AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_chesspiece Struct Reference
Inheritance diagram for npc_chesspiece:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_chesspiece (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void MovementInform (uint32 movementType, uint32) override
 
void AttackStart (Unit *) override
 
KarazhanChessOrientationType GetDefaultOrientationForTeam ()
 
void CastChangeFacing (Creature *piece, Creature *trigger)
 
void OnCharmed (bool apply) override
 
void DoAction (int32 param) override
 
void JustDied (Unit *) override
 
CreatureGetEnemyPiece (float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
 
CreatureGetLowestHpFriendlyPiece (float maxDistance, uint32 minHPDiff)
 
void UpdateAI (uint32 diff) override
 
void InitializeCombatSpellsByEntry ()
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void sGossipHello (Player *player) override
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
ObjectGuid _charmerGUID
 
uint32 _nextMoveTimer
 
uint32 _combatSpellTimer
 
uint32 _combatSpellTimerBase
 
uint32 _combatSpellTimer2
 
uint32 _combatSpellTimerBase2
 
KarazhanChessOrientationType _currentOrientation
 
bool _teamControlledByRaid
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_chesspiece()

npc_chesspiece::npc_chesspiece ( Creature creature)
inline
1423 : ScriptedAI(creature)
1424 {
1425 _instance = creature->GetInstanceScript();
1426
1428
1430
1432
1434 {
1435 case TEAM_ALLIANCE:
1437 break;
1438 case TEAM_HORDE:
1440 break;
1441 case TEAM_NEUTRAL:
1442 _teamControlledByRaid = true;
1443 break;
1444 }
1445 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ CHESS_FACTION_HORDE
Definition: karazhan.h:200
@ CHESS_FACTION_ALLIANCE
Definition: karazhan.h:201
@ CHESS_EVENT_TEAM
Definition: karazhan.h:62
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 GetFaction() const
Definition: Unit.h:1509
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void InitializeCombatSpellsByEntry()
Definition: boss_chess_event.cpp:1847
KarazhanChessOrientationType _currentOrientation
Definition: boss_chess_event.cpp:2045
uint32 _nextMoveTimer
Definition: boss_chess_event.cpp:2039
bool _teamControlledByRaid
Definition: boss_chess_event.cpp:2047
KarazhanChessOrientationType GetDefaultOrientationForTeam()
Definition: boss_chess_event.cpp:1497
InstanceScript * _instance
Definition: boss_chess_event.cpp:2035

References _currentOrientation, _instance, _nextMoveTimer, _teamControlledByRaid, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, ZoneScript::GetData(), GetDefaultOrientationForTeam(), Unit::GetFaction(), WorldObject::GetInstanceScript(), IN_MILLISECONDS, InitializeCombatSpellsByEntry(), ScriptedAI::me, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and urand().

Member Function Documentation

◆ AttackStart()

void npc_chesspiece::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1494 {
1495 }

◆ CastChangeFacing()

void npc_chesspiece::CastChangeFacing ( Creature piece,
Creature trigger 
)
inline
1511 {
1512 piece->CastSpell(trigger, SPELL_CHANGE_FACING, true);
1513 }
@ SPELL_CHANGE_FACING
Definition: boss_chess_event.cpp:49
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), and SPELL_CHANGE_FACING.

Referenced by MovementInform().

◆ DoAction()

void npc_chesspiece::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1624 {
1625 switch (param)
1626 {
1630 break;
1631 default:
1632 break;
1633 }
1634 }
@ ACTION_CHESS_PIECE_RESET_ORIENTATION
Definition: karazhan.h:172

References _currentOrientation, _nextMoveTimer, ACTION_CHESS_PIECE_RESET_ORIENTATION, GetDefaultOrientationForTeam(), IN_MILLISECONDS, and urand().

◆ EnterEvadeMode()

void npc_chesspiece::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1464 {
1465 }

◆ GetDefaultOrientationForTeam()

KarazhanChessOrientationType npc_chesspiece::GetDefaultOrientationForTeam ( )
inline
1498 {
1499 switch (me->GetFaction())
1500 {
1502 return ORI_NW;
1504 return ORI_SE;
1505 }
1506
1507 return ORI_SE;
1508 }
@ ORI_NW
Definition: boss_chess_event.cpp:78
@ ORI_SE
Definition: boss_chess_event.cpp:74

References CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, Unit::GetFaction(), ScriptedAI::me, ORI_NW, and ORI_SE.

Referenced by DoAction(), and npc_chesspiece().

◆ GetEnemyPiece()

Creature * npc_chesspiece::GetEnemyPiece ( float  maxDistance,
uint8  searchType = CHESS_PIECE_SEARCH_TYPE_CLOSEST,
bool  checkFront = true 
)
inline
1647 {
1649 {
1650 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, searchType, maxDistance, true, 0, checkFront);
1651 }
1652
1653 return nullptr;
1654 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ DATA_ECHO_OF_MEDIVH
Definition: karazhan.h:65
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Definition: boss_chess_event.cpp:190

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by SpellHitTarget(), and UpdateAI().

◆ GetLowestHpFriendlyPiece()

Creature * npc_chesspiece::GetLowestHpFriendlyPiece ( float  maxDistance,
uint32  minHPDiff 
)
inline
1657 {
1659 {
1660 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, CHESS_PIECE_SEARCH_TYPE_RANDOM, maxDistance, false, minHPDiff, false);
1661 }
1662
1663 return nullptr;
1664 }
@ CHESS_PIECE_SEARCH_TYPE_RANDOM
Definition: boss_chess_event.cpp:186

References _instance, CAST_AI, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ InitializeCombatSpellsByEntry()

void npc_chesspiece::InitializeCombatSpellsByEntry ( )
inline
1848 {
1849 switch (me->GetEntry())
1850 {
1851 case NPC_PAWN_A:
1852 case NPC_PAWN_H:
1855 break;
1856 case NPC_KING_A:
1857 case NPC_KING_H:
1860 break;
1861 case NPC_BISHOP_A:
1862 case NPC_BISHOP_H:
1865 break;
1866 case NPC_ROOK_A:
1867 case NPC_ROOK_H:
1868 case NPC_KNIGHT_A:
1869 case NPC_KNIGHT_H:
1870 case NPC_QUEEN_A:
1871 case NPC_QUEEN_H:
1874 break;
1875
1876 default:
1877 return;
1878 }
1879
1882 }
@ NPC_QUEEN_H
Definition: karazhan.h:126
@ NPC_ROOK_A
Definition: karazhan.h:131
@ NPC_KNIGHT_H
Definition: karazhan.h:124
@ NPC_KING_A
Definition: karazhan.h:133
@ NPC_PAWN_H
Definition: karazhan.h:122
@ NPC_PAWN_A
Definition: karazhan.h:123
@ NPC_ROOK_H
Definition: karazhan.h:130
@ NPC_KING_H
Definition: karazhan.h:132
@ NPC_QUEEN_A
Definition: karazhan.h:127
@ NPC_BISHOP_H
Definition: karazhan.h:128
@ NPC_BISHOP_A
Definition: karazhan.h:129
@ NPC_KNIGHT_A
Definition: karazhan.h:125
uint32 GetEntry() const
Definition: Object.h:109
uint32 _combatSpellTimer
Definition: boss_chess_event.cpp:2040
uint32 _combatSpellTimer2
Definition: boss_chess_event.cpp:2042
uint32 _combatSpellTimerBase2
Definition: boss_chess_event.cpp:2043
uint32 _combatSpellTimerBase
Definition: boss_chess_event.cpp:2041

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, Object::GetEntry(), IN_MILLISECONDS, ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, and urand().

Referenced by npc_chesspiece().

◆ JustDied()

void npc_chesspiece::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1637 {
1639 {
1640 CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceJustDied(me);
1641 }
1642
1644 }
Unit * GetCharmer() const
Definition: Unit.cpp:10607
void RemoveCharmedBy(Unit *charmer)
Definition: Unit.cpp:18816

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, Unit::GetCharmer(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, and Unit::RemoveCharmedBy().

◆ MovementInform()

void npc_chesspiece::MovementInform ( uint32  movementType,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1468 {
1469 if (movementType != POINT_MOTION_TYPE)
1470 {
1471 return;
1472 }
1473
1474 if (!me->IsCharmed())
1475 {
1477
1478 if (!_nextMoveTimer)
1479 {
1481 }
1482
1484 {
1485 if (Creature* target = CAST_AI(npc_echo_of_medivh, medivh->AI())->GetHostileTargetForChangeFacing(me, _currentOrientation))
1486 {
1487 CastChangeFacing(me, target);
1488 }
1489 }
1490 }
1491 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
bool IsCharmed() const
Definition: Unit.h:1885
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661
void CastChangeFacing(Creature *piece, Creature *trigger)
Definition: boss_chess_event.cpp:1510

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, CastChangeFacing(), DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_MILLISECONDS, Unit::IsCharmed(), ScriptedAI::me, POINT_MOTION_TYPE, Unit::SetNpcFlag(), UNIT_NPC_FLAG_GOSSIP, and urand().

◆ OnCharmed()

void npc_chesspiece::OnCharmed ( bool  apply)
inlineoverridevirtual

Reimplemented from CreatureAI.

1516 {
1517 Unit* charmer = me->GetCharmer();
1518 if (apply)
1519 {
1520 ASSERT(charmer);
1521 _charmerGUID = charmer->GetGUID();
1523 me->SetWalk(true);
1525
1526 // Build new action bar
1527 if (Player* playerCharmer = charmer->ToPlayer())
1528 {
1529 WorldPacket data(SMSG_PET_SPELLS, 1 + 8 + 2 + 4 + 1 + 1 + 2 + MAX_SPELL_CONTROL_BAR * 4 + 1 + 1);
1530 data << me->GetGUID();
1531 data << uint16(0);
1532 data << uint32(0);
1533 data << uint8(me->GetReactState());
1534 data << uint8(0);
1535 data << uint16(0);
1536
1537 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
1538 {
1539 uint32 spellId = me->m_spells[i];
1540 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1541 if (!spellInfo)
1542 {
1543 data << uint16(0) << uint8(0) << uint8(i + 8);
1544 continue;
1545 }
1546
1547 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, ACT_ENABLED));
1548 }
1549
1551 data << uint32(0);
1552
1553 data << uint8(0);
1554 data << uint8(0);
1555
1556 playerCharmer->SendDirectMessage(&data);
1557 }
1558 }
1559 else
1560 {
1562
1563 if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmerGUID))
1564 {
1566 charmer->CastSpell(charmer, SPELL_GAME_IN_SESSION, true);
1567 charmer->CastSpell(charmer, SPELL_RECENTLY_INGAME, true);
1568 charmer->NearTeleportTo(-11106.92f, -1843.32f, 229.626f, 4.2331f);
1569 }
1570
1572 }
1573
1574 if (apply)
1575 {
1577 {
1579 }
1581 {
1583 }
1584 else if (uint32 oldFaction = me->GetOldFactionId())
1585 {
1586 me->SetFaction(oldFaction);
1587 }
1588 else if (FactionTemplateEntry const* factionTemplateEntry = me->GetFactionTemplateEntry())
1589 {
1590 me->SetFaction(factionTemplateEntry->faction);
1591 }
1592 else
1593 {
1595 }
1596 }
1597 else
1598 {
1599 switch (me->GetEntry())
1600 {
1601 case NPC_PAWN_A:
1602 case NPC_KING_A:
1603 case NPC_KNIGHT_A:
1604 case NPC_QUEEN_A:
1605 case NPC_BISHOP_A:
1606 case NPC_ROOK_A:
1608 break;
1609 case NPC_KING_H:
1610 case NPC_ROOK_H:
1611 case NPC_BISHOP_H:
1612 case NPC_QUEEN_H:
1613 case NPC_KNIGHT_H:
1614 case NPC_PAWN_H:
1616 break;
1617 default:
1618 break;
1619 }
1620 }
1621 }
#define ASSERT
Definition: Errors.h:68
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
std::uint16_t uint16
Definition: Define.h:109
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition: Unit.h:1050
@ ACT_ENABLED
Definition: Unit.h:1027
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:153
#define MAX_SPELL_CONTROL_BAR
Definition: Unit.h:160
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_CONTROL_PIECE
Definition: boss_chess_event.cpp:52
@ SPELL_RECENTLY_INGAME
Definition: boss_chess_event.cpp:53
@ CHESS_FACTION_BOTH
Definition: karazhan.h:202
@ SPELL_GAME_IN_SESSION
Definition: karazhan.h:182
@ SMSG_PET_SPELLS
Definition: Opcodes.h:407
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:244
ReactStates GetReactState() const
Definition: Creature.h:91
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
Player * ToPlayer()
Definition: Object.h:195
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void Clear()
Definition: ObjectGuid.h:140
Definition: Player.h:1056
Definition: Unit.h:1302
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition: Unit.cpp:10042
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1662
uint32 GetOldFactionId() const
Definition: Unit.h:2478
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250
Definition: WorldPacket.h:27
Definition: SpellInfo.h:314
ObjectGuid _charmerGUID
Definition: boss_chess_event.cpp:2037
Definition: DBCStructure.h:930

References _charmerGUID, _instance, ACT_ENABLED, ASSERT, Unit::CastSpell(), CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_BOTH, CHESS_FACTION_HORDE, ObjectGuid::Clear(), Unit::GetCharmer(), ZoneScript::GetData(), Object::GetEntry(), Unit::GetFactionTemplateEntry(), Object::GetGUID(), Unit::GetOldFactionId(), Creature::GetReactState(), ObjectAccessor::GetUnit(), Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, ScriptedAI::me, Unit::NearTeleportTo(), NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Creature::SetWalk(), SMSG_PET_SPELLS, SPELL_CONTROL_PIECE, SPELL_GAME_IN_SESSION, SPELL_RECENTLY_INGAME, sSpellMgr, TEAM_ALLIANCE, TEAM_HORDE, Object::ToPlayer(), and UNIT_NPC_FLAG_GOSSIP.

◆ Reset()

void npc_chesspiece::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1448 {
1450
1453 me->SetWalk(true);
1454
1456
1457 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
1458 {
1460 }
1461 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ SPELL_MELEE_ATTACK_TIMER
Definition: boss_chess_event.cpp:56
SpellSchools
Definition: SharedDefines.h:282
@ SPELL_SCHOOL_NORMAL
Definition: SharedDefines.h:283
constexpr auto MAX_SPELL_SCHOOL
Definition: SharedDefines.h:292
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
void SetReactState(ReactStates st)
Definition: Creature.h:90
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13383
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1506
void SetResistance(SpellSchools school, int32 val)
Definition: Unit.h:1451

References Unit::ApplySpellImmune(), UnitAI::DoCastSelf(), IMMUNITY_ID, MAX_SPELL_SCHOOL, ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), Unit::SetResistance(), Unit::SetSheath(), Creature::SetWalk(), SHEATH_STATE_MELEE, SPELL_GAME_IN_SESSION, SPELL_MELEE_ATTACK_TIMER, and SPELL_SCHOOL_NORMAL.

◆ sGossipHello()

void npc_chesspiece::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

1945 {
1947 if (player->GetTeamId() == TEAM_ALLIANCE && me->GetFaction() != CHESS_FACTION_ALLIANCE && chessPhase < CHESS_PHASE_PVE_FINISHED)
1948 {
1949 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1950 return;
1951 }
1952
1953 if (player->GetTeamId() == TEAM_HORDE && me->GetFaction() != CHESS_FACTION_HORDE && chessPhase < CHESS_PHASE_PVE_FINISHED)
1954 {
1955 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1956 return;
1957 }
1958
1959 bool ok = true;
1960 switch (me->GetEntry())
1961 {
1962 case NPC_PAWN_H:
1963 case NPC_PAWN_A:
1964 case NPC_KNIGHT_H:
1965 case NPC_KNIGHT_A:
1966 case NPC_QUEEN_H:
1967 case NPC_QUEEN_A:
1968 case NPC_BISHOP_H:
1969 case NPC_BISHOP_A:
1970 case NPC_ROOK_H:
1971 case NPC_ROOK_A:
1972 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1973 {
1974 ok = false;
1975 }
1976 break;
1977 case NPC_KING_H:
1978 case NPC_KING_A:
1979 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP && chessPhase != CHESS_PHASE_PVE_WARMUP && chessPhase != CHESS_PHASE_PVP_WARMUP)
1980 {
1981 ok = false;
1982 }
1983 break;
1984 default:
1985 ok = false;
1986 break;
1987 }
1988
1989 if (ok && !player->HasAura(SPELL_RECENTLY_INGAME))
1990 {
1992 }
1993
1994 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1995 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ CHESS_PHASE_PVE_FINISHED
Definition: karazhan.h:193
@ CHESS_PHASE_INPROGRESS_PVP
Definition: karazhan.h:195
@ CHESS_PHASE_INPROGRESS_PVE
Definition: karazhan.h:191
@ CHESS_PHASE_PVE_WARMUP
Definition: karazhan.h:190
@ CHESS_PHASE_PVP_WARMUP
Definition: karazhan.h:194
@ DATA_CHESS_GAME_PHASE
Definition: karazhan.h:64
std::string const & GetName() const
Definition: Object.h:446
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2072
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:403
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636

References _instance, AddGossipItemFor(), CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_FINISHED, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, DATA_CHESS_GAME_PHASE, ZoneScript::GetData(), Object::GetEntry(), Unit::GetFaction(), Player::GetGossipTextId(), Object::GetGUID(), WorldObject::GetName(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, Unit::HasAura(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SendGossipMenuFor(), SPELL_RECENTLY_INGAME, TEAM_ALLIANCE, and TEAM_HORDE.

◆ sGossipSelect()

void npc_chesspiece::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1998 {
1999 if (me->IsCharmed() && me->GetCharmerGUID() == player->GetGUID())
2000 {
2002 player->StopCastingCharm();
2003 }
2004
2005 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
2006 if (action == GOSSIP_ACTION_INFO_DEF + 1)
2007 {
2008 player->CastSpell(me, SPELL_CONTROL_PIECE, false);
2009
2010 switch (me->GetEntry())
2011 {
2012 case NPC_KING_H:
2013 case NPC_KING_A:
2014 {
2016 if (chessPhase == CHESS_PHASE_PVE_WARMUP)
2017 {
2019 }
2020 else if (chessPhase == CHESS_PHASE_PVP_WARMUP)
2021 {
2023 }
2024 break;
2025 }
2026 default:
2027 break;
2028 }
2029 }
2030
2031 CloseGossipMenuFor(player);
2032 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:270
PlayerMenu * PlayerTalkClass
Definition: Player.h:2201
void StopCastingCharm(Aura *except=nullptr)
Definition: Player.cpp:9207
ObjectGuid GetCharmerGUID() const
Definition: Unit.h:1834
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References _instance, Unit::CastSpell(), CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, CloseGossipMenuFor(), DATA_CHESS_GAME_PHASE, Unit::GetCharmer(), Unit::GetCharmerGUID(), ZoneScript::GetData(), Object::GetEntry(), PlayerMenu::GetGossipOptionAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, Unit::IsCharmed(), ScriptedAI::me, NPC_KING_A, NPC_KING_H, Player::PlayerTalkClass, Unit::RemoveCharmedBy(), ZoneScript::SetData(), SPELL_CONTROL_PIECE, and Player::StopCastingCharm().

◆ SpellHitTarget()

void npc_chesspiece::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1885 {
1886 if (spellInfo->Id == SPELL_MELEE_ATTACK_TIMER_TRIGGER)
1887 {
1888 if (Creature* victim = GetEnemyPiece(10.0f))
1889 {
1890 DoCast(victim, SPELL_MELEE_DAMAGE, true);
1891 }
1892
1893 return;
1894 }
1895
1897 {
1898 return;
1899 }
1900
1901 switch (spellInfo->Id)
1902 {
1903 case SPELL_MOVE_1:
1904 case SPELL_MOVE_2:
1905 case SPELL_MOVE_3:
1906 case SPELL_MOVE_4:
1907 case SPELL_MOVE_5:
1908 case SPELL_MOVE_6:
1909 case SPELL_MOVE_GENERIC:
1911 {
1912 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMove(me, target->GetGUID(), spellInfo->Id == SPELL_MOVE_GENERIC);
1913 if (result != -1)
1914 {
1917 me->GetMotionMaster()->MovePoint(0, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
1918 target->CastSpell(target, SPELL_MOVE_MARKER, false);
1920 }
1921 }
1922 break;
1925 {
1926 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceRotate(me, target->GetGUID());
1927 if (result != -1)
1928 {
1932 if (!_nextMoveTimer)
1933 {
1935 }
1936 }
1937 }
1938 break;
1939 default:
1940 break;
1941 }
1942 }
std::int8_t int8
Definition: Define.h:106
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
static std::array< float, MAX_ORI > orientations
Definition: boss_chess_event.cpp:176
KarazhanChessOrientationType
Definition: boss_chess_event.cpp:73
@ SPELL_MOVE_6
Definition: boss_chess_event.cpp:45
@ SPELL_MOVE_2
Definition: boss_chess_event.cpp:41
@ SPELL_MELEE_ATTACK_TIMER_TRIGGER
Definition: boss_chess_event.cpp:57
@ SPELL_MOVE_5
Definition: boss_chess_event.cpp:44
@ SPELL_MOVE_COOLDOWN
Definition: boss_chess_event.cpp:51
@ SPELL_MOVE_1
Definition: boss_chess_event.cpp:40
@ SPELL_MOVE_MARKER
Definition: boss_chess_event.cpp:50
@ SPELL_MOVE_3
Definition: boss_chess_event.cpp:42
@ SPELL_MOVE_4
Definition: boss_chess_event.cpp:43
@ SPELL_MELEE_DAMAGE
Definition: boss_chess_event.cpp:58
@ SPELL_MOVE_GENERIC
Definition: boss_chess_event.cpp:47
@ NPC_CHESS_MOVE_TRIGGER
Definition: boss_chess_event.cpp:63
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:889
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
Creature * GetEnemyPiece(float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
Definition: boss_chess_event.cpp:1646

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, Unit::CastSpell(), DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), ObjectAccessor::GetCreature(), GetEnemyPiece(), Object::GetEntry(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::HasFlag(), SpellInfo::Id, IN_MILLISECONDS, ScriptedAI::me, MotionMaster::MovePoint(), NPC_CHESS_MOVE_TRIGGER, orientations, Unit::RemoveNpcFlag(), Unit::SetFacingTo(), SPELL_CHANGE_FACING, SPELL_MELEE_ATTACK_TIMER_TRIGGER, SPELL_MELEE_DAMAGE, SPELL_MOVE_1, SPELL_MOVE_2, SPELL_MOVE_3, SPELL_MOVE_4, SPELL_MOVE_5, SPELL_MOVE_6, SPELL_MOVE_COOLDOWN, SPELL_MOVE_GENERIC, SPELL_MOVE_MARKER, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and urand().

◆ UpdateAI()

void npc_chesspiece::UpdateAI ( uint32  diff)
inlineoverridevirtual

Re-check after a second

Shield Block

Heroism

Smash

Elemental Blast

Holy Lance

Geyser

Bloodlust

Hellfire

Shadow Spear

Fireball

Howl

Weapon Deflection

Heroic Blow

Sweep

Stomp

Rain of Fire

Water Shield

Cleave

Fire Shield

Poison Cloud

Bite

Vicious Strike

Reimplemented from ScriptedAI.

1667 {
1669 {
1670 return;
1671 }
1672
1674 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1675 {
1676 return;
1677 }
1678
1679 if (!me->IsCharmed())
1680 {
1682 {
1683 case TEAM_ALLIANCE:
1685 break;
1686 case TEAM_HORDE:
1688 break;
1689 case TEAM_NEUTRAL:
1690 _teamControlledByRaid = false;
1691 break;
1692 }
1693
1695 {
1696 if (_nextMoveTimer)
1697 {
1698 if (_nextMoveTimer <= diff)
1699 {
1701 {
1702 if (CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMoveByAI(me, _currentOrientation))
1703 {
1704 _nextMoveTimer = 0;
1705 }
1706 else
1707 {
1709 }
1710 }
1711 }
1712 else
1713 {
1714 _nextMoveTimer -= diff;
1715 }
1716 }
1717 }
1718
1720 {
1721 if (_combatSpellTimer <= diff)
1722 {
1724
1725 switch (me->GetEntry())
1726 {
1727 case NPC_PAWN_A:
1729 break;
1730 case NPC_KING_A:
1732 break;
1733 case NPC_KNIGHT_A:
1735 break;
1736 case NPC_QUEEN_A:
1737 if (Creature* victim = GetEnemyPiece(20.0f))
1738 {
1739 DoCast(victim, SPELL_QUEEN_A_1);
1740 }
1741 break;
1742 case NPC_BISHOP_A:
1744 break;
1745 case NPC_ROOK_A:
1747 break;
1748 case NPC_KING_H:
1750 break;
1751 case NPC_ROOK_H:
1753 break;
1754 case NPC_BISHOP_H:
1756 break;
1757 case NPC_QUEEN_H:
1758 if (Creature* victim = GetEnemyPiece(20.0f))
1759 {
1760 DoCast(victim, SPELL_QUEEN_H_1);
1761 }
1762 break;
1763 case NPC_KNIGHT_H:
1765 break;
1766 case NPC_PAWN_H:
1768 break;
1769 default:
1770 break;
1771 }
1772 }
1773 else
1774 {
1775 _combatSpellTimer -= diff;
1776 }
1777 }
1778
1780 {
1781 if (_combatSpellTimer2 <= diff)
1782 {
1784
1785 switch (me->GetEntry())
1786 {
1787 case NPC_PAWN_A:
1789 break;
1790 case NPC_KING_A:
1792 break;
1793 case NPC_KNIGHT_A:
1795 break;
1796 case NPC_QUEEN_A:
1797 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1798 {
1799 DoCast(victim, SPELL_QUEEN_A_2);
1800 }
1801 break;
1802 case NPC_BISHOP_A:
1803 if (Creature* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1804 {
1805 DoCast(target, SPELL_BISHOP_A_2);
1806 }
1807 break;
1808 case NPC_ROOK_A:
1810 break;
1811 case NPC_KING_H:
1813 break;
1814 case NPC_ROOK_H:
1816 break;
1817 case NPC_QUEEN_H:
1818 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1819 {
1820 DoCast(victim, SPELL_QUEEN_H_2);
1821 }
1822 break;
1823 case NPC_BISHOP_H:
1824 if (Unit* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1825 {
1826 DoCast(target, SPELL_BISHOP_H_2);
1827 }
1828 break;
1829 case NPC_KNIGHT_H:
1831 break;
1832 case NPC_PAWN_H:
1834 break;
1835 default:
1836 break;
1837 }
1838 }
1839 else
1840 {
1841 _combatSpellTimer2 -= diff;
1842 }
1843 }
1844 }
1845 }
@ SPELL_BISHOP_H_1
Definition: boss_chess_event.cpp:93
@ SPELL_ROOK_H_2
Definition: boss_chess_event.cpp:111
@ SPELL_KNIGHT_H_1
Definition: boss_chess_event.cpp:95
@ SPELL_PAWN_A_1
Definition: boss_chess_event.cpp:100
@ SPELL_ROOK_H_1
Definition: boss_chess_event.cpp:97
@ SPELL_BISHOP_A_1
Definition: boss_chess_event.cpp:94
@ SPELL_KING_H_2
Definition: boss_chess_event.cpp:103
@ SPELL_ROOK_A_2
Definition: boss_chess_event.cpp:112
@ SPELL_PAWN_A_2
Definition: boss_chess_event.cpp:114
@ SPELL_KING_A_1
Definition: boss_chess_event.cpp:90
@ SPELL_PAWN_H_1
Definition: boss_chess_event.cpp:99
@ SPELL_BISHOP_A_2
Definition: boss_chess_event.cpp:108
@ SPELL_QUEEN_A_1
Definition: boss_chess_event.cpp:92
@ SPELL_PAWN_H_2
Definition: boss_chess_event.cpp:113
@ SPELL_QUEEN_H_2
Definition: boss_chess_event.cpp:105
@ SPELL_KING_H_1
Definition: boss_chess_event.cpp:89
@ SPELL_QUEEN_H_1
Definition: boss_chess_event.cpp:91
@ SPELL_KNIGHT_A_2
Definition: boss_chess_event.cpp:110
@ SPELL_QUEEN_A_2
Definition: boss_chess_event.cpp:106
@ SPELL_KNIGHT_A_1
Definition: boss_chess_event.cpp:96
@ SPELL_KNIGHT_H_2
Definition: boss_chess_event.cpp:109
@ SPELL_ROOK_A_1
Definition: boss_chess_event.cpp:98
@ SPELL_BISHOP_H_2
Definition: boss_chess_event.cpp:107
@ SPELL_KING_A_2
Definition: boss_chess_event.cpp:104
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4051
Creature * GetLowestHpFriendlyPiece(float maxDistance, uint32 minHPDiff)
Definition: boss_chess_event.cpp:1656

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, _currentOrientation, _instance, _nextMoveTimer, _teamControlledByRaid, CAST_AI, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_CHESS_GAME_PHASE, DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), GetEnemyPiece(), Object::GetEntry(), Unit::GetFaction(), InstanceScript::GetGuidData(), GetLowestHpFriendlyPiece(), Object::HasFlag(), IN_MILLISECONDS, Unit::IsCharmed(), Unit::IsNonMeleeSpellCast(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SPELL_BISHOP_A_1, SPELL_BISHOP_A_2, SPELL_BISHOP_H_1, SPELL_BISHOP_H_2, SPELL_KING_A_1, SPELL_KING_A_2, SPELL_KING_H_1, SPELL_KING_H_2, SPELL_KNIGHT_A_1, SPELL_KNIGHT_A_2, SPELL_KNIGHT_H_1, SPELL_KNIGHT_H_2, SPELL_PAWN_A_1, SPELL_PAWN_A_2, SPELL_PAWN_H_1, SPELL_PAWN_H_2, SPELL_QUEEN_A_1, SPELL_QUEEN_A_2, SPELL_QUEEN_H_1, SPELL_QUEEN_H_2, SPELL_ROOK_A_1, SPELL_ROOK_A_2, SPELL_ROOK_H_1, SPELL_ROOK_H_2, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, and urand().

Member Data Documentation

◆ _charmerGUID

ObjectGuid npc_chesspiece::_charmerGUID
private

Referenced by OnCharmed().

◆ _combatSpellTimer

uint32 npc_chesspiece::_combatSpellTimer
private

◆ _combatSpellTimer2

uint32 npc_chesspiece::_combatSpellTimer2
private

◆ _combatSpellTimerBase

uint32 npc_chesspiece::_combatSpellTimerBase
private

◆ _combatSpellTimerBase2

uint32 npc_chesspiece::_combatSpellTimerBase2
private

◆ _currentOrientation

KarazhanChessOrientationType npc_chesspiece::_currentOrientation
private

◆ _instance

◆ _nextMoveTimer

uint32 npc_chesspiece::_nextMoveTimer
private

◆ _teamControlledByRaid

bool npc_chesspiece::_teamControlledByRaid
private

Referenced by npc_chesspiece(), and UpdateAI().