48 {
50 {
51
54 {
58 cr->m_spells[i] = ct->
spells[i];
59
60 player->VehicleSpellInitialize();
61 }
62 }
63 }
std::uint8_t uint8
Definition: Define.h:110
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:153
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ NPC_SOWAW_WIND_MODEL
Definition: zone_sholazar_basin.cpp:34
@ NPC_SOWAW_WATER_MODEL
Definition: zone_sholazar_basin.cpp:35
@ NPC_SOWAW_WIND_ELEMENTAL
Definition: zone_sholazar_basin.cpp:33
@ NPC_SOWAW_WATER_ELEMENTAL
Definition: zone_sholazar_basin.cpp:32
Definition: Creature.h:46
Definition: CreatureData.h:176
uint32 spells[MAX_CREATURE_SPELLS]
Definition: CreatureData.h:221
Definition: Player.h:1046
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10576
Creature * GetHitCreature()
Definition: SpellScript.cpp:458