AzerothCore 3.3.5a
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boss_dalronn_the_controller::boss_dalronn_the_controllerAI Struct Reference
Inheritance diagram for boss_dalronn_the_controller::boss_dalronn_the_controllerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_dalronn_the_controllerAI (Creature *c)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *minions) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_dalronn_the_controllerAI()

boss_dalronn_the_controller::boss_dalronn_the_controllerAI::boss_dalronn_the_controllerAI ( Creature c)
inline
244 : ScriptedAI(c), summons(me)
245 {
247 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_skarvald_dalronn.cpp:249
SummonList summons
Definition: boss_skarvald_dalronn.cpp:251

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void boss_dalronn_the_controller::boss_dalronn_the_controllerAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

276 {
277 switch (param)
278 {
279 case -1:
281 break;
282 case 1:
283 events.RescheduleEvent(EVENT_MATE_DIED, 3500ms);
284 break;
285 }
286 }
events
Definition: boss_sartura.cpp:43
@ EVENT_MATE_DIED
Definition: boss_skarvald_dalronn.cpp:66
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References SummonList::DespawnAll(), EVENT_MATE_DIED, and summons.

◆ JustDied()

void boss_dalronn_the_controller::boss_dalronn_the_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

330 {
331 if (me->GetEntry() != NPC_DALRONN)
332 return;
333
334 if (pInstance)
335 {
337 {
338 if (skarvald->isDead())
339 {
343 return;
344 }
345 else
346 {
348 skarvald->AI()->DoAction(1);
349 }
350 }
351 }
352 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_DALRONN_GHOST, true);
353 }
@ DONE
Definition: InstanceScript.h:60
@ YELL_DALRONN_DAL_DIEDFIRST
Definition: boss_skarvald_dalronn.cpp:34
@ YELL_DALRONN_SKA_DIED
Definition: boss_skarvald_dalronn.cpp:33
@ SPELL_SUMMON_DALRONN_GHOST
Definition: boss_skarvald_dalronn.cpp:51
@ NPC_DALRONN
Definition: utgarde_keep.h:68
@ DATA_UNLOCK_DALRONN_LOOT
Definition: utgarde_keep.h:44
@ DATA_SKARVALD
Definition: utgarde_keep.h:34
@ DATA_DALRONN_AND_SKARVALD
Definition: utgarde_keep.h:29
Talk
Definition: boss_fathomlord_karathress.cpp:25
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References Unit::CastSpell(), DATA_DALRONN_AND_SKARVALD, DATA_SKARVALD, DATA_UNLOCK_DALRONN_LOOT, DONE, Map::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), InstanceScript::instance, ScriptedAI::me, NPC_DALRONN, pInstance, ZoneScript::SetData(), SPELL_SUMMON_DALRONN_GHOST, YELL_DALRONN_DAL_DIEDFIRST, and YELL_DALRONN_SKA_DIED.

◆ JustEngagedWith()

void boss_dalronn_the_controller::boss_dalronn_the_controllerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

289 {
290 events.Reset();
291 events.RescheduleEvent(EVENT_SHADOW_BOLT, 1s);
292 events.RescheduleEvent(EVENT_DEBILITATE, 5s);
293 if (IsHeroic())
294 {
295 events.RescheduleEvent(EVENT_SUMMON_SKELETONS, 10s);
296 }
297 if (me->GetEntry() == NPC_DALRONN)
298 {
299 events.RescheduleEvent(EVENT_YELL_DALRONN_AGGRO, 5s);
300 }
301 if (pInstance)
302 {
305 {
306 if (!skarvald->IsInCombat() && who)
307 {
308 skarvald->AddThreat(who, 0.0f);
309 skarvald->AI()->AttackStart(who);
310 }
311 }
312 }
313 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ EVENT_YELL_DALRONN_AGGRO
Definition: boss_skarvald_dalronn.cpp:65
@ EVENT_SUMMON_SKELETONS
Definition: boss_skarvald_dalronn.cpp:63
@ EVENT_DEBILITATE
Definition: boss_skarvald_dalronn.cpp:62
@ EVENT_SHADOW_BOLT
Definition: boss_skarvald_dalronn.cpp:61
bool IsHeroic() const
Definition: ScriptedCreature.h:391

References DATA_DALRONN_AND_SKARVALD, DATA_SKARVALD, EVENT_DEBILITATE, EVENT_SHADOW_BOLT, EVENT_SUMMON_SKELETONS, EVENT_YELL_DALRONN_AGGRO, Map::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), IN_PROGRESS, InstanceScript::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_DALRONN, pInstance, and ZoneScript::SetData().

◆ JustSummoned()

void boss_dalronn_the_controller::boss_dalronn_the_controllerAI::JustSummoned ( Creature minions)
inlineoverridevirtual

Reimplemented from ScriptedAI.

324 {
325 summons.Summon(minions);
326 minions->SetInCombatWithZone();
327 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetInCombatWithZone()
Definition: Creature.cpp:2732

References Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_dalronn_the_controller::boss_dalronn_the_controllerAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

316 {
317 if (me->GetEntry() == NPC_DALRONN)
318 {
320 }
321 }
@ YELL_DALRONN_KILL
Definition: boss_skarvald_dalronn.cpp:35

References Object::GetEntry(), ScriptedAI::me, NPC_DALRONN, and YELL_DALRONN_KILL.

◆ Reset()

void boss_dalronn_the_controller::boss_dalronn_the_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

254 {
255 me->SetLootMode(0);
256 events.Reset();
258 if (me->GetEntry() == NPC_DALRONN)
259 {
260 if (pInstance)
261 {
263 }
264 }
265 else // NPC_DALRONN_GHOST
266 {
267 if (Unit* target = me->SelectNearestTarget(50.0f))
268 {
269 me->AddThreat(target, 0.0f);
270 AttackStart(target);
271 }
272 }
273 }
@ NOT_STARTED
Definition: InstanceScript.h:57
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2323
void SetLootMode(uint16 lootMode)
Definition: Creature.h:236
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639

References Unit::AddThreat(), ScriptedAI::AttackStart(), DATA_DALRONN_AND_SKARVALD, SummonList::DespawnAll(), Object::GetEntry(), ScriptedAI::me, NOT_STARTED, NPC_DALRONN, pInstance, Creature::SelectNearestTarget(), ZoneScript::SetData(), Creature::SetLootMode(), and summons.

◆ UpdateAI()

void boss_dalronn_the_controller::boss_dalronn_the_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

356 {
357 if (!UpdateVictim())
358 return;
359
360 events.Update(diff);
362 return;
363
364 switch (events.ExecuteEvent())
365 {
366 case 0:
367 break;
370 break;
371 case EVENT_MATE_DIED:
373 break;
375 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
376 {
378 }
379 events.Repeat(2s);
380 break;
381 case EVENT_DEBILITATE:
382 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f, true))
383 {
384 me->CastSpell(target, SPELL_DEBILITATE, false);
385 events.Repeat(5s, 10s);
386 }
387 else
388 {
389 events.Repeat(3s);
390 }
391 break;
393 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_SKELETONS, false);
394 events.Repeat(20s, 30s);
395 break;
396 }
398 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ YELL_DALRONN_SKA_DIEDFIRST
Definition: boss_skarvald_dalronn.cpp:36
@ YELL_DALRONN_AGGRO
Definition: boss_skarvald_dalronn.cpp:32
@ SPELL_SHADOW_BOLT_N
Definition: boss_skarvald_dalronn.cpp:47
@ SPELL_SUMMON_SKELETONS
Definition: boss_skarvald_dalronn.cpp:50
@ SPELL_SHADOW_BOLT_H
Definition: boss_skarvald_dalronn.cpp:48
@ SPELL_DEBILITATE
Definition: boss_skarvald_dalronn.cpp:49
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:400
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_DEBILITATE, EVENT_MATE_DIED, EVENT_SHADOW_BOLT, EVENT_SUMMON_SKELETONS, EVENT_YELL_DALRONN_AGGRO, Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_DEBILITATE, SPELL_SHADOW_BOLT_H, SPELL_SHADOW_BOLT_N, SPELL_SUMMON_SKELETONS, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), YELL_DALRONN_AGGRO, and YELL_DALRONN_SKA_DIEDFIRST.

Member Data Documentation

◆ events

EventMap boss_dalronn_the_controller::boss_dalronn_the_controllerAI::events

◆ pInstance

InstanceScript* boss_dalronn_the_controller::boss_dalronn_the_controllerAI::pInstance

◆ summons

SummonList boss_dalronn_the_controller::boss_dalronn_the_controllerAI::summons

Referenced by DoAction(), JustSummoned(), and Reset().