AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_ulduar_working_harpoon Class Reference
Inheritance diagram for go_ulduar_working_harpoon:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_ulduar_working_harpoon ()
 
bool OnGossipHello (Player *user, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ulduar_working_harpoon()

go_ulduar_working_harpoon::go_ulduar_working_harpoon ( )
inline
937: GameObjectScript("go_ulduar_working_harpoon") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_ulduar_working_harpoon::OnGossipHello ( Player user,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

940 {
941 if( !user || !go )
942 return true;
943
944 InstanceScript* pInstance = go->GetInstanceScript();
945 if( !pInstance )
946 return true;
947
948 Creature* rs = nullptr;
949 if( ObjectGuid rsGUID = pInstance->GetGuidData(TYPE_RAZORSCALE) )
950 rs = ObjectAccessor::GetCreature(*go, rsGUID);
951
952 if( !rs || !rs->IsInCombat() )
953 {
954 go->SetRespawnTime(0);
955 go->Delete();
956 return true;
957 }
958
959 uint32 npc = 0;
960 uint32 spell = 0;
961 switch( go->GetEntry() )
962 {
963 case GO_HARPOON_GUN_1:
965 spell = SPELL_CHAIN_1;
966 break;
967 case GO_HARPOON_GUN_2:
969 spell = SPELL_CHAIN_2;
970 break;
971 case GO_HARPOON_GUN_3:
973 spell = SPELL_CHAIN_3;
974 break;
975 case GO_HARPOON_GUN_4:
977 spell = SPELL_CHAIN_4;
978 break;
979 }
980
981 if( ObjectGuid g = pInstance->GetGuidData(npc) )
982 if( Creature* hfs = ObjectAccessor::GetCreature(*go, g) )
983 hfs->AI()->SetData(3, spell);
984
986 return true;
987 }
std::uint32_t uint32
Definition: Define.h:108
npc
Definition: BattlegroundSA.h:75
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:115
@ GO_HARPOON_GUN_1
Definition: boss_razorscale.cpp:85
@ GO_HARPOON_GUN_2
Definition: boss_razorscale.cpp:86
@ GO_HARPOON_GUN_3
Definition: boss_razorscale.cpp:87
@ GO_HARPOON_GUN_4
Definition: boss_razorscale.cpp:88
@ SPELL_CHAIN_2
Definition: boss_razorscale.cpp:44
@ SPELL_CHAIN_3
Definition: boss_razorscale.cpp:45
@ SPELL_CHAIN_1
Definition: boss_razorscale.cpp:43
@ SPELL_CHAIN_4
Definition: boss_razorscale.cpp:46
@ DATA_HARPOON_FIRE_STATE_1
Definition: ulduar.h:65
@ DATA_HARPOON_FIRE_STATE_2
Definition: ulduar.h:66
@ DATA_HARPOON_FIRE_STATE_3
Definition: ulduar.h:67
@ DATA_HARPOON_FIRE_STATE_4
Definition: ulduar.h:68
@ TYPE_RAZORSCALE
Definition: ulduar.h:37
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void Delete()
Definition: GameObject.cpp:976
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2432
void SetRespawnTime(int32 respawn)
Definition: GameObject.cpp:1301
uint32 GetEntry() const
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: ObjectGuid.h:120
bool IsInCombat() const
Definition: Unit.h:1688
Definition: InstanceScript.h:140
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_HARPOON_FIRE_STATE_1, DATA_HARPOON_FIRE_STATE_2, DATA_HARPOON_FIRE_STATE_3, DATA_HARPOON_FIRE_STATE_4, GameObject::Delete(), ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_HARPOON_GUN_1, GO_HARPOON_GUN_2, GO_HARPOON_GUN_3, GO_HARPOON_GUN_4, GO_JUST_DEACTIVATED, Unit::IsInCombat(), GameObject::SetLootState(), GameObject::SetRespawnTime(), SPELL_CHAIN_1, SPELL_CHAIN_2, SPELL_CHAIN_3, SPELL_CHAIN_4, and TYPE_RAZORSCALE.