AzerothCore 3.3.5a
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npc_daphne_stilwell::npc_daphne_stilwellAI Struct Reference
Inheritance diagram for npc_daphne_stilwell::npc_daphne_stilwellAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_daphne_stilwellAI (Creature *creature)
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void AttackStart (Unit *who) override
 
void JustSummoned (Creature *creature) override
 
void SummonedCreatureDies (Creature *creature, Unit *) override
 
void Update (const uint32 diff)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
uint8 textCounter
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_daphne_stilwellAI()

npc_daphne_stilwell::npc_daphne_stilwellAI::npc_daphne_stilwellAI ( Creature creature)
inline
85: npc_escortAI(creature), summons(me) { }
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
SummonList summons
Definition: zone_westfall.cpp:87

Member Function Documentation

◆ AttackStart()

void npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

151 {
152 if (me->Attack(who, false))
153 {
154 me->SetInCombatWith(who);
155 who->SetInCombatWith(me);
156 }
157 }
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition: Unit.cpp:13492
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245

References Unit::Attack(), ScriptedAI::me, and Unit::SetInCombatWith().

◆ JustSummoned()

void npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from ScriptedAI.

160 {
161 creature->SetHomePosition(me->GetHomePosition());
162 creature->GetMotionMaster()->MoveChase(me);
164 creature->AI()->AttackStart(me);
165 creature->AddThreat(me, 0.0f);
166 summons.Summon(creature);
167 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
CreatureAI * AI() const
Definition: Creature.h:135
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MovePoint(), Creature::SetHomePosition(), SummonList::Summon(), and summons.

◆ Reset()

void npc_daphne_stilwell::npc_daphne_stilwellAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91 {
94 }
@ SAY_DS_DOWN_1
Definition: zone_westfall.cpp:42
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
uint8 textCounter
Definition: zone_westfall.cpp:88

References SummonList::DespawnAll(), SAY_DS_DOWN_1, summons, and textCounter.

◆ SummonedCreatureDies()

void npc_daphne_stilwell::npc_daphne_stilwellAI::SummonedCreatureDies ( Creature creature,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

170 {
171 summons.Despawn(creature);
172 if (summons.empty())
174 }
Talk
Definition: boss_fathomlord_karathress.cpp:23
bool empty() const
Definition: ScriptedCreature.h:75
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114

References SummonList::Despawn(), SummonList::empty(), npc_escortAI::GetPlayerForEscort(), summons, and textCounter.

◆ Update()

void npc_daphne_stilwell::npc_daphne_stilwellAI::Update ( const uint32  diff)
inline
177 {
179
180 if (!UpdateVictim())
181 return;
182
184 {
187 else
188 {
191 }
192
194 }
195 }
#define ATTACK_DISTANCE
Definition: ObjectDefines.h:25
@ BASE_ATTACK
Definition: Unit.h:396
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ SPELL_SHOOT
Definition: zone_westfall.cpp:48
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1492
Unit * GetVictim() const
Definition: Unit.h:1386
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition: Unit.cpp:2527
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1343
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661

References ATTACK_DISTANCE, Unit::AttackerStateUpdate(), BASE_ATTACK, UnitAI::DoCastVictim(), Unit::GetVictim(), Unit::isAttackReady(), WorldObject::IsWithinDist(), ScriptedAI::me, Unit::resetAttackTimer(), Unit::SetSheath(), SHEATH_STATE_MELEE, SPELL_SHOOT, npc_escortAI::UpdateAI(), and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

97 {
98 Player* player = GetPlayerForEscort();
99
100 if (!player)
101 return;
102
103 switch (waypointId)
104 {
105 case 4:
109 break;
110 case 7:
111 me->SummonCreature(NPC_DEFIAS_RAIDER, -11435.52f, 1601.26f, 68.06f, 4.1f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
112 me->SummonCreature(NPC_DEFIAS_RAIDER, -11440.96f, 1599.69f, 66.35f, 4.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
113 me->SummonCreature(NPC_DEFIAS_RAIDER, -11433.44f, 1594.24f, 66.99f, 4.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
114 break;
115 case 8:
117 me->SummonCreature(NPC_DEFIAS_RAIDER, -11435.52f, 1601.26f, 68.06f, 4.1f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
118 me->SummonCreature(NPC_DEFIAS_RAIDER, -11440.96f, 1599.69f, 66.35f, 4.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
119 me->SummonCreature(NPC_DEFIAS_RAIDER, -11433.44f, 1594.24f, 66.99f, 4.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
120 me->SummonCreature(NPC_DEFIAS_RAIDER, -11428.29f, 1598.37f, 70.90f, 3.9f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
121 break;
122 case 9:
124 me->SummonCreature(NPC_DEFIAS_RAIDER, -11435.52f, 1601.26f, 68.06f, 4.1f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
125 me->SummonCreature(NPC_DEFIAS_RAIDER, -11440.96f, 1599.69f, 66.35f, 4.09f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
126 me->SummonCreature(NPC_DEFIAS_RAIDER, -11433.44f, 1594.24f, 66.99f, 4.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
127 me->SummonCreature(NPC_DEFIAS_RAIDER, -11428.29f, 1598.37f, 70.90f, 3.9f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
128 me->SummonCreature(NPC_DEFIAS_RAIDER, -11438.14f, 1607.6f, 70.94f, 4.38f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
129 break;
130 case 10:
131 SetRun(false);
132 break;
133 case 11:
135 break;
136 case 13:
137 SetEquipmentSlots(true);
140 break;
141 case 17:
142 SetEscortPaused(true);
145 me->DespawnOrUnsummon(1s, 1s);
146 break;
147 }
148 }
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:65
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: Unit.h:517
@ SHEATH_STATE_UNARMED
Definition: Unit.h:126
@ SHEATH_STATE_RANGED
Definition: Unit.h:128
@ QUEST_TOME_VALOR
Definition: zone_westfall.cpp:51
@ EQUIP_ID_RIFLE
Definition: zone_westfall.cpp:57
@ SAY_DS_PROLOGUE
Definition: zone_westfall.cpp:45
@ NPC_DEFIAS_RAIDER
Definition: zone_westfall.cpp:54
@ EMOTE_STATE_USE_STANDING_NO_SHEATHE
Definition: SharedDefines.h:1923
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:495
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:429
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:524
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Player.h:1046
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1802
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970

References Creature::DespawnOrUnsummon(), EMOTE_STATE_USE_STANDING_NO_SHEATHE, EQUIP_ID_RIFLE, EQUIP_NO_CHANGE, npc_escortAI::GetPlayerForEscort(), Player::GroupEventHappens(), Unit::HandleEmoteCommand(), ScriptedAI::me, NPC_DEFIAS_RAIDER, QUEST_TOME_VALOR, SAY_DS_PROLOGUE, ScriptedAI::SetEquipmentSlots(), npc_escortAI::SetEscortPaused(), Unit::SetNpcFlag(), npc_escortAI::SetRun(), Unit::SetSheath(), SHEATH_STATE_RANGED, SHEATH_STATE_UNARMED, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ summons

SummonList npc_daphne_stilwell::npc_daphne_stilwellAI::summons

◆ textCounter

uint8 npc_daphne_stilwell::npc_daphne_stilwellAI::textCounter

Referenced by Reset(), and SummonedCreatureDies().