4013 {
4015 {
4017
4018 for (
uint8 i = 0; i < 5; ++i)
4019 {
4020 if (player->HasItemCount(itemId[i], 1, true))
4021 return;
4022 }
4023
4025 }
4026 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ ITEM_FOAM_SWORD_RED
Definition: spell_generic.cpp:4003
@ ITEM_FOAM_SWORD_PINK
Definition: spell_generic.cpp:4001
@ ITEM_FOAM_SWORD_YELLOW
Definition: spell_generic.cpp:4004
@ ITEM_FOAM_SWORD_GREEN
Definition: spell_generic.cpp:4000
@ ITEM_FOAM_SWORD_BLUE
Definition: spell_generic.cpp:4002
Definition: Player.h:1046
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
void CreateItem(uint32 effIndex, uint32 itemId)
Definition: SpellScript.cpp:625