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npc_hidden_cultist::npc_hidden_cultistAI Struct Reference
Inheritance diagram for npc_hidden_cultist::npc_hidden_cultistAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hidden_cultistAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void PreScript ()
 
void AttackPlayer ()
 
void UpdateAI (uint32 diff) override
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
uint32 _emoteState
 
NPCFlags _npcFlags
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hidden_cultistAI()

npc_hidden_cultist::npc_hidden_cultistAI::npc_hidden_cultistAI ( Creature creature)
inline
1162 : ScriptedAI(creature)
1163 {
1164 Initialize();
1166 _npcFlags = creature->GetNpcFlags();
1167 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
Definition: ScriptedCreature.h:192
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
NPCFlags GetNpcFlags() const
Definition: Unit.h:1645
void Initialize()
Definition: zone_borean_tundra.cpp:1169
uint32 _emoteState
Definition: zone_borean_tundra.cpp:1293
NPCFlags _npcFlags
Definition: zone_borean_tundra.cpp:1294

References _emoteState, _npcFlags, Unit::GetNpcFlags(), Object::GetUInt32Value(), Initialize(), and UNIT_NPC_EMOTESTATE.

Member Function Documentation

◆ AttackPlayer()

void npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer ( )
inline
1204 {
1207 {
1208 AttackStart(player);
1209 }
1210 }
@ FACTION_MONSTER
Definition: SharedDefines.h:167
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
Definition: Player.h:1046
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
ObjectGuid _playerGUID
Definition: zone_borean_tundra.cpp:1295

References _playerGUID, ScriptedAI::AttackStart(), FACTION_MONSTER, ObjectAccessor::GetPlayer(), ScriptedAI::me, and Unit::SetFaction().

Referenced by UpdateAI().

◆ Initialize()

void npc_hidden_cultist::npc_hidden_cultistAI::Initialize ( )
inline
1170 {
1172 }
void Clear()
Definition: ObjectGuid.h:140

References _playerGUID, and ObjectGuid::Clear().

Referenced by npc_hidden_cultistAI(), and Reset().

◆ PreScript()

void npc_hidden_cultist::npc_hidden_cultistAI::PreScript ( )
inline
1192 {
1193 me->StopMoving();
1197 {
1198 me->SetFacingToObject(player);
1199 }
1201 }
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
@ EVENT_CULTIST_SCRIPT_1
Definition: zone_borean_tundra.cpp:1150
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
void StopMoving()
Definition: Unit.cpp:16824
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1649
EventMap _events
Definition: zone_borean_tundra.cpp:1292

References _events, _playerGUID, EMOTE_ONESHOT_NONE, EVENT_CULTIST_SCRIPT_1, ObjectAccessor::GetPlayer(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Object::SetUInt32Value(), Unit::StopMoving(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_NONE.

Referenced by sGossipSelect().

◆ Reset()

void npc_hidden_cultist::npc_hidden_cultistAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1175 {
1176 if (_emoteState)
1177 {
1179 }
1180
1181 if (_npcFlags)
1182 {
1184 }
1185
1186 Initialize();
1188 me->RestoreFaction();
1189 }
@ SPELL_SHROUD_OF_THE_DEATH_CULTIST
Definition: zone_borean_tundra.cpp:1141
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void RestoreFaction()
Definition: Unit.cpp:18863

References _emoteState, _npcFlags, UnitAI::DoCast(), Initialize(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), Unit::RestoreFaction(), Object::SetUInt32Value(), SPELL_SHROUD_OF_THE_DEATH_CULTIST, and UNIT_NPC_EMOTESTATE.

◆ sGossipSelect()

void npc_hidden_cultist::npc_hidden_cultistAI::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1283 {
1284 if (gossipListId == 0)
1285 {
1286 CloseGossipMenuFor(player);
1287 _playerGUID = player->GetGUID();
1288 PreScript();
1289 }
1290 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void PreScript()
Definition: zone_borean_tundra.cpp:1191

References _playerGUID, CloseGossipMenuFor(), Object::GetGUID(), and PreScript().

◆ UpdateAI()

void npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1213 {
1214 _events.Update(diff);
1215
1216 while (uint32 eventId = _events.ExecuteEvent())
1217 {
1218 switch (eventId)
1219 {
1221 {
1222 switch (me->GetEntry())
1223 {
1227 break;
1231 break;
1232 case NPC_TOM_HEGGER:
1234 {
1235 Talk(SAY_HIDDEN_CULTIST_3, player);
1236 }
1238 break;
1239 }
1240 break;
1241 }
1243 {
1244 switch (me->GetEntry())
1245 {
1249 {
1250 me->SetFacingToObject(player);
1251 }
1253 break;
1255 case NPC_TOM_HEGGER:
1256 AttackPlayer();
1257 break;
1258 }
1259 break;
1260 }
1262 {
1264 {
1265 AttackPlayer();
1266 }
1267 break;
1268 }
1269 default:
1270 break;
1271 }
1272 }
1273
1274 if (!UpdateVictim())
1275 {
1276 return;
1277 }
1278
1280 }
std::uint32_t uint32
Definition: Define.h:108
@ EVENT_CULTIST_SCRIPT_2
Definition: zone_borean_tundra.cpp:1151
@ NPC_TOM_HEGGER
Definition: zone_borean_tundra.cpp:1143
@ SAY_HIDDEN_CULTIST_4
Definition: zone_borean_tundra.cpp:1149
@ SAY_HIDDEN_CULTIST_2
Definition: zone_borean_tundra.cpp:1147
@ EVENT_CULTIST_SCRIPT_3
Definition: zone_borean_tundra.cpp:1152
@ NPC_SALTY_JOHN_THORPE
Definition: zone_borean_tundra.cpp:1144
@ SAY_HIDDEN_CULTIST_3
Definition: zone_borean_tundra.cpp:1148
@ NPC_GUARD_MITCHELLS
Definition: zone_borean_tundra.cpp:1145
@ SAY_HIDDEN_CULTIST_1
Definition: zone_borean_tundra.cpp:1146
Talk
Definition: boss_fathomlord_karathress.cpp:23
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
uint32 GetEntry() const
Definition: Object.h:109
void AttackPlayer()
Definition: zone_borean_tundra.cpp:1203

References _events, _playerGUID, AttackPlayer(), UnitAI::DoMeleeAttackIfReady(), EVENT_CULTIST_SCRIPT_1, EVENT_CULTIST_SCRIPT_2, EVENT_CULTIST_SCRIPT_3, EventMap::ExecuteEvent(), Object::GetEntry(), ObjectAccessor::GetPlayer(), ScriptedAI::me, NPC_GUARD_MITCHELLS, NPC_SALTY_JOHN_THORPE, NPC_TOM_HEGGER, SAY_HIDDEN_CULTIST_1, SAY_HIDDEN_CULTIST_2, SAY_HIDDEN_CULTIST_3, SAY_HIDDEN_CULTIST_4, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _emoteState

uint32 npc_hidden_cultist::npc_hidden_cultistAI::_emoteState
private

Referenced by npc_hidden_cultistAI(), and Reset().

◆ _events

EventMap npc_hidden_cultist::npc_hidden_cultistAI::_events
private

Referenced by PreScript(), and UpdateAI().

◆ _npcFlags

NPCFlags npc_hidden_cultist::npc_hidden_cultistAI::_npcFlags
private

Referenced by npc_hidden_cultistAI(), and Reset().

◆ _playerGUID

ObjectGuid npc_hidden_cultist::npc_hidden_cultistAI::_playerGUID
private