AzerothCore 3.3.5a
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boss_sjonnir::boss_sjonnirAI Struct Reference
Inheritance diagram for boss_sjonnir::boss_sjonnirAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sjonnirAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void ActivatePipe (uint8 side)
 
void SummonDwarfes (bool friendly)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
uint8 SummonPhase
 
uint8 SlugeCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sjonnirAI()

boss_sjonnir::boss_sjonnirAI::boss_sjonnirAI ( Creature c)
inline
119 : ScriptedAI(c), summons(me)
120 {
122 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_sjonnir.cpp:126
InstanceScript * pInstance
Definition: boss_sjonnir.cpp:124

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ ActivatePipe()

void boss_sjonnir::boss_sjonnirAI::ActivatePipe ( uint8  side)
inline
347 {
348 if (pInstance)
350 pipe->SendCustomAnim(0);
351 }
@ POS_GEN_RIGHT
Definition: boss_sjonnir.cpp:85
@ GO_LEFT_PIPE
Definition: halls_of_stone.h:53
@ GO_RIGHT_PIPE
Definition: halls_of_stone.h:54
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312

References Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_LEFT_PIPE, GO_RIGHT_PIPE, ScriptedAI::me, pInstance, and POS_GEN_RIGHT.

Referenced by SummonDwarfes(), and UpdateAI().

◆ DoAction()

void boss_sjonnir::boss_sjonnirAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

191 {
192 if (param == ACTION_SLUG_KILLED)
193 {
194 SlugeCount++;
195 if (SlugeCount >= 5 && pInstance)
197 }
198 }
@ ACTION_SLUG_KILLED
Definition: boss_sjonnir.cpp:90
@ DATA_SJONNIR_ACHIEVEMENT
Definition: halls_of_stone.h:38
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
uint8 SlugeCount
Definition: boss_sjonnir.cpp:129

References ACTION_SLUG_KILLED, DATA_SJONNIR_ACHIEVEMENT, pInstance, ZoneScript::SetData(), and SlugeCount.

◆ JustDied()

void boss_sjonnir::boss_sjonnirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 {
325
327 if (pInstance)
328 {
331 sd->SetGoState(GO_STATE_ACTIVE);
332
334 brann->AI()->DoAction(4);
335 }
336 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_sjonnir.cpp:62
@ BOSS_SJONNIR
Definition: halls_of_stone.h:32
@ NPC_BRANN
Definition: halls_of_stone.h:63
@ GO_SJONNIR_DOOR
Definition: halls_of_stone.h:50
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Definition: Creature.h:46

References BOSS_SJONNIR, SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, ScriptedAI::me, NPC_BRANN, pInstance, SAY_DEATH, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_sjonnir::boss_sjonnirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

165 {
167
168 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
169 events.ScheduleEvent(EVENT_SHIELD, 14s, 19s);
170 events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 6s, 12s);
171 events.ScheduleEvent(EVENT_STATIC_CHARGE, 24s);
172 events.ScheduleEvent(EVENT_LIGHTNING_RING, 25s, 31s);
173 events.ScheduleEvent(EVENT_SUMMON, 20s);
174 events.ScheduleEvent(EVENT_SUMMON, 21s + 500ms);
175 events.ScheduleEvent(EVENT_SUMMON_SPEACH, 20s);
176
177 if (pInstance)
178 {
180
182 doors->SetGoState(GO_STATE_READY);
183
186 brann->AI()->DoAction(3);
187 }
188 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ IN_PROGRESS
Definition: InstanceScript.h:58
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_sjonnir.cpp:60
@ EVENT_CHAIN_LIGHTNING
Definition: boss_sjonnir.cpp:69
@ EVENT_LIGHTNING_RING
Definition: boss_sjonnir.cpp:71
@ EVENT_STATIC_CHARGE
Definition: boss_sjonnir.cpp:70
@ EVENT_SUMMON_SPEACH
Definition: boss_sjonnir.cpp:74
@ EVENT_CHECK_HEALTH
Definition: boss_sjonnir.cpp:72
@ EVENT_SHIELD
Definition: boss_sjonnir.cpp:68
@ EVENT_SUMMON
Definition: boss_sjonnir.cpp:73
@ BOSS_TRIBUNAL_OF_AGES
Definition: halls_of_stone.h:31
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References BOSS_SJONNIR, BOSS_TRIBUNAL_OF_AGES, DONE, EVENT_CHAIN_LIGHTNING, EVENT_CHECK_HEALTH, EVENT_LIGHTNING_RING, EVENT_SHIELD, EVENT_STATIC_CHARGE, EVENT_SUMMON, EVENT_SUMMON_SPEACH, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_DOOR, GO_STATE_READY, IN_PROGRESS, ScriptedAI::me, NPC_BRANN, pInstance, SAY_AGGRO, and ZoneScript::SetData().

◆ KilledUnit()

void boss_sjonnir::boss_sjonnirAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

339 {
340 if (urand(0, 1))
341 return;
342
343 Talk(SAY_SLAY);
344 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_SLAY
Definition: boss_sjonnir.cpp:61

References SAY_SLAY, and urand().

◆ Reset()

void boss_sjonnir::boss_sjonnirAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

132 {
133 events.Reset();
135
136 SlugeCount = 0;
138
139 if (pInstance)
140 {
143
146 {
149 doors->SetGoState(GO_STATE_ACTIVE);
150
152 console->SetGoState(GO_STATE_READY);
153
155 {
156 brann->setDeathState(DeathState::JustDied);
157 brann->Respawn();
158 brann->AI()->DoAction(5);
159 }
160 }
161 }
162 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NOT_STARTED
Definition: InstanceScript.h:57
@ PHASE_SUMMON_UNFRIENDLY_DWARFES
Definition: boss_sjonnir.cpp:95
@ GO_SJONNIR_CONSOLE
Definition: halls_of_stone.h:49
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
uint8 SummonPhase
Definition: boss_sjonnir.cpp:128

References BOSS_SJONNIR, BOSS_TRIBUNAL_OF_AGES, DATA_SJONNIR_ACHIEVEMENT, SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_CONSOLE, GO_SJONNIR_DOOR, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, NOT_STARTED, NPC_BRANN, PHASE_SUMMON_UNFRIENDLY_DWARFES, pInstance, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Unit::SetUnitFlag(), SlugeCount, SummonPhase, summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonDwarfes()

void boss_sjonnir::boss_sjonnirAI::SummonDwarfes ( bool  friendly)
inline
354 {
355 if (friendly)
356 {
357 for (int i = 0; i < 3; i++)
358 {
361 {
362 if (Player* plr = SelectTargetFromPlayerList(100.0f))
363 dwarf->SetFaction(plr->GetFaction());
364
365 ActivatePipe(Pos);
366 dwarf->AI()->AttackStart(me);
367 summons.Summon(dwarf);
368 }
369 }
370 }
371 else
372 {
373 for (int i = 0; i < 2; i++)
374 {
376 if (Creature* dwarf = me->SummonCreature(urand(0, 1) ? NPC_FORGED_IRON_TROGG : NPC_FORGED_IRON_DWARF, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
377 {
378 ActivatePipe(Pos);
379 dwarf->SetInCombatWithZone();
380 summons.Summon(dwarf);
381 }
382 }
383 }
384 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ POS_GEN_LEFT
Definition: boss_sjonnir.cpp:86
static Position RoomPosition[]
Definition: boss_sjonnir.cpp:100
@ NPC_DWARFES_FRIENDLY
Definition: boss_sjonnir.cpp:52
@ NPC_FORGED_IRON_DWARF
Definition: boss_sjonnir.cpp:54
@ NPC_FORGED_IRON_TROGG
Definition: boss_sjonnir.cpp:55
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1056
void ActivatePipe(uint8 side)
Definition: boss_sjonnir.cpp:346

References ActivatePipe(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_DWARFES_FRIENDLY, NPC_FORGED_IRON_DWARF, NPC_FORGED_IRON_TROGG, POS_GEN_LEFT, POS_GEN_RIGHT, RoomPosition, ScriptedAI::SelectTargetFromPlayerList(), SummonList::Summon(), WorldObject::SummonCreature(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_sjonnir::boss_sjonnirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

201 {
202 if (!UpdateVictim())
203 return;
204
205 events.Update(diff);
207 return;
208
209 switch (events.ExecuteEvent())
210 {
212 {
214 {
216 events.CancelEvent(EVENT_SUMMON);
217 events.ScheduleEvent(EVENT_SUMMON, 0ms);
218 events.ScheduleEvent(EVENT_SUMMON, 1500ms);
219
220 if (pInstance)
222 {
223 brann->Yell("What in the name o' Madoran did THAT do? Oh! Wait: I just about got it...", LANG_UNIVERSAL);
224 brann->PlayDirectSound(14276);
225 }
226 }
227
228 if (HealthBelowPct(20))
229 {
231 {
232 brann->Yell("Ha, that did it! Help's a-comin'! Take this, ya glowin' iron brute!", LANG_UNIVERSAL);
233 brann->PlayDirectSound(14277);
234 }
236 me->CastSpell(me, SPELL_FRENZY, false);
237
238 events.CancelEvent(EVENT_SUMMON);
239 events.ScheduleEvent(EVENT_SUMMON, 0ms);
240 break;
241 }
242
243 events.Repeat(1s);
244 break;
245 }
246 case EVENT_SHIELD:
247 {
249 events.Repeat(14s, 19s);
250 break;
251 }
253 {
254 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
256
257 events.Repeat(6s, 12s);
258 break;
259 }
261 {
262 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
264
265 events.Repeat(20s);
266 break;
267 }
269 {
271 events.Repeat(25s, 31s);
272 events.DelayEvents(10s); // Channel duration
273 break;
274 }
276 {
278 {
279 brann->Yell("This is a wee bit trickier that before... Oh, bloody--incomin'!", LANG_UNIVERSAL);
280 brann->PlayDirectSound(14275);
281 }
282
283 break;
284 }
285 case EVENT_SUMMON:
286 {
287 switch (SummonPhase)
288 {
290 {
291 SummonDwarfes(false);
292 events.Repeat(20s);
293 break;
294 }
296 {
297 for (uint8 i = POS_GEN_RIGHT; i <= POS_GEN_LEFT; i++)
298 {
300 {
301 ActivatePipe(i);
302 ooze->GetMotionMaster()->MovePoint(0, RoomPosition[POS_ROOM_CENTER].GetPositionX(), RoomPosition[POS_ROOM_CENTER].GetPositionY(), RoomPosition[POS_ROOM_CENTER].GetPositionZ());
303 summons.Summon(ooze);
304 }
305 }
306 events.Repeat(10s);
307 break;
308 }
310 {
311 SummonDwarfes(true);
312 break;
313 }
314 }
315 break;
316 }
317 }
318
320 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ POS_ROOM_CENTER
Definition: boss_sjonnir.cpp:87
@ SPELL_LIGHTNING_SHIELD_H
Definition: boss_sjonnir.cpp:30
@ SPELL_LIGHTNING_RING_H
Definition: boss_sjonnir.cpp:34
@ SPELL_STATIC_CHARGE_H
Definition: boss_sjonnir.cpp:32
@ SPELL_FRENZY
Definition: boss_sjonnir.cpp:26
@ SPELL_LIGHTNING_RING
Definition: boss_sjonnir.cpp:33
@ SPELL_CHAIN_LIGHTNING
Definition: boss_sjonnir.cpp:27
@ SPELL_LIGHTNING_SHIELD
Definition: boss_sjonnir.cpp:29
@ SPELL_STATIC_CHARGE
Definition: boss_sjonnir.cpp:31
@ SPELL_CHAIN_LIGHTNING_H
Definition: boss_sjonnir.cpp:28
@ NPC_OOZE
Definition: boss_sjonnir.cpp:53
@ PHASE_SUMMON_FRIENDLY_DWARFES
Definition: boss_sjonnir.cpp:97
@ PHASE_SUMMON_OOZE
Definition: boss_sjonnir.cpp:96
@ LANG_UNIVERSAL
Definition: SharedDefines.h:735
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:400
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SummonDwarfes(bool friendly)
Definition: boss_sjonnir.cpp:353

References ActivatePipe(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_CHAIN_LIGHTNING, EVENT_CHECK_HEALTH, EVENT_LIGHTNING_RING, EVENT_SHIELD, EVENT_STATIC_CHARGE, EVENT_SUMMON, EVENT_SUMMON_SPEACH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), LANG_UNIVERSAL, ScriptedAI::me, NPC_BRANN, NPC_OOZE, PHASE_SUMMON_FRIENDLY_DWARFES, PHASE_SUMMON_OOZE, PHASE_SUMMON_UNFRIENDLY_DWARFES, pInstance, POS_GEN_LEFT, POS_GEN_RIGHT, POS_ROOM_CENTER, RoomPosition, UnitAI::SelectTarget(), SPELL_CHAIN_LIGHTNING, SPELL_CHAIN_LIGHTNING_H, SPELL_FRENZY, SPELL_LIGHTNING_RING, SPELL_LIGHTNING_RING_H, SPELL_LIGHTNING_SHIELD, SPELL_LIGHTNING_SHIELD_H, SPELL_STATIC_CHARGE, SPELL_STATIC_CHARGE_H, SummonList::Summon(), WorldObject::SummonCreature(), SummonDwarfes(), SummonPhase, summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_sjonnir::boss_sjonnirAI::events

◆ pInstance

InstanceScript* boss_sjonnir::boss_sjonnirAI::pInstance

◆ SlugeCount

uint8 boss_sjonnir::boss_sjonnirAI::SlugeCount

Referenced by DoAction(), and Reset().

◆ SummonPhase

uint8 boss_sjonnir::boss_sjonnirAI::SummonPhase

Referenced by Reset(), and UpdateAI().

◆ summons

SummonList boss_sjonnir::boss_sjonnirAI::summons