AzerothCore 3.3.5a
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npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI Struct Reference
Inheritance diagram for npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_taskmaster_fizzuleAI (Creature *creature)
 
void Reset () override
 
void DoFriend ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *, uint32 emote) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 factionNorm
 
bool IsFriend
 
uint32 ResetTimer
 
uint8 FlareCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_taskmaster_fizzuleAI()

npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::npc_taskmaster_fizzuleAI ( Creature creature)
inline
160 : ScriptedAI(creature)
161 {
162 factionNorm = creature->GetFaction();
163 }
Definition: ScriptedCreature.h:192
uint32 GetFaction() const
Definition: Unit.h:1495
uint32 factionNorm
Definition: zone_the_barrens.cpp:165

References factionNorm, and Unit::GetFaction().

Member Function Documentation

◆ DoFriend()

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend ( )
inline
179 {
182 me->CombatStop(true);
183
184 me->StopMoving();
186
189 }
@ EMOTE_ONESHOT_SALUTE
Definition: SharedDefines.h:1914
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
Creature * me
Definition: ScriptedCreature.h:282
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void StopMoving()
Definition: Unit.cpp:16824
void RemoveAllAuras()
Definition: Unit.cpp:5239
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void MoveIdle()
Definition: MotionMaster.cpp:231

References ThreatMgr::ClearAllThreat(), Unit::CombatStop(), EMOTE_ONESHOT_SALUTE, FACTION_FRIENDLY, Unit::GetMotionMaster(), Unit::GetThreatMgr(), Unit::HandleEmoteCommand(), ScriptedAI::me, MotionMaster::MoveIdle(), Unit::RemoveAllAuras(), Unit::SetFaction(), and Unit::StopMoving().

Referenced by ReceiveEmote().

◆ JustEngagedWith()

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

202{ }

◆ ReceiveEmote()

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ReceiveEmote ( Player ,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

223 {
224 if (emote == TEXT_EMOTE_SALUTE)
225 {
226 if (FlareCount >= 2)
227 {
229 return;
230
231 DoFriend();
232 }
233 }
234 }
@ FACTION_FRIENDLY_F
Definition: zone_the_barrens.cpp:143
@ TEXT_EMOTE_SALUTE
Definition: SharedDefines.h:1685
uint8 FlareCount
Definition: zone_the_barrens.cpp:168
void DoFriend()
Definition: zone_the_barrens.cpp:178

References DoFriend(), FACTION_FRIENDLY_F, FlareCount, Unit::GetFaction(), ScriptedAI::me, and TEXT_EMOTE_SALUTE.

◆ Reset()

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

171 {
172 IsFriend = false;
173 ResetTimer = 120000;
174 FlareCount = 0;
176 }
uint32 ResetTimer
Definition: zone_the_barrens.cpp:167
bool IsFriend
Definition: zone_the_barrens.cpp:166

References factionNorm, FlareCount, IsFriend, ScriptedAI::me, ResetTimer, and Unit::SetFaction().

◆ SpellHit()

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

192 {
193 if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY)
194 {
195 ++FlareCount;
196
197 if (FlareCount >= 2)
198 IsFriend = true;
199 }
200 }
@ SPELL_FOLLY
Definition: zone_the_barrens.cpp:145
@ SPELL_FLARE
Definition: zone_the_barrens.cpp:144

References FlareCount, SpellInfo::Id, IsFriend, SPELL_FLARE, and SPELL_FOLLY.

◆ UpdateAI()

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

205 {
206 if (IsFriend)
207 {
208 if (ResetTimer <= diff)
209 {
211 return;
212 }
213 else ResetTimer -= diff;
214 }
215
216 if (!UpdateVictim())
217 return;
218
220 }
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197

References UnitAI::DoMeleeAttackIfReady(), CreatureAI::EnterEvadeMode(), IsFriend, ResetTimer, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ factionNorm

uint32 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::factionNorm

Referenced by npc_taskmaster_fizzuleAI(), and Reset().

◆ FlareCount

uint8 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::FlareCount

Referenced by ReceiveEmote(), Reset(), and SpellHit().

◆ IsFriend

bool npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::IsFriend

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ ResetTimer

uint32 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ResetTimer

Referenced by Reset(), and UpdateAI().