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boss_eadric::boss_eadricAI Struct Reference
Inheritance diagram for boss_eadric::boss_eadricAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_eadricAI (Creature *pCreature)
void Reset () override
void MovementInform (uint32 type, uint32 id) override
void KilledUnit (Unit *who) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void SpellHit (Unit *, SpellInfo const *spell) override
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_eadricAI()

boss_eadric::boss_eadricAI::boss_eadricAI ( Creature pCreature)
96 : ScriptedAI(pCreature)
97 {
98 pInstance = pCreature->GetInstanceScript();
99 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_argent_challenge.cpp:101

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_eadric::boss_eadricAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,

Reimplemented from ScriptedAI.

147 {
148 if( damage >= me->GetHealth() )
149 {
150 damage = me->GetHealth() - 1;
152 {
153 me->CastSpell((Unit*)nullptr, 68575, true); // achievements
154 me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, 68574, me); // paletress' spell credits encounter, but shouldn't credit achievements
156 events.Reset();
162 me->SetImmuneToAll(true);
163 if( pInstance )
165 }
166 }
167 }
Definition: Unit.h:449
Definition: InstanceScript.h:59
Definition: Map.h:308
Definition: boss_sartura.cpp:43
Definition: trial_of_the_champion.h:31
Definition: trial_of_the_champion.h:226
Definition: boss_fathomlord_karathress.cpp:23
Definition: SharedDefines.h:173
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:292
Creature * me
Definition: ScriptedCreature.h:282
void clearReferences()
Definition: ThreatMgr.cpp:427
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
Map * GetMap() const
Definition: Object.h:517
Definition: Unit.h:1290
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
uint32 GetFaction() const
Definition: Unit.h:1495
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition: Map.cpp:3450
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References CreatureAI::_EnterEvadeMode(), BOSS_ARGENT_CHALLENGE, Unit::CastSpell(), ThreatMgr::clearReferences(), DONE, ENCOUNTER_CREDIT_CAST_SPELL, FACTION_FRIENDLY, Unit::GetFaction(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetThreatMgr(), ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), TEXT_EADRIC_DEATH, UNIT_FLAG_NON_ATTACKABLE, and Map::UpdateEncounterState().

◆ JustEngagedWith()

void boss_eadric::boss_eadricAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

130 {
131 events.Reset();
132 events.ScheduleEvent(EVENT_SPELL_RADIANCE, 16000);
133 events.ScheduleEvent(EVENT_SPELL_HAMMER_RIGHTEOUS, 25000);
135 me->CastSpell(me, SPELL_VENGEANCE, false);
136 if( pInstance )
138 }
Definition: InstanceScript.h:57
Definition: boss_argent_challenge.cpp:41
Definition: boss_argent_challenge.cpp:42
Definition: boss_argent_challenge.cpp:31
Definition: trial_of_the_champion.h:222


◆ KilledUnit()

void boss_eadric::boss_eadricAI::KilledUnit ( Unit who)

Reimplemented from ScriptedAI.

119 {
120 if( who->GetTypeId() == TYPEID_PLAYER )
121 {
122 if( urand(0, 1) )
124 else
126 }
127 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: ObjectGuid.h:38
Definition: trial_of_the_champion.h:225
Definition: trial_of_the_champion.h:224
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), TEXT_EADRIC_SLAIN_1, TEXT_EADRIC_SLAIN_2, TYPEID_PLAYER, and urand().

◆ MovementInform()

void boss_eadric::boss_eadricAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from ScriptedAI.

113 {
114 if( type == POINT_MOTION_TYPE && id == 1 )
115 me->SetFacingTo(3 * M_PI / 2);
116 }
Definition: MotionMaster.h:46
void SetFacingTo(float ori)
Definition: Unit.cpp:20782

References ScriptedAI::me, POINT_MOTION_TYPE, and Unit::SetFacingTo().

◆ Reset()

void boss_eadric::boss_eadricAI::Reset ( )

Reimplemented from ScriptedAI.

105 {
106 events.Reset();
108 if( pInstance )
110 }
Definition: Unit.h:1023
Definition: InstanceScript.h:56
void SetReactState(ReactStates st)
Definition: Creature.h:89

References BOSS_ARGENT_CHALLENGE, ScriptedAI::me, NOT_STARTED, pInstance, REACT_PASSIVE, ZoneScript::SetData(), and Creature::SetReactState().

◆ SpellHit()

void boss_eadric::boss_eadricAI::SpellHit ( Unit ,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

141 {
142 if (spell->Id == 66905 && me->GetHealth() == 1) // hammer throw back damage (15k)
143 me->CastSpell(me, 68197, true);
144 }

References Unit::CastSpell(), Unit::GetHealth(), SpellInfo::Id, and ScriptedAI::me.

◆ UpdateAI()

void boss_eadric::boss_eadricAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

170 {
171 if( !UpdateVictim() )
172 return;
174 events.Update(diff);
177 return;
179 switch( events.ExecuteEvent() )
180 {
181 case 0:
182 break;
184 me->CastSpell((Unit*)nullptr, SPELL_RADIANCE, false);
185 me->TextEmote(TEXT_RADIATE, nullptr, true);
186 events.Repeat(16s);
187 break;
189 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 55.0f, true) )
190 {
191 char buffer[100];
192 snprintf(buffer, sizeof(buffer), "Eadric the Pure targets %s with the Hammer of the Righteous!", target->GetName().c_str());
193 me->TextEmote(buffer, nullptr, true);
195 me->CastSpell(target, SPELL_HAMMER_JUSTICE, true);
196 me->CastSpell(target, SPELL_HAMMER_RIGHTEOUS, false);
197 }
198 events.Repeat(25s);
199 break;
200 }
203 }
Definition: Unit.h:340
Definition: boss_argent_challenge.cpp:88
Definition: boss_argent_challenge.cpp:32
Definition: boss_argent_challenge.cpp:33
Definition: boss_argent_challenge.cpp:30
Definition: trial_of_the_champion.h:223
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21316
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_HAMMER_RIGHTEOUS, EVENT_SPELL_RADIANCE, Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_HAMMER_JUSTICE, SPELL_HAMMER_RIGHTEOUS, SPELL_RADIANCE, TEXT_EADRIC_HAMMER, TEXT_RADIATE, Unit::TextEmote(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_eadric::boss_eadricAI::events

◆ pInstance

InstanceScript* boss_eadric::boss_eadricAI::pInstance