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npc_kerlonian::npc_kerlonianAI Struct Reference
Inheritance diagram for npc_kerlonian::npc_kerlonianAI:
FollowerAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_kerlonianAI (Creature *creature)
void Reset () override
void MoveInLineOfSight (Unit *who) override
void SpellHit (Unit *, SpellInfo const *pSpell) override
void SetSleeping ()
void ClearSleeping ()
void UpdateFollowerAI (uint32 diff) override
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 ~FollowerAI () override
void MovementInform (uint32 motionType, uint32 pointId) override
void AttackStart (Unit *) override
void MoveInLineOfSight (Unit *) override
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void JustDied (Unit *) override
void JustRespawned () override
void UpdateAI (uint32) override
virtual void UpdateFollowerAI (uint32)
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr)
void SetFollowPaused (bool bPaused)
void SetFollowComplete (bool bWithEndEvent=false)
bool HasFollowState (uint32 uiFollowState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 FallAsleepTimer
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_kerlonianAI()

npc_kerlonian::npc_kerlonianAI::npc_kerlonianAI ( Creature creature)
190: FollowerAI(creature) {}
Definition: ScriptedFollowerAI.h:36

Member Function Documentation

◆ ClearSleeping()

void npc_kerlonian::npc_kerlonianAI::ClearSleeping ( )
240 {
246 SetFollowPaused(false);
247 }
Definition: Unit.h:53
Definition: zone_darkshore.cpp:176
Definition: zone_darkshore.cpp:174
Definition: boss_fathomlord_karathress.cpp:23
Creature * me
Definition: ScriptedCreature.h:282
void SetFollowPaused(bool bPaused)
Definition: ScriptedFollowerAI.cpp:356
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void SetStandState(uint8 state)
Definition: Unit.cpp:16900

References EMOTE_KER_AWAKEN, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), FollowerAI::SetFollowPaused(), Unit::SetStandState(), SPELL_SLEEP_VISUAL, and UNIT_STAND_STATE_STAND.

Referenced by SpellHit().

◆ MoveInLineOfSight()

void npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight ( Unit who)

Reimplemented from FollowerAI.

201 {
205 {
207 {
208 if (Player* player = GetLeaderForFollower())
209 {
211 player->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me);
214 }
217 }
218 }
219 }
Definition: ScriptedFollowerAI.h:30
Definition: ObjectDefines.h:24
Definition: QuestDef.h:103
Definition: zone_darkshore.cpp:178
Definition: zone_darkshore.cpp:179
Definition: zone_darkshore.cpp:173
bool HasFollowState(uint32 uiFollowState)
Definition: ScriptedFollowerAI.h:63
void MoveInLineOfSight(Unit *) override
Definition: ScriptedFollowerAI.cpp:93
Player * GetLeaderForFollower()
Definition: ScriptedFollowerAI.cpp:305
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:334
uint32 GetEntry() const
Definition: Object.h:109
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
Definition: Player.h:1046
Unit * GetVictim() const
Definition: Unit.h:1386

References Object::GetEntry(), FollowerAI::GetLeaderForFollower(), Unit::GetVictim(), FollowerAI::HasFollowState(), INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), ScriptedAI::me, FollowerAI::MoveInLineOfSight(), NPC_LILADRIS, QUEST_SLEEPER_AWAKENED, QUEST_STATUS_INCOMPLETE, SAY_KER_END, FollowerAI::SetFollowComplete(), and STATE_FOLLOW_COMPLETE.

◆ Reset()

void npc_kerlonian::npc_kerlonianAI::Reset ( )

Reimplemented from ScriptedAI.

195 {
196 FallAsleepTimer = urand(10000, 45000);
197 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
uint32 FallAsleepTimer
Definition: zone_darkshore.cpp:192

References FallAsleepTimer, and urand().

◆ SetSleeping()

void npc_kerlonian::npc_kerlonianAI::SetSleeping ( )
228 {
229 SetFollowPaused(true);
237 }
Definition: Unit.h:56
Definition: zone_darkshore.cpp:171
Definition: zone_darkshore.cpp:170
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178

References UnitAI::DoCast(), EMOTE_KER_SLEEP, ScriptedAI::me, SAY_KER_SLEEP, FollowerAI::SetFollowPaused(), Unit::SetStandState(), SPELL_SLEEP_VISUAL, and UNIT_STAND_STATE_SLEEP.

Referenced by UpdateFollowerAI().

◆ SpellHit()

void npc_kerlonian::npc_kerlonianAI::SpellHit ( Unit ,
SpellInfo const *  pSpell 

Reimplemented from ScriptedAI.

222 {
225 }
Definition: ScriptedFollowerAI.h:27
Definition: ScriptedFollowerAI.h:29
Definition: zone_darkshore.cpp:177
void ClearSleeping()
Definition: zone_darkshore.cpp:239

References ClearSleeping(), FollowerAI::HasFollowState(), SpellInfo::Id, SPELL_AWAKEN, STATE_FOLLOW_INPROGRESS, and STATE_FOLLOW_PAUSED.

◆ UpdateFollowerAI()

void npc_kerlonian::npc_kerlonianAI::UpdateFollowerAI ( uint32  diff)

Reimplemented from FollowerAI.

250 {
251 if (!UpdateVictim())
252 {
254 return;
257 {
258 if (FallAsleepTimer <= diff)
259 {
260 SetSleeping();
261 FallAsleepTimer = urand(25000, 90000);
262 }
263 else
264 FallAsleepTimer -= diff;
265 }
267 return;
268 }
271 }
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetSleeping()
Definition: zone_darkshore.cpp:227

References UnitAI::DoMeleeAttackIfReady(), FallAsleepTimer, FollowerAI::HasFollowState(), SetSleeping(), STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_PAUSED, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ FallAsleepTimer

uint32 npc_kerlonian::npc_kerlonianAI::FallAsleepTimer

Referenced by Reset(), and UpdateFollowerAI().