AzerothCore 3.3.5a
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boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI Struct Reference
Inheritance diagram for boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_wrath_scryer_soccothratesAI (Creature *creature)
 
void Reset () override
 
void InitializeAI () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool preFight
 
EventMap events2
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_wrath_scryer_soccothratesAI()

boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::boss_wrath_scryer_soccothratesAI ( Creature creature)
inline
79 : BossAI(creature, DATA_SOCCOTHRATES)
80 {
82 }
@ DONE
Definition: InstanceScript.h:59
@ DATA_SOCCOTHRATES
Definition: arcatraz.h:35
@ DATA_DALLIAH
Definition: arcatraz.h:34
Definition: ScriptedCreature.h:456
InstanceScript *const instance
Definition: ScriptedCreature.h:461
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
bool preFight
Definition: boss_wrath_scryer_soccothrates.cpp:246

References DATA_DALLIAH, DONE, InstanceScript::GetBossState(), BossAI::instance, and preFight.

Member Function Documentation

◆ InitializeAI()

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

93 {
95 if (!preFight)
96 me->SetImmuneToAll(true);
97 }
virtual void InitializeAI()
Definition: UnitAI.h:193
Creature * me
Definition: ScriptedCreature.h:282
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678

References UnitAI::InitializeAI(), ScriptedAI::me, preFight, and Unit::SetImmuneToAll().

◆ JustDied()

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

100 {
101 _JustDied();
103
104 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
105 {
106 if (dalliah->IsAlive() && !dalliah->IsInCombat())
107 {
108 dalliah->AI()->Talk(SAY_RIVAL_DIED + 1, 6s);
109 }
110 }
111 }
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_RIVAL_DIED
Definition: arcatraz.h:77
@ SAY_DEATH
Definition: boss_wrath_scryer_soccothrates.cpp:28
void _JustDied()
Definition: ScriptedCreature.cpp:585
Definition: Creature.h:46
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99

References BossAI::_JustDied(), DATA_DALLIAH, InstanceScript::GetCreature(), BossAI::instance, SAY_DEATH, and SAY_RIVAL_DIED.

◆ JustEngagedWith()

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

114 {
116 events2.Reset();
117 events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
118 events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
119 events.ScheduleEvent(EVENT_ME_FIRST, 6000);
120 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
122 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_wrath_scryer_soccothrates.cpp:25
@ EVENT_CHECK_HEALTH
Definition: boss_wrath_scryer_soccothrates.cpp:67
@ EVENT_FELFIRE_SHOCK
Definition: boss_wrath_scryer_soccothrates.cpp:54
@ EVENT_ME_FIRST
Definition: boss_wrath_scryer_soccothrates.cpp:66
@ EVENT_KNOCK_AWAY
Definition: boss_wrath_scryer_soccothrates.cpp:55
void Reset()
Definition: EventMap.cpp:21
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
EventMap events2
Definition: boss_wrath_scryer_soccothrates.cpp:247

References BossAI::_JustEngagedWith(), EVENT_CHECK_HEALTH, EVENT_FELFIRE_SHOCK, EVENT_KNOCK_AWAY, EVENT_ME_FIRST, events2, EventMap::Reset(), SAY_AGGRO, and urand().

◆ KilledUnit()

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125 {
126 if (victim->GetTypeId() == TYPEID_PLAYER)
127 Talk(SAY_SLAY);
128 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_wrath_scryer_soccothrates.cpp:26
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

131 {
132 if (!preFight && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 70.0f))
133 {
136 preFight = true;
137 }
138 }
@ SAY_SOCCOTHRATES_CONVO_1
Definition: boss_wrath_scryer_soccothrates.cpp:30
@ EVENT_PREFIGHT_1
Definition: boss_wrath_scryer_soccothrates.cpp:57
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321

References EVENT_PREFIGHT_1, events2, Object::GetTypeId(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, preFight, SAY_SOCCOTHRATES_CONVO_1, EventMap::ScheduleEvent(), and TYPEID_PLAYER.

◆ Reset()

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

85 {
86 _Reset();
87 events2.Reset();
89 me->SetImmuneToAll(false);
90 }
@ SPELL_FEL_IMMOLATION
Definition: boss_wrath_scryer_soccothrates.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:570
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References BossAI::_Reset(), Unit::CastSpell(), events2, ScriptedAI::me, EventMap::Reset(), Unit::SetImmuneToAll(), and SPELL_FEL_IMMOLATION.

◆ UpdateAI()

void boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

141 {
142 events2.Update(diff);
143 switch (events2.ExecuteEvent())
144 {
145 case EVENT_PREFIGHT_1:
146 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
147 dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
149 break;
150 case EVENT_PREFIGHT_2:
153 break;
154 case EVENT_PREFIGHT_3:
155 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
156 dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
158 break;
159 case EVENT_PREFIGHT_4:
162 break;
163 case EVENT_PREFIGHT_5:
164 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
165 dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
167 break;
168 case EVENT_PREFIGHT_6:
171 break;
172 case EVENT_PREFIGHT_7:
173 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
174 dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
176 break;
177 case EVENT_PREFIGHT_8:
178 me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
180 break;
181 case EVENT_PREFIGHT_9:
182 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
183 {
184 dalliah->SetFacingToObject(me);
185 dalliah->SetImmuneToAll(false);
186 me->SetFacingToObject(dalliah);
187 me->SetImmuneToAll(false);
188 dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
190 }
191 break;
192 }
193
194 if (!UpdateVictim())
195 return;
196
197 events.Update(diff);
199 return;
200
201 switch (events.ExecuteEvent())
202 {
205 events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
206 break;
207 case EVENT_KNOCK_AWAY:
210 events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
211 events.ScheduleEvent(EVENT_SPELL_CHARGE, 4600);
212 break;
214 me->CastSpell(me, SPELL_CHARGE, true);
215 me->CastSpell(me, SPELL_FELFIRE, true);
216 events.ScheduleEvent(EVENT_FELFIRE, 300);
217 events.ScheduleEvent(EVENT_FELFIRE, 600);
218 events.ScheduleEvent(EVENT_FELFIRE, 900);
219 events.ScheduleEvent(EVENT_FELFIRE, 1200);
220 events.ScheduleEvent(EVENT_FELFIRE, 1500);
221 events.ScheduleEvent(EVENT_FELFIRE, 1800);
222 break;
223 case EVENT_FELFIRE:
224 me->CastSpell(me, SPELL_FELFIRE, true);
225 break;
226 case EVENT_ME_FIRST:
227 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
228 if (dalliah->IsAlive() && !dalliah->IsInCombat())
229 dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
230 break;
232 if (HealthBelowPct(25))
233 {
234 if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
235 dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
236 break;
237 }
238 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
239 break;
240 }
241
243 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_CHARGE
Definition: boss_wrath_scryer_soccothrates.cpp:49
@ SPELL_FELFIRE
Definition: boss_wrath_scryer_soccothrates.cpp:48
@ SPELL_FELFIRE_SHOCK
Definition: boss_wrath_scryer_soccothrates.cpp:46
@ SPELL_KNOCK_AWAY
Definition: boss_wrath_scryer_soccothrates.cpp:47
@ SAY_DALLIAH_CONVO_3
Definition: boss_wrath_scryer_soccothrates.cpp:40
@ SAY_SOCCOTHRATES_25_PERCENT
Definition: boss_wrath_scryer_soccothrates.cpp:37
@ SAY_DALLIAH_CONVO_1
Definition: boss_wrath_scryer_soccothrates.cpp:38
@ SAY_KNOCK_AWAY
Definition: boss_wrath_scryer_soccothrates.cpp:27
@ SAY_SOCCOTHRATES_CONVO_2
Definition: boss_wrath_scryer_soccothrates.cpp:31
@ SAY_AGGRO_SOCCOTHRATES_FIRST
Definition: boss_wrath_scryer_soccothrates.cpp:36
@ SAY_DALLIAH_CONVO_2
Definition: boss_wrath_scryer_soccothrates.cpp:39
@ SAY_SOCCOTHRATES_CONVO_3
Definition: boss_wrath_scryer_soccothrates.cpp:32
@ SAY_SOCCOTHRATES_CONVO_4
Definition: boss_wrath_scryer_soccothrates.cpp:33
@ EVENT_FELFIRE
Definition: boss_wrath_scryer_soccothrates.cpp:69
@ EVENT_PREFIGHT_5
Definition: boss_wrath_scryer_soccothrates.cpp:61
@ EVENT_PREFIGHT_4
Definition: boss_wrath_scryer_soccothrates.cpp:60
@ EVENT_PREFIGHT_3
Definition: boss_wrath_scryer_soccothrates.cpp:59
@ EVENT_PREFIGHT_7
Definition: boss_wrath_scryer_soccothrates.cpp:63
@ EVENT_PREFIGHT_9
Definition: boss_wrath_scryer_soccothrates.cpp:65
@ EVENT_PREFIGHT_8
Definition: boss_wrath_scryer_soccothrates.cpp:64
@ EVENT_SPELL_CHARGE
Definition: boss_wrath_scryer_soccothrates.cpp:68
@ EVENT_PREFIGHT_6
Definition: boss_wrath_scryer_soccothrates.cpp:62
@ EVENT_PREFIGHT_2
Definition: boss_wrath_scryer_soccothrates.cpp:58
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References Unit::CastSpell(), DATA_DALLIAH, UnitAI::DoMeleeAttackIfReady(), EVENT_CHECK_HEALTH, EVENT_FELFIRE, EVENT_FELFIRE_SHOCK, EVENT_KNOCK_AWAY, EVENT_ME_FIRST, EVENT_PREFIGHT_1, EVENT_PREFIGHT_2, EVENT_PREFIGHT_3, EVENT_PREFIGHT_4, EVENT_PREFIGHT_5, EVENT_PREFIGHT_6, EVENT_PREFIGHT_7, EVENT_PREFIGHT_8, EVENT_PREFIGHT_9, EVENT_SPELL_CHARGE, events2, EventMap::ExecuteEvent(), InstanceScript::GetCreature(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), BossAI::instance, ScriptedAI::me, MotionMaster::MovePoint(), SAY_AGGRO_SOCCOTHRATES_FIRST, SAY_DALLIAH_CONVO_1, SAY_DALLIAH_CONVO_2, SAY_DALLIAH_CONVO_3, SAY_KNOCK_AWAY, SAY_SOCCOTHRATES_25_PERCENT, SAY_SOCCOTHRATES_CONVO_2, SAY_SOCCOTHRATES_CONVO_3, SAY_SOCCOTHRATES_CONVO_4, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Creature::SetHomePosition(), Unit::SetImmuneToAll(), SPELL_CHARGE, SPELL_FELFIRE, SPELL_FELFIRE_SHOCK, SPELL_KNOCK_AWAY, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events2

EventMap boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::events2
private

◆ preFight

bool boss_wrath_scryer_soccothrates::boss_wrath_scryer_soccothratesAI::preFight
private