AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_bear_trap::go_bear_trapAI Struct Reference
Inheritance diagram for go_bear_trap::go_bear_trapAI:
GameObjectAI

Public Member Functions

 go_bear_trapAI (GameObject *gameObject)
 
void Initialize ()
 
void UpdateAI (uint32 const diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_bear_trapAI()

go_bear_trap::go_bear_trapAI::go_bear_trapAI ( GameObject gameObject)
inline
448 : GameObjectAI(gameObject)
449 {
450 Initialize();
451 }
Definition: GameObjectAI.h:34
void Initialize()
Definition: go_scripts.cpp:453

References Initialize().

Member Function Documentation

◆ Initialize()

void go_bear_trap::go_bear_trapAI::Initialize ( )
inline
454 {
456 }
@ EVENT_CHECK
Definition: go_scripts.cpp:436
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: go_scripts.cpp:485

References _events, EVENT_CHECK, and EventMap::ScheduleEvent().

Referenced by go_bear_trapAI().

◆ UpdateAI()

void go_bear_trap::go_bear_trapAI::UpdateAI ( uint32 const  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

459 {
460 _events.Update(diff);
461
462 while (uint32 eventId = _events.ExecuteEvent())
463 {
464 switch (eventId)
465 {
466 case EVENT_CHECK:
467 {
469 {
470 bear->CastSpell(bear, SPELL_BEAR_CAPTURED_IN_TRAP);
472 }
473 else
474 {
476 }
477 break;
478 }
479 default:
480 break;
481 }
482 }
483 }
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_BEAR_CAPTURED_IN_TRAP
Definition: go_scripts.cpp:438
@ NPC_RABID_THISTLE_BEAR
Definition: go_scripts.cpp:437
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
GameObject *const me
Definition: GameObjectAI.h:36
Definition: Creature.h:46
void RemoveFromWorld() override
Definition: GameObject.cpp:169
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409

References _events, EVENT_CHECK, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_RABID_THISTLE_BEAR, GameObject::RemoveFromWorld(), EventMap::ScheduleEvent(), SPELL_BEAR_CAPTURED_IN_TRAP, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap go_bear_trap::go_bear_trapAI::_events
private

Referenced by Initialize(), and UpdateAI().