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npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI Struct Reference
Inheritance diagram for npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI:
CreatureAI UnitAI

Public Member Functions

 npc_brann_bronzebeard_algalonAI (Creature *creature)
void DoAction (int32 action) override
void MovementInform (uint32 movementType, uint32 pointId) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
uint32 _currentPoint

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_brann_bronzebeard_algalonAI()

npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::npc_brann_bronzebeard_algalonAI ( Creature creature)
830 : CreatureAI(creature)
831 {
832 }
Definition: CreatureAI.h:70

Member Function Documentation

◆ DoAction()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction ( int32  action)

Reimplemented from UnitAI.

838 {
839 switch (action)
840 {
842 me->SetWalk(false);
843 _currentPoint = 0;
844 events.Reset();
845 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
846 break;
849 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
850 break;
851 case ACTION_OUTRO:
853 events.ScheduleEvent(EVENT_BRANN_OUTRO_1, 87s + 500ms);
854 events.ScheduleEvent(EVENT_BRANN_OUTRO_2, 116s + 500ms);
855 break;
856 }
857 }
Definition: boss_sartura.cpp:43
Definition: boss_algalon_the_observer.cpp:80
Definition: boss_algalon_the_observer.cpp:84
Definition: boss_algalon_the_observer.cpp:79
Definition: boss_algalon_the_observer.cpp:91
Definition: boss_algalon_the_observer.cpp:168
Position const BrannOutroPos[3]
Definition: boss_algalon_the_observer.cpp:237
Definition: boss_algalon_the_observer.cpp:111
Definition: boss_algalon_the_observer.cpp:112
Definition: boss_algalon_the_observer.cpp:109
Definition: boss_fathomlord_karathress.cpp:23
Creature *const me
Definition: CreatureAI.h:72
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
uint32 _currentPoint
Definition: boss_algalon_the_observer.cpp:835

References _currentPoint, ACTION_FINISH_INTRO, ACTION_OUTRO, ACTION_START_INTRO, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePoint(), POINT_BRANN_OUTRO, SAY_BRANN_ALGALON_INTRO_2, and Creature::SetWalk().

◆ MovementInform()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform ( uint32  movementType,
uint32  pointId 

Reimplemented from CreatureAI.

860 {
861 if (movementType != POINT_MOTION_TYPE)
862 return;
864 uint32 delay = 1;
865 _currentPoint = pointId + 1;
866 switch (pointId)
867 {
868 case 2:
869 delay = 8000;
870 me->SetWalk(true);
871 break;
872 case 6:
873 me->SetFacingTo(4.6156f);
874 me->SetWalk(false);
876 events.ScheduleEvent(EVENT_SUMMON_ALGALON, 7500ms);
877 return;
878 case 10:
880 return;
883 return;
884 }
886 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, delay);
887 }
std::uint32_t uint32
Definition: Define.h:108
Definition: MotionMaster.h:46
Definition: boss_algalon_the_observer.cpp:92
Definition: boss_algalon_the_observer.cpp:167
Definition: boss_algalon_the_observer.cpp:110
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
void SetFacingTo(float ori)
Definition: Unit.cpp:20782

References _currentPoint, Creature::DespawnOrUnsummon(), EVENT_BRANN_MOVE_INTRO, EVENT_SUMMON_ALGALON, CreatureAI::me, POINT_BRANN_OUTRO, POINT_BRANN_OUTRO_END, POINT_MOTION_TYPE, SAY_BRANN_ALGALON_INTRO_1, Unit::SetFacingTo(), and Creature::SetWalk().

◆ UpdateAI()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI ( uint32  diff)

Implements UnitAI.

890 {
891 UpdateVictim();
892 events.Update(diff);
894 switch (events.ExecuteEvent())
895 {
899 break;
903 algalon->AI()->DoAction(ACTION_START_INTRO);
904 break;
907 break;
910 break;
911 }
912 }
Position const BrannIntroWaypoint[MAX_BRANN_WAYPOINTS_INTRO]
Definition: boss_algalon_the_observer.cpp:197
Definition: boss_algalon_the_observer.cpp:90
Definition: boss_algalon_the_observer.cpp:169
Definition: ulduar.h:129
Position const AlgalonSummonPos
Definition: ulduar.h:296
Definition: ulduar.h:48
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2129

References _currentPoint, ACTION_START_INTRO, AlgalonSummonPos, BrannIntroWaypoint, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, EVENT_SUMMON_ALGALON, InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), MAX_BRANN_WAYPOINTS_INTRO, CreatureAI::me, MotionMaster::MovePoint(), NPC_ALGALON, POINT_BRANN_OUTRO_END, SAY_BRANN_ALGALON_OUTRO, Map::SummonCreature(), TYPE_ALGALON, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _currentPoint

uint32 npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::_currentPoint

Referenced by DoAction(), MovementInform(), and UpdateAI().

◆ events

EventMap npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::events