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| npc_vaelastrasz_the_redAI (Creature *creature) |
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void | IsSummonedBy (WorldObject *summoner) override |
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void | UpdateAI (uint32 diff) override |
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void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
| Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
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void | Talk (uint8 id, Milliseconds delay) |
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| CreatureAI (Creature *creature) |
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| ~CreatureAI () override |
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void | MoveCircleChecks () |
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void | MoveBackwardsChecks () |
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void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At =================================
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void | TriggerAlert (Unit const *who) const |
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virtual bool | CanRespawn () |
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virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
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virtual void | JustEngagedWith (Unit *) |
| Called for reaction when initially engaged.
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virtual void | JustDied (Unit *) |
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virtual void | KilledUnit (Unit *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | IsSummonedBy (WorldObject *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | SummonedCreatureDespawnAll () |
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virtual void | SpellHit (Unit *, SpellInfo const *) |
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virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
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virtual void | AttackedBy (Unit *) |
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virtual bool | IsEscorted () |
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virtual void | JustRespawned () |
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virtual void | MovementInform (uint32, uint32) |
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virtual void | PathEndReached (uint32) |
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void | OnCharmed (bool apply) override |
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virtual void | JustReachedHome () |
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void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
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virtual void | ReceiveEmote (Player *, uint32) |
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virtual void | OwnerAttackedBy (Unit *) |
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virtual void | OwnerAttacked (Unit *) |
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virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ==================
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virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields =======================================
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virtual bool | BeforeSpellClick (Unit *) |
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virtual void | OnSpellClick (Unit *, bool &) |
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virtual bool | CanSeeAlways (WorldObject const *) |
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virtual bool | CanBeSeen (Player const *) |
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virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
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virtual void | PetStopAttack () |
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virtual bool | CheckInRoom () |
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CreatureBoundary const * | GetBoundary () const |
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void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
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bool | IsInBoundary (Position const *who=nullptr) const |
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virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
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virtual bool | OnTeleportUnreacheablePlayer (Player *) |
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| UnitAI (Unit *unit) |
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virtual | ~UnitAI () |
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virtual bool | CanAIAttack (Unit const *) const |
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virtual void | AttackStart (Unit *) |
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virtual void | UpdateAI (uint32)=0 |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | OnCharmed (bool apply)=0 |
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virtual void | DoAction (int32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | SetGUID (ObjectGuid, int32=0) |
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virtual ObjectGuid | GetGUID (int32=0) const |
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Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
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virtual void | JustExitedCombat () |
| Called when the unit leaves combat.
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virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
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virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
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virtual void | HealReceived (Unit *, uint32 &) |
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virtual void | HealDone (Unit *, uint32 &) |
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void | AttackStartCaster (Unit *victim, float dist) |
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SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
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SpellCastResult | DoCast (uint32 spellId) |
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SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
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SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
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SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the max threat target, which may not always be the current victim.
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float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
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void | DoMeleeAttackIfReady () |
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bool | DoSpellAttackIfReady (uint32 spell) |
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void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
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virtual void | SummonMovementInform (Creature *, uint32, uint32) |
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virtual void | sGossipHello (Player *) |
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virtual void | sGossipSelect (Player *, uint32, uint32) |
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virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual void | sQuestAccept (Player *, Quest const *) |
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virtual void | sQuestSelect (Player *, Quest const *) |
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virtual void | sQuestComplete (Player *, Quest const *) |
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virtual void | sQuestReward (Player *, Quest const *, uint32) |
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virtual void | sOnGameEvent (bool, uint16) |
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virtual std::string | GetDebugInfo () const |
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void npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI |
( |
uint32 |
diff | ) |
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inlineoverridevirtual |
Implements UnitAI.
959 {
961
963 {
964 switch (eventId)
965 {
969 break;
976 break;
979 break;
984 {
987 }
989 {
990 if (!rend->IsImmuneToNPC() && rend->isTargetableForAttack())
991 {
994 {
996 }
997 }
998 }
1001 break;
1004 {
1005 victor->GetMotionMaster()->Clear();
1006 victor->GetMotionMaster()->MoveIdle();
1007 victor->StopMovingOnCurrentPos();
1008 victor->SetFacingToObject(
me);
1010 }
1012 break;
1015 {
1016 victor->SetFacingToObject(
me);
1018 }
1020 break;
1023 {
1024 victor->SetFacingToObject(
me);
1026 }
1028 break;
1036 {
1037 victor->SetFacingToObject(
me);
1039 }
1041 break;
1046 break;
1050 break;
1051 default:
1052 break;
1053 }
1054 }
1055
1057 {
1058 return;
1059 }
1060
1062
1064 {
1067 break;
1068 default:
1069 break;
1070 }
1071
1073 return;
1074 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition: SpellDefines.h:139
@ NPC_VAELASTRASZ_UBRS
Definition: blackrock_spire.h:82
@ NPC_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:72
@ NPC_GYTH
Definition: blackrock_spire.h:73
@ SAY_VAEL_STOP_COMBAT
Definition: instance_blackrock_spire.cpp:908
@ SAY_RED_BEFORE_TRANSFORM
Definition: instance_blackrock_spire.cpp:905
@ SAY_NEFARIUS_16
Definition: instance_blackrock_spire.cpp:911
@ SAY_NEFARIUS_17
Definition: instance_blackrock_spire.cpp:912
@ SAY_NEFARIUS_15
Definition: instance_blackrock_spire.cpp:910
@ SAY_VAEL_SUMMONED
Definition: instance_blackrock_spire.cpp:907
@ SPELL_TOUCH_OF_VAELASTRASZ
Definition: instance_blackrock_spire.cpp:887
@ SPELL_FLAMEBREATH
Definition: instance_blackrock_spire.cpp:889
@ SPELL_NEFARIUS_CORRUPTION
Definition: instance_blackrock_spire.cpp:892
@ SPELL_VAELASTRASZ_SPAWN
Definition: instance_blackrock_spire.cpp:890
@ MODEL_VAELASTRASZ_UBRS
Definition: instance_blackrock_spire.cpp:897
@ MODEL_VAELASTRASZ_THE_RED
Definition: instance_blackrock_spire.cpp:898
@ EVENT_FLAME_BREATH
Definition: instance_blackrock_spire.cpp:929
@ EVENT_RED_2_TRANSFORM
Definition: instance_blackrock_spire.cpp:919
@ EVENT_VAEL_TALK_SUMMON
Definition: instance_blackrock_spire.cpp:921
@ EVENT_NEFARIUS_TALK_2
Definition: instance_blackrock_spire.cpp:924
@ EVENT_NEFARIUS_CORRUPTION
Definition: instance_blackrock_spire.cpp:926
@ EVENT_VAEL_2_TRANSFORM
Definition: instance_blackrock_spire.cpp:927
@ EVENT_NEFARIUS_TALK_3
Definition: instance_blackrock_spire.cpp:925
@ EVENT_NEFARIUS_TALK_1
Definition: instance_blackrock_spire.cpp:923
@ EVENT_VAEL_1_START_COMBAT
Definition: instance_blackrock_spire.cpp:922
@ EVENT_VAEL_3_DESPAWN
Definition: instance_blackrock_spire.cpp:928
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3405
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
CreatureAI * AI() const
Definition: Creature.h:135
void SetEntry(uint32 entry)
Definition: Object.h:110
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13527
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void RemoveAllAuras()
Definition: Unit.cpp:5239
bool AttackStop()
Definition: Unit.cpp:10368
EventMap _events2
Definition: instance_blackrock_spire.cpp:1079
References _combatEnabled, _events2, _victorGUID, Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::AttackStop(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_FLAME_BREATH, EVENT_NEFARIUS_CORRUPTION, EVENT_NEFARIUS_TALK_1, EVENT_NEFARIUS_TALK_2, EVENT_NEFARIUS_TALK_3, EVENT_RED_1_TALK_BEFORE_TRANSFORM, EVENT_RED_2_TRANSFORM, EVENT_VAEL_1_START_COMBAT, EVENT_VAEL_2_TRANSFORM, EVENT_VAEL_3_DESPAWN, EVENT_VAEL_TALK_SUMMON, EventMap::ExecuteEvent(), FACTION_FRIENDLY, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::HasUnitState(), CreatureAI::me, MODEL_VAELASTRASZ_THE_RED, MODEL_VAELASTRASZ_UBRS, NPC_GYTH, NPC_VAELASTRASZ_UBRS, NPC_WARCHIEF_REND_BLACKHAND, Unit::RemoveAllAuras(), SAY_NEFARIUS_15, SAY_NEFARIUS_16, SAY_NEFARIUS_17, SAY_RED_BEFORE_TRANSFORM, SAY_VAEL_STOP_COMBAT, SAY_VAEL_SUMMONED, EventMap::ScheduleEvent(), Creature::SetDisplayId(), Object::SetEntry(), Unit::SetFaction(), Unit::SetImmuneToNPC(), SPELL_FLAMEBREATH, SPELL_NEFARIUS_CORRUPTION, SPELL_TOUCH_OF_VAELASTRASZ, SPELL_VAELASTRASZ_SPAWN, Unit::StopMovingOnCurrentPos(), TRIGGERED_CAST_DIRECTLY, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().