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npc_toc_shadow_priest::npc_toc_shadow_priestAI Struct Reference
Inheritance diagram for npc_toc_shadow_priest::npc_toc_shadow_priestAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_shadow_priestAI (Creature *pCreature)
bool myCanCast ()
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *who) override
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
void RecalculateThreat ()
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void EnterEvadeMode (EvadeReason) override
bool IsCCed ()
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
uint32 EnemiesInRange (float distance)
UnitSelectEnemyCaster (bool casting, float range)
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from boss_faction_championsAI
uint32 mAIType
uint32 threatTimer
uint32 powerTimer
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_shadow_priestAI()

npc_toc_shadow_priest::npc_toc_shadow_priestAI::npc_toc_shadow_priestAI ( Creature pCreature)
786 {
788 events.Reset();
789 events.RescheduleEvent(EVENT_SPELL_SILENCE, 3s, 10s);
790 events.RescheduleEvent(EVENT_SPELL_VAMPIRIC_TOUCH, 3s, 10s);
791 events.RescheduleEvent(EVENT_SPELL_SW_PAIN, 3s, 10s);
792 events.RescheduleEvent(EVENT_SPELL_MIND_FLAY, 3s, 10s);
793 events.RescheduleEvent(EVENT_SPELL_MIND_BLAST, 3s, 10s);
794 events.RescheduleEvent(EVENT_SPELL_HORROR, 3s, 10s);
795 events.RescheduleEvent(EVENT_SPELL_DISPERSION, 10s);
796 events.RescheduleEvent(EVENT_SPELL_DISPEL, 5s, 10s);
797 events.RescheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 10s);
798 }
Definition: CreatureAI.h:65
Definition: boss_sartura.cpp:43
Definition: boss_faction_champions.cpp:27
Definition: boss_faction_champions.cpp:768
Definition: boss_faction_champions.cpp:765
Definition: boss_faction_champions.cpp:766
Definition: boss_faction_champions.cpp:770
Definition: boss_faction_champions.cpp:764
Definition: boss_faction_champions.cpp:767
Definition: boss_faction_champions.cpp:769
Definition: boss_faction_champions.cpp:650
Definition: boss_faction_champions.cpp:649
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:495
Definition: boss_faction_champions.cpp:39


Member Function Documentation

◆ myCanCast()

bool npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast ( )
803 {
805 }
Definition: Unit.h:340
Definition: Unit.h:461
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsCCed()
Definition: boss_faction_champions.cpp:144

References Unit::HasUnitFlag(), Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, UNIT_FLAG_SILENCED, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI ( uint32  diff)

Reimplemented from boss_faction_championsAI.

808 {
810 if( !UpdateVictim() )
811 return;
813 events.Update(diff);
815 if( !myCanCast() )
816 return;
818 switch( events.ExecuteEvent() )
819 {
820 case 0:
821 break;
823 if( Unit* target = SelectEnemyCaster(false, 30.0f) )
824 {
825 me->CastSpell(target, SPELL_SILENCE, false);
826 events.Repeat(45s);
827 EventMapGCD(events, 1500);
828 break;
829 }
830 else
831 events.Repeat(6s);
832 break;
834 if( me->GetVictim() )
836 events.Repeat(10s, 15s);
837 EventMapGCD(events, 1500);
838 break;
840 if( me->GetVictim() )
842 events.Repeat(10s, 15s);
843 EventMapGCD(events, 1500);
844 break;
846 if( me->GetVictim() )
848 events.Repeat(10s, 15s);
849 EventMapGCD(events, 1500);
850 break;
852 if( me->GetVictim() )
854 events.Repeat(10s, 15s);
855 EventMapGCD(events, 1500);
856 break;
858 if( me->GetVictim() && me->GetExactDist2d(me->GetVictim()) <= 30.0f )
859 {
860 me->CastSpell(me->GetVictim(), SPELL_HORROR, false);
861 events.Repeat(2min);
862 EventMapGCD(events, 1500);
863 }
864 else
865 events.Repeat(10s);
866 break;
868 if( HealthBelowPct(25) )
869 {
871 events.Repeat(3min);
872 EventMapGCD(events, 1500);
873 }
874 else
875 events.Repeat(6s);
876 break;
878 if( Unit* target = (urand(0, 1) ? SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.0f, true) : SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_DISPEL, 40.0f)) )
879 me->CastSpell(target, SPELL_DISPEL, false);
880 events.Repeat(10s, 15s);
881 EventMapGCD(events, 1500);
882 break;
884 if( EnemiesInRange(8.0f) >= 3 )
885 {
886 me->CastSpell((Unit*)nullptr, SPELL_PSYCHIC_SCREAM, false);
887 events.Repeat(30s);
888 EventMapGCD(events, 1500);
889 }
890 else
891 events.Repeat(6s);
892 break;
893 }
896 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: boss_faction_champions.cpp:758
Definition: boss_faction_champions.cpp:753
Definition: boss_faction_champions.cpp:752
Definition: boss_faction_champions.cpp:756
Definition: boss_faction_champions.cpp:754
Definition: boss_faction_champions.cpp:757
Definition: boss_faction_champions.cpp:755
Definition: boss_faction_champions.cpp:638
Definition: boss_faction_champions.cpp:640
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:206
Unit * SelectEnemyCaster(bool casting, float range)
Definition: boss_faction_champions.cpp:193
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:121
uint32 EnemiesInRange(float distance)
Definition: boss_faction_champions.cpp:179
Creature * SelectTarget_MostHPLostFriendlyMissingBuff(uint32 spell, float range)
Definition: boss_faction_champions.cpp:163
bool myCanCast()
Definition: boss_faction_champions.cpp:802

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), boss_faction_championsAI::EnemiesInRange(), EVENT_SPELL_DISPEL, EVENT_SPELL_DISPERSION, EVENT_SPELL_HORROR, EVENT_SPELL_MIND_BLAST, EVENT_SPELL_MIND_FLAY, EVENT_SPELL_PSYCHIC_SCREAM, EVENT_SPELL_SILENCE, EVENT_SPELL_SW_PAIN, EVENT_SPELL_VAMPIRIC_TOUCH, boss_faction_championsAI::EventMapGCD(), Position::GetExactDist2d(), Unit::GetVictim(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, myCanCast(), boss_faction_championsAI::SelectEnemyCaster(), UnitAI::SelectTarget(), boss_faction_championsAI::SelectTarget_MostHPLostFriendlyMissingBuff(), SPELL_DISPEL, SPELL_DISPERSION, SPELL_HORROR, SPELL_MIND_BLAST, SPELL_MIND_FLAY, SPELL_PSYCHIC_SCREAM, SPELL_SILENCE, SPELL_SW_PAIN, SPELL_VAMPIRIC_TOUCH, boss_faction_championsAI::UpdateAI(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap npc_toc_shadow_priest::npc_toc_shadow_priestAI::events