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npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI Struct Reference
Inheritance diagram for npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_wizzlecrank_shredderAI (Creature *creature)
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void WaypointStart (uint32 PointId) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateEscortAI (uint32 Diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool IsPostEvent
 
uint32 PostEventTimer
 
uint32 PostEventCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wizzlecrank_shredderAI()

npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::npc_wizzlecrank_shredderAI ( Creature creature)
inline
487 : npc_escortAI(creature)
488 {
489 IsPostEvent = false;
490 PostEventTimer = 1000;
491 PostEventCount = 0;
492 }
Definition: ScriptedEscortAI.h:53
uint32 PostEventTimer
Definition: zone_the_barrens.cpp:495
bool IsPostEvent
Definition: zone_the_barrens.cpp:494
uint32 PostEventCount
Definition: zone_the_barrens.cpp:496

References IsPostEvent, PostEventCount, and PostEventTimer.

Member Function Documentation

◆ JustSummoned()

void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

554 {
555 if (summoned->GetEntry() == NPC_PILOT_WIZZ)
556 {
559 }
560
561 if (summoned->GetEntry() == NPC_MERCENARY)
562 summoned->AI()->AttackStart(me);
563 }
@ UNIT_STAND_STATE_DEAD
Definition: Unit.h:60
@ NPC_MERCENARY
Definition: zone_the_barrens.cpp:477
@ NPC_PILOT_WIZZ
Definition: zone_the_barrens.cpp:476
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Creature * me
Definition: ScriptedCreature.h:282
CreatureAI * AI() const
Definition: Creature.h:136
uint32 GetEntry() const
Definition: Object.h:109
void RestoreFaction()
Definition: Unit.cpp:18959
void SetStandState(uint8 state)
Definition: Unit.cpp:16994

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), ScriptedAI::me, NPC_MERCENARY, NPC_PILOT_WIZZ, Unit::RestoreFaction(), Unit::SetStandState(), and UNIT_STAND_STATE_DEAD.

◆ Reset()

void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

499 {
501 {
504
505 IsPostEvent = false;
506 PostEventTimer = 1000;
507 PostEventCount = 0;
508 }
509 }
@ STATE_ESCORT_ESCORTING
Definition: ScriptedEscortAI.h:47
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
uint8 getStandState() const
Definition: Unit.h:1548

References Unit::getStandState(), npc_escortAI::HasEscortState(), IsPostEvent, ScriptedAI::me, PostEventCount, PostEventTimer, Unit::SetStandState(), STATE_ESCORT_ESCORTING, UNIT_STAND_STATE_DEAD, and UNIT_STAND_STATE_STAND.

◆ UpdateEscortAI()

void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::UpdateEscortAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

566 {
567 if (!UpdateVictim())
568 {
569 if (IsPostEvent)
570 {
571 if (PostEventTimer <= Diff)
572 {
573 switch (PostEventCount)
574 {
575 case 0:
577 break;
578 case 1:
580 break;
581 case 2:
582 Talk(SAY_END);
583 break;
584 case 3:
585 if (Player* player = GetPlayerForEscort())
586 {
587 player->GroupEventHappens(QUEST_ESCAPE, me);
588 me->SummonCreature(NPC_PILOT_WIZZ, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 180000);
589 }
590 break;
591 }
592
594 PostEventTimer = 5000;
595 }
596 else
597 PostEventTimer -= Diff;
598 }
599
600 return;
601 }
602
604 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ SAY_PROGRESS_3
Definition: zone_the_barrens.cpp:472
@ SAY_END
Definition: zone_the_barrens.cpp:473
@ SAY_PROGRESS_2
Definition: zone_the_barrens.cpp:471
@ QUEST_ESCAPE
Definition: zone_the_barrens.cpp:475
Talk
Definition: boss_fathomlord_karathress.cpp:25
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Definition: Player.h:1056

References UnitAI::DoMeleeAttackIfReady(), npc_escortAI::GetPlayerForEscort(), IsPostEvent, ScriptedAI::me, NPC_PILOT_WIZZ, PostEventCount, PostEventTimer, QUEST_ESCAPE, SAY_END, SAY_PROGRESS_2, SAY_PROGRESS_3, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

512 {
513 switch (waypointId)
514 {
515 case 0:
517 break;
518 case 9:
519 SetRun(false);
520 break;
521 case 17:
522 if (Creature* temp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
523 {
524 temp->AI()->Talk(SAY_MERCENARY);
525 me->SummonCreature(NPC_MERCENARY, 1160.172f, -2980.168f, 97.313f, 3.690f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
526 }
527 break;
528 case 24:
529 IsPostEvent = true;
530 break;
531 }
532 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ SAY_STARTUP1
Definition: zone_the_barrens.cpp:468
@ SAY_MERCENARY
Definition: zone_the_barrens.cpp:466
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:428
Definition: Creature.h:46

References IsPostEvent, ScriptedAI::me, NPC_MERCENARY, SAY_MERCENARY, SAY_STARTUP1, npc_escortAI::SetRun(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

◆ WaypointStart()

void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointStart ( uint32  PointId)
inlineoverridevirtual

Reimplemented from npc_escortAI.

535 {
536 Player* player = GetPlayerForEscort();
537
538 if (!player)
539 return;
540
541 switch (PointId)
542 {
543 case 9:
544 Talk(SAY_STARTUP2, player);
545 break;
546 case 18:
547 Talk(SAY_PROGRESS_1, player);
548 SetRun();
549 break;
550 }
551 }
@ SAY_STARTUP2
Definition: zone_the_barrens.cpp:469
@ SAY_PROGRESS_1
Definition: zone_the_barrens.cpp:470

References npc_escortAI::GetPlayerForEscort(), SAY_PROGRESS_1, SAY_STARTUP2, and npc_escortAI::SetRun().

Member Data Documentation

◆ IsPostEvent

bool npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::IsPostEvent

◆ PostEventCount

uint32 npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::PostEventCount

◆ PostEventTimer

uint32 npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::PostEventTimer