AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_charmed_unit_spell_cooldown Class Reference
Inheritance diagram for spell_gen_charmed_unit_spell_cooldown:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_charmed_unit_spell_cooldown)
void HandleCast ()
void Register () override

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
bool _Load (Spell *spell)
void _InitHit ()
bool _IsEffectPrevented (SpellEffIndex effIndex)
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
void _PrepareScriptCall (SpellScriptHookType hookType)
void _FinishScriptCall ()
bool IsInCheckCastHook () const
bool IsInTargetHook () const
bool IsInHitPhase () const
bool IsInEffectHook () const
UnitGetCaster ()
UnitGetOriginalCaster ()
SpellInfo const * GetSpellInfo ()
SpellValue const * GetSpellValue ()
WorldLocation const * GetExplTargetDest ()
void SetExplTargetDest (WorldLocation &loc)
WorldObjectGetExplTargetWorldObject ()
UnitGetExplTargetUnit ()
GameObjectGetExplTargetGObj ()
ItemGetExplTargetItem ()
UnitGetHitUnit ()
CreatureGetHitCreature ()
PlayerGetHitPlayer ()
ItemGetHitItem ()
GameObjectGetHitGObj ()
WorldLocationGetHitDest ()
int32 GetHitDamage ()
void SetHitDamage (int32 damage)
void PreventHitDamage ()
int32 GetHitHeal ()
void SetHitHeal (int32 heal)
void PreventHitHeal ()
SpellGetSpell ()
AuraGetHitAura ()
void PreventHitAura ()
void PreventHitEffect (SpellEffIndex effIndex)
void PreventHitDefaultEffect (SpellEffIndex effIndex)
int32 GetEffectValue () const
void SetEffectValue (int32 value)
ItemGetCastItem ()
void CreateItem (uint32 effIndex, uint32 itemId)
SpellInfo const * GetTriggeringSpell ()
void FinishCast (SpellCastResult result)
void Cancel ()
void SetCustomCastResultMessage (SpellCustomErrors result)
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
HookList< CastHandlerOnCast
HookList< CastHandlerAfterCast
HookList< CheckCastHandlerOnCheckCast
HookList< EffectHandlerOnEffectLaunch
HookList< EffectHandlerOnEffectLaunchTarget
HookList< EffectHandlerOnEffectHit
HookList< EffectHandlerOnEffectHitTarget
HookList< BeforeHitHandlerBeforeHit
HookList< HitHandlerOnHit
HookList< HitHandlerAfterHit
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ HandleCast()

void spell_gen_charmed_unit_spell_cooldown::HandleCast ( )
4364 {
4365 Unit* caster = GetCaster();
4366 if (Player* owner = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
4367 {
4368 WorldPacket data;
4369 caster->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, GetSpellInfo()->Id, GetSpellInfo()->RecoveryTime);
4370 owner->SendDirectMessage(&data);
4371 }
4372 }
Definition: Unit.h:1230
Definition: Player.h:1046
Definition: Unit.h:1290
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10576
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition: Unit.cpp:21164
Definition: WorldPacket.h:27
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::BuildCooldownPacket(), SpellScript::GetCaster(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), SpellScript::GetSpellInfo(), and SPELL_COOLDOWN_FLAG_NONE.

Referenced by Register().

◆ PrepareSpellScript()

spell_gen_charmed_unit_spell_cooldown::PrepareSpellScript ( spell_gen_charmed_unit_spell_cooldown  )

◆ Register()

void spell_gen_charmed_unit_spell_cooldown::Register ( )

Implements _SpellScript.

4375 {
4377 }
#define SpellCastFn(F)
Definition: SpellScript.h:324
HookList< CastHandler > OnCast
Definition: SpellScript.h:321
void HandleCast()
Definition: spell_generic.cpp:4363

References HandleCast(), SpellScript::OnCast, and SpellCastFn.