AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_archmage_landalock::npc_archmage_landalockAI Struct Reference
Inheritance diagram for npc_archmage_landalock::npc_archmage_landalockAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_archmage_landalockAI (Creature *creature)
 
uint32 GetImageEntry (uint32 QuestId)
 
void JustSummoned (Creature *image) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 _switchImageTimer
 
ObjectGuid _summonGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_archmage_landalockAI()

npc_archmage_landalock::npc_archmage_landalockAI::npc_archmage_landalockAI ( Creature creature)
inline
318 : ScriptedAI(creature)
319 {
322 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto MINUTE
Definition: Common.h:56
Definition: ScriptedCreature.h:192
void Clear()
Definition: ObjectGuid.h:140
uint32 _switchImageTimer
Definition: zone_dalaran.cpp:394
ObjectGuid _summonGUID
Definition: zone_dalaran.cpp:395

References _summonGUID, _switchImageTimer, ObjectGuid::Clear(), IN_MILLISECONDS, and MINUTE.

Member Function Documentation

◆ GetImageEntry()

uint32 npc_archmage_landalock::npc_archmage_landalockAI::GetImageEntry ( uint32  QuestId)
inline
325 {
326 switch (QuestId)
327 {
337 return NPC_PATCHWERK_IMAGE;
339 return NPC_MALYGOS_IMAGE;
350 default: //case QUEST_LORD_MARROWGAR_MUST_DIE:
352 }
353 }
@ QUEST_INSTRUCTOR_RAZUVIOUS_MUST_DIE
Definition: zone_dalaran.cpp:277
@ QUEST_MALYGOS_MUST_DIE
Definition: zone_dalaran.cpp:279
@ QUEST_ANUBREKHAN_MUST_DIE
Definition: zone_dalaran.cpp:275
@ QUEST_FLAME_LEVIATHAN_MUST_DIE
Definition: zone_dalaran.cpp:280
@ QUEST_IGNIS_THE_FURNACE_MASTER_MUST_DIE
Definition: zone_dalaran.cpp:282
@ QUEST_LORD_JARAXXUS_MUST_DIE
Definition: zone_dalaran.cpp:284
@ QUEST_RAZORSCALE_MUST_DIE
Definition: zone_dalaran.cpp:281
@ QUEST_XT_002_DECONSTRUCTOR_MUST_DIE
Definition: zone_dalaran.cpp:283
@ QUEST_SARTHARION_MUST_DIE
Definition: zone_dalaran.cpp:274
@ QUEST_PATCHWERK_MUST_DIE
Definition: zone_dalaran.cpp:278
@ QUEST_NOTH_THE_PLAGUEBINGER_MUST_DIE
Definition: zone_dalaran.cpp:276
@ NPC_ANUBREKHAN_IMAGE
Definition: zone_dalaran.cpp:291
@ NPC_LORD_MARROWGAR_IMAGE
Definition: zone_dalaran.cpp:301
@ NPC_IGNIS_THE_FURNACE_MASTER_IMAGE
Definition: zone_dalaran.cpp:298
@ NPC_XT_002_DECONSTRUCTOR_IMAGE
Definition: zone_dalaran.cpp:299
@ NPC_SARTHARION_IMAGE
Definition: zone_dalaran.cpp:290
@ NPC_PATCHWERK_IMAGE
Definition: zone_dalaran.cpp:294
@ NPC_INSTRUCTOR_RAZUVIOUS_IMAGE
Definition: zone_dalaran.cpp:293
@ NPC_NOTH_THE_PLAGUEBINGER_IMAGE
Definition: zone_dalaran.cpp:292
@ NPC_LORD_JARAXXUS_IMAGE
Definition: zone_dalaran.cpp:300
@ NPC_MALYGOS_IMAGE
Definition: zone_dalaran.cpp:295
@ NPC_FLAME_LEVIATHAN_IMAGE
Definition: zone_dalaran.cpp:296
@ NPC_RAZORSCALE_IMAGE
Definition: zone_dalaran.cpp:297

References NPC_ANUBREKHAN_IMAGE, NPC_FLAME_LEVIATHAN_IMAGE, NPC_IGNIS_THE_FURNACE_MASTER_IMAGE, NPC_INSTRUCTOR_RAZUVIOUS_IMAGE, NPC_LORD_JARAXXUS_IMAGE, NPC_LORD_MARROWGAR_IMAGE, NPC_MALYGOS_IMAGE, NPC_NOTH_THE_PLAGUEBINGER_IMAGE, NPC_PATCHWERK_IMAGE, NPC_RAZORSCALE_IMAGE, NPC_SARTHARION_IMAGE, NPC_XT_002_DECONSTRUCTOR_IMAGE, QUEST_ANUBREKHAN_MUST_DIE, QUEST_FLAME_LEVIATHAN_MUST_DIE, QUEST_IGNIS_THE_FURNACE_MASTER_MUST_DIE, QUEST_INSTRUCTOR_RAZUVIOUS_MUST_DIE, QUEST_LORD_JARAXXUS_MUST_DIE, QUEST_MALYGOS_MUST_DIE, QUEST_NOTH_THE_PLAGUEBINGER_MUST_DIE, QUEST_PATCHWERK_MUST_DIE, QUEST_RAZORSCALE_MUST_DIE, QUEST_SARTHARION_MUST_DIE, and QUEST_XT_002_DECONSTRUCTOR_MUST_DIE.

Referenced by UpdateAI().

◆ JustSummoned()

void npc_archmage_landalock::npc_archmage_landalockAI::JustSummoned ( Creature image)
inlineoverridevirtual

Reimplemented from ScriptedAI.

356 {
357 // xinef: screams like a baby
358 if (image->GetEntry() != NPC_ANUBREKHAN_IMAGE)
360 _summonGUID = image->GetGUID();
361 }
@ MOVEMENTFLAG_RIGHT
Definition: Unit.h:557
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetUnitMovementFlags(uint32 f)
Definition: Unit.h:2276

References _summonGUID, Object::GetEntry(), Object::GetGUID(), MOVEMENTFLAG_RIGHT, NPC_ANUBREKHAN_IMAGE, and Unit::SetUnitMovementFlags().

◆ UpdateAI()

void npc_archmage_landalock::npc_archmage_landalockAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364 {
366
367 _switchImageTimer += diff;
369 {
371 QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(me->GetEntry());
372 for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
373 {
374 uint32 questId = i->second;
375 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
376 if (!quest || !quest->IsWeekly())
377 continue;
378
379 uint32 newEntry = GetImageEntry(questId);
380 if (_summonGUID.GetEntry() != newEntry)
381 {
383 image->DespawnOrUnsummon();
384
385 float z = 653.622f;
386 if (newEntry == NPC_MALYGOS_IMAGE || newEntry == NPC_RAZORSCALE_IMAGE || newEntry == NPC_SARTHARION_IMAGE)
387 z += 3.0f;
388 me->SummonCreature(newEntry, 5703.077f, 583.9757f, z, 3.926991f);
389 }
390 }
391 }
392 }
std::uint32_t uint32
Definition: Define.h:108
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition: ObjectMgr.h:519
#define sObjectMgr
Definition: ObjectMgr.h:1640
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
void UpdateAI(uint32 diff) override
Definition: ScriptedCreature.cpp:214
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
uint32 GetEntry() const
Definition: ObjectGuid.h:146
Definition: QuestDef.h:207
bool IsWeekly() const
Definition: QuestDef.h:285
uint32 GetImageEntry(uint32 QuestId)
Definition: zone_dalaran.cpp:324

References _summonGUID, _switchImageTimer, ObjectAccessor::GetCreature(), Object::GetEntry(), ObjectGuid::GetEntry(), GetImageEntry(), IN_MILLISECONDS, Quest::IsWeekly(), ScriptedAI::me, MINUTE, NPC_MALYGOS_IMAGE, NPC_RAZORSCALE_IMAGE, NPC_SARTHARION_IMAGE, sObjectMgr, WorldObject::SummonCreature(), and ScriptedAI::UpdateAI().

Member Data Documentation

◆ _summonGUID

ObjectGuid npc_archmage_landalock::npc_archmage_landalockAI::_summonGUID
private

◆ _switchImageTimer

uint32 npc_archmage_landalock::npc_archmage_landalockAI::_switchImageTimer
private