AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_xt002_heart::npc_xt002_heartAI Struct Reference
Inheritance diagram for npc_xt002_heart::npc_xt002_heartAI:
PassiveAI CreatureAI UnitAI

Public Member Functions

 npc_xt002_heartAI (Creature *pCreature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void SummonPiles ()
 
void DoAction (int32 param) override
 
void SendEnergyToCorner ()
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
uint32 _damageDone
 
uint32 _timerSpawn
 
uint8 _spawnSelection
 
uint8 _pummelerCount
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from PassiveAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_xt002_heartAI()

npc_xt002_heart::npc_xt002_heartAI::npc_xt002_heartAI ( Creature pCreature)
inline
412 : PassiveAI(pCreature), summons(me)
413 {
415 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
Definition: PassiveAI.h:25
Creature *const me
Definition: CreatureAI.h:73
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
SummonList summons
Definition: boss_xt002.cpp:417

References CreatureAI::me, Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Member Function Documentation

◆ AttackStart()

void npc_xt002_heart::npc_xt002_heartAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from PassiveAI.

425{ }

◆ DamageTaken()

void npc_xt002_heart::npc_xt002_heartAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from UnitAI.

434 {
435 _damageDone += damage;
436 }
uint32 _damageDone
Definition: boss_xt002.cpp:418

References _damageDone.

◆ DoAction()

void npc_xt002_heart::npc_xt002_heartAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

447 {
448 if (param == ACTION_AWAKEN_HEART)
449 {
450 _pummelerCount = 0;
451 _spawnSelection = 0;
452 _damageDone = 0;
453 _timerSpawn = 0;
456 me->CastSpell(me, SPELL_EXPOSED_HEART, false); // Channeled
458
460 SummonPiles();
461 }
462 else if (param == ACTION_HIDE_HEART)
463 {
465 if (pXT002->AI())
466 {
467 pXT002->AI()->DoAction(_damageDone);
468 _damageDone = 0;
469 }
471 }
472 }
@ ACTION_HIDE_HEART
Definition: boss_xt002.cpp:117
@ ACTION_AWAKEN_HEART
Definition: boss_xt002.cpp:116
@ SPELL_EXPOSED_HEART
Definition: boss_xt002.cpp:48
@ SPELL_HEART_OVERLOAD
Definition: boss_xt002.cpp:47
@ NPC_PILE_TRIGGER
Definition: boss_xt002.cpp:93
@ TYPE_XT002
Definition: ulduar.h:38
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 GetMaxHealth() const
Definition: Unit.h:1455
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void SummonPiles()
Definition: boss_xt002.cpp:438
uint8 _spawnSelection
Definition: boss_xt002.cpp:421
uint8 _pummelerCount
Definition: boss_xt002.cpp:422
uint32 _timerSpawn
Definition: boss_xt002.cpp:419

References _damageDone, _pummelerCount, _spawnSelection, _timerSpawn, ACTION_AWAKEN_HEART, ACTION_HIDE_HEART, Unit::CastSpell(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMaxHealth(), SummonList::HasEntry(), CreatureAI::me, NPC_PILE_TRIGGER, Unit::RemoveUnitFlag(), Unit::SetHealth(), Unit::SetUnitFlag(), SPELL_EXPOSED_HEART, SPELL_HEART_OVERLOAD, SummonPiles(), summons, TYPE_XT002, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void npc_xt002_heart::npc_xt002_heartAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

527 {
528 me->SetVisible(false);
529 if (me->GetInstanceScript())
531 if (XT002->AI())
532 XT002->AI()->DoAction(ACTION_HEART_BROKEN);
533 }
@ ACTION_HEART_BROKEN
Definition: boss_xt002.cpp:118
void SetVisible(bool x)
Definition: Unit.cpp:14220

References ACTION_HEART_BROKEN, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), CreatureAI::me, Unit::SetVisible(), and TYPE_XT002.

◆ JustSummoned()

void npc_xt002_heart::npc_xt002_heartAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

427 {
428 summons.Summon(cr);
429 if (Unit* owner = me->GetVehicleBase())
430 if (owner->GetTypeId() == TYPEID_UNIT)
431 owner->ToCreature()->AI()->JustSummoned(cr);
432 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Definition: Unit.h:1302
Unit * GetVehicleBase() const
Definition: Unit.cpp:19006

References Unit::GetVehicleBase(), CreatureAI::me, SummonList::Summon(), summons, and TYPEID_UNIT.

◆ MoveInLineOfSight()

void npc_xt002_heart::npc_xt002_heartAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from PassiveAI.

424{ }

◆ SendEnergyToCorner()

void npc_xt002_heart::npc_xt002_heartAI::SendEnergyToCorner ( )
inline
475 {
476 Unit* pile = nullptr;
477 uint8 num = urand(1, 4);
478 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
479 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
480 if (summon->GetEntry() == NPC_PILE_TRIGGER)
481 {
482 pile = summon;
483 if ((--num) == 0)
484 break;
485 }
486
487 if (pile)
488 me->CastSpell(pile, SPELL_ENERGY_ORB, true);
489 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_ENERGY_ORB
Definition: boss_xt002.cpp:49
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60

References SummonList::begin(), Unit::CastSpell(), SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, NPC_PILE_TRIGGER, SPELL_ENERGY_ORB, summons, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void npc_xt002_heart::npc_xt002_heartAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

492 {
493 // spawn not-so-random robots
494 if (spellInfo->Id == SPELL_ENERGY_ORB_TRIGGER && target->GetEntry() == NPC_PILE_TRIGGER)
495 switch (_spawnSelection)
496 {
497 case 0:
498 for (uint8 i = 0; i < 5; ++i)
499 me->SummonCreature(NPC_XS013_SCRAPBOT, target->GetPositionX() + irand(-3, 3), target->GetPositionY() + irand(-3, 3), target->GetPositionZ() + 2, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
501 break;
502 case 1:
505 break;
506 case 2:
507 for (uint8 i = 0; i < 5; ++i)
508 me->SummonCreature(NPC_XS013_SCRAPBOT, target->GetPositionX() + irand(-3, 3), target->GetPositionY() + irand(-3, 3), target->GetPositionZ() + 2, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
510 break;
511 case 3:
512 if(_pummelerCount < 2)
514
517 break;
518 case 4:
519 for (uint8 i = 0; i < 5; ++i)
520 me->SummonCreature(NPC_XS013_SCRAPBOT, target->GetPositionX() + irand(-3, 3), target->GetPositionY() + irand(-3, 3), target->GetPositionZ() + 2, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
521 _spawnSelection = 0;
522 break;
523 }
524 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ SPELL_ENERGY_ORB_TRIGGER
Definition: boss_xt002.cpp:50
@ NPC_XM024_PUMMELLER
Definition: boss_xt002.cpp:91
@ NPC_XE321_BOOMBOT
Definition: boss_xt002.cpp:92
@ NPC_XS013_SCRAPBOT
Definition: boss_xt002.cpp:90
uint32 GetEntry() const
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References _pummelerCount, _spawnSelection, Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, irand(), CreatureAI::me, NPC_PILE_TRIGGER, NPC_XE321_BOOMBOT, NPC_XM024_PUMMELLER, NPC_XS013_SCRAPBOT, SPELL_ENERGY_ORB_TRIGGER, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ SummonPiles()

void npc_xt002_heart::npc_xt002_heartAI::SummonPiles ( )
inline
439 {
440 me->SummonCreature(NPC_PILE_TRIGGER, 893.290f, 66.820f, 409.81f, 4.2f);
441 me->SummonCreature(NPC_PILE_TRIGGER, 898.099f, -88.9115f, 409.887f, 2.23402f);
442 me->SummonCreature(NPC_PILE_TRIGGER, 793.096f, -95.158f, 409.887f, 0.855211f);
443 me->SummonCreature(NPC_PILE_TRIGGER, 794.600f, 59.660f, 409.82f, 5.34f);
444 }

References CreatureAI::me, NPC_PILE_TRIGGER, and WorldObject::SummonCreature().

Referenced by DoAction().

◆ UpdateAI()

void npc_xt002_heart::npc_xt002_heartAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from PassiveAI.

536 {
538 {
539 _timerSpawn += diff;
540 if (_timerSpawn >= 1900)
541 {
543 _timerSpawn -= 1900;
544 }
545 }
546 }
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
void SendEnergyToCorner()
Definition: boss_xt002.cpp:474

References _timerSpawn, Unit::HasUnitFlag(), CreatureAI::me, SendEnergyToCorner(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ _damageDone

uint32 npc_xt002_heart::npc_xt002_heartAI::_damageDone

Referenced by DamageTaken(), and DoAction().

◆ _pummelerCount

uint8 npc_xt002_heart::npc_xt002_heartAI::_pummelerCount

Referenced by DoAction(), and SpellHitTarget().

◆ _spawnSelection

uint8 npc_xt002_heart::npc_xt002_heartAI::_spawnSelection

Referenced by DoAction(), and SpellHitTarget().

◆ _timerSpawn

uint32 npc_xt002_heart::npc_xt002_heartAI::_timerSpawn

Referenced by DoAction(), and UpdateAI().

◆ summons

SummonList npc_xt002_heart::npc_xt002_heartAI::summons