueSize() constBattlegroundinline
GetScriptId() constBattlegroundinline
GetSpectators() constBattlegroundinline
GetStartDelayTime() constBattlegroundinline
GetStartMaxDist() constBattlegroundinline
GetStartTime() constBattlegroundinline
GetStatus() constBattlegroundinline
GetTeamScore(TeamId teamId) constBattleground
GetTeamStartPosition(TeamId teamId) constBattleground
GetUniqueBracketId() constBattleground
GetWinner() constBattlegroundinline
GetWorldStateFromGateEntry(uint32 id, bool open)BattlegroundICinlineprivate
gunshipAllianceBattlegroundICprivate
gunshipHordeBattlegroundICprivate
HandleAreaTrigger(Player *player, uint32 trigger) overrideBattlegroundICvirtual
HandleCapturedNodes(ICNodePoint *nodePoint, bool recapture)BattlegroundICprivate
HandleContestedNodes(ICNodePoint *nodePoint)BattlegroundICprivate
HandleKillPlayer(Player *player, Player *killer) overrideBattlegroundICvirtual
HandleKillUnit(Creature *unit, Player *killer) overrideBattlegroundICvirtual
HandlePlayerResurrect(Player *player) overrideBattlegroundICvirtual
HandlePlayerUnderMap(Player *)Battlegroundinlinevirtual
HandleTriggerBuff(GameObject *gameObject)Battleground
HasFreeSlots() constBattleground
HaveSpectators()Battlegroundinline
IncreaseInvitedCount(TeamId teamId)Battlegroundinline
Init()Battlegroundvirtual
isArena() constBattlegroundinline
isBattleground() constBattlegroundinline
IsPlayerInBattleground(ObjectGuid guid) constBattleground
IsRandom()Battlegroundinline
isRated() constBattlegroundinline
IsResourceGlutAllowed(TeamId teamId) constBattlegroundIC
m_ArenaTeamIdsBattlegroundprivate
m_ArenaTeamMMRBattlegroundprivate
m_ArenaTypeBattlegroundprivate
m_BgInvitedPlayersBattlegroundprivate
m_BgRaidsBattlegroundprivate
m_BracketIdBattlegroundprivate
m_BuffChangeBattlegroundprotected
m_ClientInstanceIDBattlegroundprivate
m_EndTimeBattlegroundprivate
m_EventsBattlegroundprotected
m_HonorModeBattlegroundprotected
m_InstanceIDBattlegroundprivate
m_IsArenaBattlegroundprivate
m_IsRandomBattlegroundprotected
m_IsRatedBattlegroundprivate
m_LastResurrectTimeBattlegroundprivate
m_LevelMaxBattlegroundprivate
m_LevelMinBattlegroundprivate
m_MapBattlegroundprivate
m_MapIdBattlegroundprivate
m_MaxPlayersPerTeamBattlegroundprivate
m_MinPlayersPerTeamBattlegroundprivate
m_NameBattlegroundprivate
m_OfflineQueueBattlegroundprivate
m_PlayersBattlegroundprotected
m_PlayersCountBattlegroundprivate
m_PrematureCountDownBattlegroundprivate
m_PrematureCountDownTimerBattlegroundprivate
m_RandomTypeIDBattlegroundprivate
m_RealTypeIDBattlegroundprivate
m_ResetStatTimerBattlegroundprivate
m_ResurrectQueueBattlegroundprivate
m_ReviveQueueBattlegroundprotected
m_SetDeleteThisBattlegroundprivate
m_SpectatorsBattlegroundprivate
m_StartDelayTimeBattlegroundprivate
m_StartMaxDistBattlegroundprivate
m_StartTimeBattlegroundprivate
m_StatusBattlegroundprivate
m_TeamScoresBattlegroundprotected
m_ToBeTeleportedBattlegroundprivate
m_UpdateTimerBattlegroundprotected
m_ValidStartPositionTimerBattlegroundprivate
m_WinnerIdBattlegroundprivate
ModifyStartDelayTime(int32 diff)Battlegroundinline
nodePointBattlegroundICprivate
PlayerAddedToBGCheckIfBGIsRunning(Player *player)Battlegroundprotected
PlayerScoresBattlegroundprotected
PlaySoundToAll(uint32 soundId)Battleground
PostUpdateImpl(uint32 diff) overrideBattlegroundICvirtual
PreUpdateImpl(uint32)Battlegroundinlineprivatevirtual
PSendMessageToAll(uint32 entry, ChatMsg type, Player const *source,...)Battleground
ReadyMarkerClicked(Player *p)Battleground
readyMarkerClickedSetBattleground
RelocateDeadPlayers(ObjectGuid queueIndex)Battleground
RemoveAuraOnTeam(uint32 spellId, TeamId teamId)Battleground
RemoveFromBGFreeSlotQueue()Battleground
RemovePlayer(Player *player) overrideBattlegroundICvirtual
RemovePlayerAtLeave(Player *player)Battlegroundvirtual
RemovePlayerFromResurrectQueue(Player *player)Battleground
RemoveSpectator(Player *p)Battlegroundinline
RemoveToBeTeleported(ObjectGuid spectator)Battlegroundinline
ResetBGSubclass()Battlegroundinlinevirtual
resourceTimerBattlegroundICprivate
RespawnMap typedefBattlegroundICprivate
respawnMapBattlegroundICprivate
RewardHonorToTeam(uint32 honor, TeamId teamId)Battleground
RewardReputationToTeam(uint32 factionId, uint32 reputation, TeamId teamId)Battleground
RewardXPAtKill(Player *killer, Player *victim)Battleground
ScriptIdBattlegroundprivate
SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)Battleground
SendChatMessage(Creature *source, uint8 textId, WorldObject *target=nullptr)Battleground
SendMessage2ToAll(uint32 entry, ChatMsg type, Player const *source, uint32 strId1=0, uint32 strId2=0)Battleground
SendMessageToAll(uint32 entry, ChatMsg type, Player const *source=nullptr)Battleground
SendPacketToAll(WorldPacket const *packet)Battleground
SendPacketToTeam(TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)Battleground
SendWarningToAll(uint32 entry,...)Battleground
SetArenaMatchmakerRating(TeamId teamId, uint32 MMR)Battlegroundinline
SetArenaorBGType(bool _isArena)Battlegroundinline
SetArenaTeamIdForTeam(TeamId teamId, uint32 ArenaTeamId)Battlegroundinline
SetArenaType(uint8 type)Battlegroundinline
SetBgMap(BattlegroundMap *map)Battlegroundinline
SetBgRaid(TeamId teamId, Group *bg_raid)Battleground
SetBgTypeID(BattlegroundTypeId TypeID)Battlegroundinline
SetBracket(PvPDifficultyEntry const *bracketEntry)Battleground
SetClientInstanceID(uint32 InstanceID)Battlegroundinline
SetDroppedFlagGUID(ObjectGuid, TeamId=TEAM_NEUTRAL)Battlegroundinlinevirtual
SetEndTime(uint32 Time)Battlegroundinline
SetHoliday(bool is_holiday)Battleground
SetInstanceID(uint32 InstanceID)Battlegroundinline
SetLastResurrectTime(uint32 Time)Battlegroundinline
SetLevelRange(uint32 min, uint32 max)Battlegroundinline
SetMapId(uint32 MapID)Battlegroundinline
SetMaxPlayersPerTeam(uint32 MaxPlayers)Battlegroundinline
SetMinPlayersPerTeam(uint32 MinPlayers)Battlegroundinline
SetName(std::string_view name)Battlegroundinline
SetRandom(bool isRandom)Battlegroundinline
SetRandomTypeID(BattlegroundTypeId TypeID)Battlegroundinline
SetRated(bool state)Battlegroundinline
SetScriptId(uint32 scriptId)Battlegroundinline
SetStartDelayTime(int32 Time)Battlegroundinline
SetStartMaxDist(float startMaxDist)Battlegroundinline
SetStartTime(uint32 Time)Battlegroundinline
SetStatus(BattlegroundStatus Status)Battlegroundinline
SetTeamStartPosition(TeamId teamId, Position const &pos)Battleground
SetupBattleground() overrideBattlegroundICvirtual
SetWinner(PvPTeamId winner)Battlegroundinline
siegeEngineWorkshopTimerBattlegroundICprivate
SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)Battleground
SpectatorList typedefBattleground
SpectatorsSendPacket(WorldPacket &data)Battleground
SpiritofCompetitionEvent(PvPTeamId winnerTeamId)Battleground
StartBattleground()Battleground
StartDelayTimesBattlegroundprotected
StartingEventCloseDoors() overrideBattlegroundICinlinevirtual
StartingEventOpenDoors() overrideBattlegroundICvirtual
StartMessageIdsBattlegroundprotected
StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)Battleground
ToBattlegroundAB()Battlegroundinline
ToBattlegroundAB() constBattlegroundinline
ToBattlegroundAV()Battlegroundinline
ToBattlegroundAV() constBattlegroundinline
ToBattlegroundBE()Battlegroundinline
ToBattlegroundBE() constBattlegroundinline
ToBattlegroundDS()Battlegroundinline
ToBattlegroundDS() constBattlegroundinline
ToBattlegroundEY()Battlegroundinline
ToBattlegroundEY() constBattlegroundinline
ToBattlegroundIC()Battlegroundinline
ToBattlegroundIC() constBattlegroundinline
ToBattlegroundNA()Battlegroundinline
ToBattlegroundNA() constBattlegroundinline
ToBattlegroundRL()Battlegroundinline
ToBattlegroundRL() constBattlegroundinline
ToBattlegroundRV()Battlegroundinline
ToBattlegroundRV() constBattlegroundinline
ToBattlegroundSA()Battlegroundinline
ToBattlegroundSA() constBattlegroundinline
ToBattlegroundWS()Battlegroundinline
ToBattlegroundWS() constBattlegroundinline
ToBeDeleted() constBattlegroundinline
ToBeTeleportedMap typedefBattleground
TurnBosses(bool on)BattlegroundICprivate
Update(uint32 diff)Battleground
UpdateNodeWorldState(ICNodePoint *nodePoint)BattlegroundICprivate
UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true) overrideBattlegroundICvirtual
UpdatePlayersCountByTeam(TeamId teamId, bool remove)Battlegroundinline
UpdateWorldState(uint32 variable, uint32 value)Battleground
YellToAll(Creature *creature, const char *text, uint32 language)Battleground
~Battleground()Battlegroundvirtual